Commit message (Collapse) | Author | Age | Files | Lines | |
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* | replace _mesa_ prefix with _swrast_, remove s_histogram.[ch] | Brian Paul | 2003-03-25 | 1 | -9/+9 |
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* | First batch of code for GL_NV_fragment_program. | Brian Paul | 2003-01-14 | 1 | -3/+3 |
| | | | | | Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. | ||||
* | fix one-bit error in float->int Z calculation | Brian Paul | 2002-11-09 | 1 | -4/+4 |
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* | Add casts to quiet compiler warnings. | Karl Schultz | 2002-10-18 | 1 | -2/+2 |
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* | multiple GL_POINTS can now be rendered together into one fragment span | Brian Paul | 2002-10-04 | 1 | -106/+179 |
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* | struct sw_span is again allocated on the stack, but the arrays of span | Brian Paul | 2002-08-07 | 1 | -61/+61 |
| | | | | | | | data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions. | ||||
* | Implemented GL_NV_texture_rectangle extension. | Brian Paul | 2002-06-15 | 1 | -2/+2 |
| | | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | ||||
* | replaced experimental MESA_sprite_point with NV_point_sprite | Brian Paul | 2002-05-27 | 1 | -65/+39 |
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* | Allocate a sw_span struct in the swrast context instead of allocating it | Brian Paul | 2002-04-19 | 1 | -56/+53 |
| | | | | | on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows. | ||||
* | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul | 2002-04-12 | 1 | -8/+8 |
| | | | | type, width, interp mask and array mask. | ||||
* | New mipmap lambda calculation. Previously, trilinear filtering could | Brian Paul | 2002-03-16 | 1 | -7/+5 |
| | | | | | result in _very_ blurry textures. Still need to do some optimization of the new code in s_span.c | ||||
* | sw_span can now hold x/y arrays of fragment positions - getting ready to | Brian Paul | 2002-02-02 | 1 | -120/+123 |
| | | | | | ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions. | ||||
* | add inf and nan tests to swrast functions | Keith Whitwell | 2001-12-05 | 1 | -1/+9 |
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* | silence compiler warnings (last batch for src) | Karl Schultz | 2001-09-19 | 1 | -3/+3 |
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* | GLchan changes | Brian Paul | 2001-07-19 | 1 | -9/+9 |
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* | Fix order of decomposition of quad. | Keith Whitwell | 2001-05-17 | 1 | -3/+3 |
| | | | | Remove 'swrast->_MultiTexEnabled' derived value. | ||||
* | Apply antialiasing coverage factor to alpha after texture application, | Brian Paul | 2001-05-15 | 1 | -10/+14 |
| | | | | not before. | ||||
* | missed a GLfixed->GLfloat fog change | Brian Paul | 2001-05-09 | 1 | -14/+13 |
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* | Consistent copyright info (version number, date) across all files. | Gareth Hughes | 2001-03-12 | 1 | -6/+6 |
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* | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵ | Brian Paul | 2001-03-07 | 1 | -7/+7 |
| | | | | of potential problems | ||||
* | fixed half pixel offset bug in aa point code | Brian Paul | 2001-01-30 | 1 | -4/+4 |
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* | minor bug fixes | Brian Paul | 2001-01-04 | 1 | -4/+9 |
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* | New point rasterization functions based on template code that | Brian Paul | 2001-01-03 | 1 | -0/+312 |
handles CI/RGB, texture, antialiasing, attenuation, etc. |