Commit message (Collapse) | Author | Age | Files | Lines | |
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* | swrast: Remove support for rendering lines into a color-index buffer | Ian Romanick | 2010-03-03 | 1 | -43/+5 |
| | | | | Signed-off-by: Ian Romanick <[email protected]> | ||||
* | Replace the _mesa_*printf() wrappers with the plain libc versions | Kristian Høgsberg | 2010-02-19 | 1 | -1/+1 |
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* | swrast: Remove unnecessary header in s_lines.c. | Vinson Lee | 2010-01-12 | 1 | -1/+0 |
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* | mesa: prefix a bunch of #include lines with "main/". | Brian Paul | 2008-09-18 | 1 | -4/+4 |
| | | | | | This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code... | ||||
* | don't use rgba_line() if CHAN_BITS==32 | Brian | 2007-07-26 | 1 | -1/+5 |
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* | Remove ctx->Point._Size and ctx->Line._Width. | Brian | 2007-07-21 | 1 | -7/+9 |
| | | | | | | The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired. | ||||
* | Overhaul/simplify SWvertex and SWspan attribute handling. | Brian | 2007-05-20 | 1 | -60/+52 |
| | | | | | Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions. | ||||
* | trim down the number of line drawing functions, special cases | Brian | 2007-04-24 | 1 | -36/+5 |
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* | fix varying interpolation | Brian | 2007-01-24 | 1 | -2/+5 |
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* | New SWspan and SWspanarrays typedefs. | Brian Paul | 2006-10-01 | 1 | -1/+1 |
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* | remove unneeded #include | Brian Paul | 2005-11-05 | 1 | -1/+0 |
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* | check swrast->_FogEnabled instead of ctx->Fog.Enabled | Brian Paul | 2005-10-31 | 1 | -3/+3 |
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* | use clamped Line._Width in calculations | Keith Whitwell | 2004-12-29 | 1 | -6/+6 |
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* | Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span(). | Brian Paul | 2004-12-18 | 1 | -10/+6 |
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* | Change the dispatch offsets for the VertexAttrib*NV functions so they don't | Brian Paul | 2004-11-27 | 1 | -1/+1 |
| | | | | | | | alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct. | ||||
* | Update NEED_SECONDARY_COLOR macro to test if either vertex/fragment | Brian Paul | 2003-12-09 | 1 | -0/+1 |
| | | | | | programs are enabled and if they need secondary color input register. Patch by Karl Rasche, with tweaks by Brian. | ||||
* | Move away from using the ctx->_TriangleCaps bitfield. | Brian Paul | 2003-09-18 | 1 | -1/+2 |
| | | | | | New macros in context.h for testing state: NEED_SECONDARY_COLOR and NEED_TWO_SIDED_LIGHTING. | ||||
* | Silence compiler warnings about implicit casts or conversions by supplying ↵ | Karl Schultz | 2003-08-30 | 1 | -7/+5 |
| | | | | explicit casts and/or tweaking constant and variable definitions. | ||||
* | Added ctx->Texture._EnabledCoordUnits bitfield. | Brian Paul | 2003-04-08 | 1 | -4/+3 |
| | | | | | | Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now. | ||||
* | replace _mesa_ prefix with _swrast_, remove s_histogram.[ch] | Brian Paul | 2003-03-25 | 1 | -15/+15 |
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* | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul | 2003-03-01 | 1 | -2/+1 |
| | | | | | Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h | ||||
* | fix an assertion | Brian Paul | 2003-01-20 | 1 | -3/+3 |
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* | Overhaul of line drawing template code. Make better use of sw_span mechanism. | Brian Paul | 2002-11-14 | 1 | -646/+106 |
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* | s/printf/_mesa_printf/ | Brian Paul | 2002-10-30 | 1 | -17/+17 |
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* | struct sw_span is again allocated on the stack, but the arrays of span | Brian Paul | 2002-08-07 | 1 | -206/+256 |
| | | | | | | | data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions. | ||||
* | Implemented GL_NV_texture_rectangle extension. | Brian Paul | 2002-06-15 | 1 | -3/+3 |
| | | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | ||||
* | Allocate a sw_span struct in the swrast context instead of allocating it | Brian Paul | 2002-04-19 | 1 | -205/+187 |
| | | | | | on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows. | ||||
* | casts to fix GLint/GLuint mismatches | Brian Paul | 2002-04-19 | 1 | -3/+5 |
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* | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul | 2002-04-12 | 1 | -49/+57 |
| | | | | type, width, interp mask and array mask. | ||||
* | added SPAN_SPEC flag in smooth_multitextured_line() | Brian Paul | 2002-02-15 | 1 | -2/+2 |
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* | Converted line drawing over to new span code, pb no longer used. | Brian Paul | 2002-02-02 | 1 | -726/+453 |
| | | | | | Big clean-up of line drawing code. Removed many obsolete span processing functions. | ||||
* | changed PB (pixel buffer) to use texcoord[4] array | Brian Paul | 2002-01-16 | 1 | -47/+43 |
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* | set PB->haveSpec in line functions that emit specular color | Brian Paul | 2002-01-16 | 1 | -1/+3 |
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* | casts to silence warnings from gcc 2.96 | Brian Paul | 2001-11-06 | 1 | -2/+2 |
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* | removed a semicolon in the USE() macro | Brian Paul | 2001-08-20 | 1 | -2/+2 |
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* | new debugging code | Brian Paul | 2001-08-20 | 1 | -19/+39 |
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* | check for PB overflow in general_flat_rgba_line() | Brian Paul | 2001-06-11 | 1 | -3/+10 |
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* | fixed a number of multi-texture line bugs | Brian Paul | 2001-05-21 | 1 | -17/+13 |
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* | Fix order of decomposition of quad. | Keith Whitwell | 2001-05-17 | 1 | -2/+2 |
| | | | | Remove 'swrast->_MultiTexEnabled' derived value. | ||||
* | interpolate fog valus as floats, not fixed - fixed the swrast fog problem | Brian Paul | 2001-05-03 | 1 | -9/+9 |
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* | Removed DD_Z_NEVER. | Brian Paul | 2001-03-29 | 1 | -2/+2 |
| | | | | | | Replaced SEPERATE with SEPARATE. Renumbered _NEW_ flags. Removed _NEW_COLORTABLE. | ||||
* | Consistent copyright info (version number, date) across all files. | Gareth Hughes | 2001-03-12 | 1 | -6/+6 |
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* | do fog interpolation if INTERP_FOG is defined, not when INTERP_Z is defined | Brian Paul | 2001-03-08 | 1 | -2/+25 |
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* | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | 2001-03-03 | 1 | -20/+20 |
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* | Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR when | Keith Whitwell | 2001-02-16 | 1 | -4/+20 |
| | | | | | | | | | | | | | texturing is not enabled, and without requiring the two colors be added externally. As a part of this, collapsed the decomposition of quads into triangles inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch]. Removed checks on texture state from t_vb_light.c, which was previously required by swrast. Moved the t_dd_ templates to a new directory. | ||||
* | Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h. | Brian Paul | 2001-01-23 | 1 | -3/+3 |
| | | | | | Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups. | ||||
* | Use correct pv in swrast lines routines | Keith Whitwell | 2001-01-13 | 1 | -9/+9 |
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* | Modified Files: | Jouk Jansen | 2000-11-22 | 1 | -3/+3 |
| | | | | | | | | Mesa/src/descrip.mms Mesa/src/swrast/s_lines.c VMS compile support Added some Type casts to avoid warnings ---------------------------------------------------------------------- | ||||
* | Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars. | Brian Paul | 2000-11-19 | 1 | -33/+33 |
| | | | | | | | Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups. | ||||
* | Move the transform and lighting code to two new directories | Keith Whitwell | 2000-11-16 | 1 | -2/+1 |
| | | | | | | | | | | | | | | | math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done. |