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path: root/src/mesa/swrast/s_pointtemp.h
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* Merge SWvertex texcoord and varying fields into attrib[] array field.Brian2007-02-051-27/+32
* Replace color, z, w, texture interpolants with new generic attrib interpolants.Brian2007-02-021-3/+3
* New span attrStart/attrStepX/attrStepY fields to replace fog, specular, etc. ...Brian2007-02-021-2/+3
* New SWspanarrays attribs[] array.Brian2007-02-011-7/+7
* Checkpoint for GLSL compiler changes.Brian2006-12-131-1/+1
* New SWspan and SWspanarrays typedefs.Brian Paul2006-10-011-1/+1
* set lambda to zero for textured points (bug 8320)Brian Paul2006-09-181-7/+11
* Fix a number of point size attenuation problems.Brian Paul2005-10-071-25/+42
* Add a facility to route all rasterization through a fragment programKeith Whitwell2005-05-041-1/+1
* Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().Brian Paul2004-12-181-18/+3
* don't divide texcoords by q if using a fragment programBrian Paul2004-12-161-8/+19
* fixes for fragment programsBrian Paul2004-12-151-3/+7
* *** empty log message ***Karl Schultz2004-10-061-0/+15
* Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*().Brian Paul2004-09-131-3/+1
* changes towards GL_ARB_point_sprite (two-zero)Daniel Borca2004-09-131-1/+7
* added SPECULAR flag for sprite point functionsBrian Paul2004-04-091-1/+0
* Fix color index mode rendering.Brian Paul2004-03-091-2/+2
* added blurb about NVIDIA extensionsBrian Paul2004-01-141-3/+11
* Port over changes from XFree86/Mesa 5.0.2, mostly to silence compiler warnings.Brian Paul2003-12-041-3/+7
* Trivial changes to add support for GL_ARB_point_sprite, which is aIan Romanick2003-08-231-1/+1
* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-1/+0
* replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]Brian Paul2003-03-251-9/+9
* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-3/+3
* fix one-bit error in float->int Z calculationBrian Paul2002-11-091-4/+4
* Add casts to quiet compiler warnings.Karl Schultz2002-10-181-2/+2
* multiple GL_POINTS can now be rendered together into one fragment spanBrian Paul2002-10-041-106/+179
* struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul2002-08-071-61/+61
* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-2/+2
* replaced experimental MESA_sprite_point with NV_point_spriteBrian Paul2002-05-271-65/+39
* Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul2002-04-191-56/+53
* Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul2002-04-121-8/+8
* New mipmap lambda calculation. Previously, trilinear filtering couldBrian Paul2002-03-161-7/+5
* sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul2002-02-021-120/+123
* add inf and nan tests to swrast functionsKeith Whitwell2001-12-051-1/+9
* silence compiler warnings (last batch for src)Karl Schultz2001-09-191-3/+3
* GLchan changesBrian Paul2001-07-191-9/+9
* Fix order of decomposition of quad.Keith Whitwell2001-05-171-3/+3
* Apply antialiasing coverage factor to alpha after texture application,Brian Paul2001-05-151-10/+14
* missed a GLfixed->GLfloat fog changeBrian Paul2001-05-091-14/+13
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-6/+6
* fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...Brian Paul2001-03-071-7/+7
* fixed half pixel offset bug in aa point codeBrian Paul2001-01-301-4/+4
* minor bug fixesBrian Paul2001-01-041-4/+9
* New point rasterization functions based on template code thatBrian Paul2001-01-031-0/+312