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path: root/src/mesa/swrast/s_drawpix.c
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* Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.Brian2008-01-061-3/+3
* Fix mismatched map/unmap of buffers in swrast read/drawpixels error paths.Eric Anholt2007-12-181-4/+4
* Change float depthScale param to _mesa_unpack_depth_span() to GLuint depthMax.Brian2007-07-081-3/+3
* use _mesa_unpack_stencil_span() in draw_stencil_pixels(), bug 11457Brian2007-07-031-6/+5
* simplify INIT_SPAN codeBrian2007-06-291-4/+9
* Undo some prev glDraw/CopyPixel changes which fixed a bug in which colors wer...Brian2007-06-291-11/+4
* Another round of fixing attribute interpolation for glDraw/CopyPixels.Brian2007-06-211-4/+13
* Overhaul/simplify SWvertex and SWspan attribute handling.Brian2007-05-201-34/+9
* Fix color sum bug 10688.Brian2007-04-211-6/+3
* Add _swrast_span_default_secondary_color() for use with glBitmap, glDrawPixel...Brian2007-03-261-1/+6
* merge from masterBrian2007-03-211-2/+9
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| * 1D convolution (and post-conv scale/bias) were inadvertantly applied to 2D im...Brian2007-03-211-0/+5
| * mesa: SWAP_BUFF support when calling DrawPixels(DEPTH_COMPONENT)Xiang, Haihao2007-03-181-2/+4
* | Merge branch 'origin' into glsl-compiler-1Brian2007-02-221-6/+10
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| * fixes for C++ warnings/errorsBrian2007-01-231-6/+10
* | New SWspanarrays attribs[] array.Brian2007-02-011-1/+1
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* Consolidate, move, fix code related to color index and stencil image transferBrian Paul2006-10-131-7/+1
* s/GLuint/GLbitfield/Brian Paul2006-10-131-1/+1
* use _mesa_map_ci8_to_rgba8() instead of _mesa_map_ci8_to_rgba()Brian Paul2006-10-121-8/+10
* Lots of changes to support runtime renderbuffer depths.Brian Paul2006-10-121-76/+73
* use GLvoid * for _swrast_write_zoomed_rgb/rgba_span() functionsBrian Paul2006-10-111-9/+6
* rewrite/simplify the fast_draw_pixels() functionBrian Paul2006-10-111-349/+221
* New SWspan and SWspanarrays typedefs.Brian Paul2006-10-011-4/+4
* remove rgb[] array from span_arrays_struct - was only used in a few placesBrian Paul2006-09-211-15/+16
* GL_INDEX_OFFSET didn't work with CI->RGB mappings.Brian Paul2006-05-221-18/+20
* minor clean-ups around DepthScale/BiasBrian Paul2006-05-071-2/+2
* Need to check for new state and do readpixels/drawpixels clipping afterBrian Paul2006-03-221-4/+10
* minor clean-upsBrian Paul2006-03-191-4/+4
* Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul2005-12-141-5/+0
* optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbufferBrian Paul2005-11-171-67/+99
* Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul2005-11-161-2/+2
* remove unneeded RasterPosValid checkBrian Paul2005-11-141-4/+0
* check swrast->_FogEnabled instead of ctx->Fog.EnabledBrian Paul2005-10-311-4/+7
* Use Visual.depthBits rather than Renderbuffer::DepthBits for depth bufferBrian Paul2005-10-041-6/+4
* minor improvementsBrian Paul2005-09-301-4/+4
* Rewrite much of the pixel zoom code.Brian Paul2005-09-291-86/+86
* Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul2005-09-281-10/+103
* Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixelsBrian Paul2005-09-271-44/+12
* When testing visual attributes, use the Draw/Read buffer, not the context.Brian Paul2005-09-221-5/+6
* replace GLdepth with GLuint and remove GLdepthBrian Paul2005-09-211-2/+2
* remove unneeded sizeof(GLdepth) testBrian Paul2005-09-201-2/+1
* Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul2005-09-151-2/+2
* Remove NEW_RENDERBUFFER stuff.Brian Paul2005-07-011-2/+0
* remove OLD_RENDERBUFFER codeBrian Paul2005-07-011-87/+16
* Remove last of the old span code.Brian Paul2005-06-021-8/+1
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-21/+107
* GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul2004-11-101-21/+21
* Removed _swrast_clip_pixelrect(). Use _mesa_clip_drawpixels() instead.Brian Paul2004-11-091-47/+0
* Allow the software fallback glDrawPixels, glReadPixels, glBitmap commands toBrian Paul2004-10-311-5/+28
* set span.y prior to each span write in draw_depth_pixels, like Karl's other fixBrian Paul2004-09-301-11/+11