aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/swrast/s_depth.c
Commit message (Collapse)AuthorAgeFilesLines
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-12/+12
|
* swrast: Remove unnecessary header.Vinson Lee2010-08-101-1/+0
|
* Grammar and spelling fixesJeff Smith2010-03-121-1/+1
| | | | | Signed-off-by: Jeff Smith <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* mesa: replace _mesa_bzero() with memset()Brian Paul2010-02-191-8/+8
|
* Remove _mesa_memset in favor of plain memset.Kenneth Graunke2010-02-191-1/+1
| | | | This may break the SUNOS4 build, but it's no longer relevant.
* swrast: fix broken _swrast_depth_clamp_span()Brian Paul2010-01-151-14/+27
| | | | | | | | | | The integer Z clamping range depends on the number of bits in the Z buffer because that's the scale factor used when we transform NDC coords by the viewport/depth range. Fixes fd.o bug #25972 but only for Z buffers up to a depth of 30 bits. Beyond that we get into messy integer overflow issues and things fall apart.
* swrast: Remove unnecessary header from s_depth.c.Vinson Lee2010-01-131-1/+0
|
* mesa: Mostly fix swrast's ARB_depth_clamp support.Eric Anholt2009-10-291-9/+19
| | | | | | | I'd written a testcase for the hard part of the extension enablement, so naturally the easy stuff was completely broken. There are still issues, as I'm seeing FLOAT_TO_UINT(max_f) == 0x0 when max_f == 1.0, but it gets piglit depth-clamp-range closer to success.
* Merge branch 'texformat-rework'Brian Paul2009-10-281-4/+9
|\ | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c
| * mesa: remove a bunch of gl_renderbuffer fieldsBrian Paul2009-10-081-4/+9
| | | | | | | | | | | | _ActualFormat is replaced by Format (MESA_FORMAT_x). ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are all replaced by MESA_FORMAT_x queries.
* | Merge branch 'mesa_7_6_branch'Nicolai Hähnle2009-10-071-1/+3
|\ \ | |/ |/|
| * swrast: s/GLfloat/GLuint/ in bzero()Brian Paul2009-10-071-1/+1
| |
| * swrast: add missing returnsBrian Paul2009-10-071-0/+2
| |
* | mesa: Add support for ARB_depth_clamp.Eric Anholt2009-09-081-0/+27
|/ | | | | This currently doesn't include fixing up the cliptests in the assembly paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path.
* mesa: pass 'mask', not NULL to renderbuffer->Put functionsBrian Paul2008-10-071-10/+10
| | | | Fixes bug 17800.
* mesa: prefix a bunch of #include lines with "main/".Brian Paul2008-09-181-5/+5
| | | | | This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code...
* Remove the !rb->Data check that was added a few months ago.Brian2007-04-211-1/+1
| | | | | Was changed while debugging #7205. Broke the shadowtext demo. Revisit this if the problem w/ bug 7205 returns...
* add some rb->Data null ptr checks (bug 7205)Brian2007-03-151-1/+1
|
* fixes for C++ warnings/errorsBrian2007-01-231-2/+2
|
* New SWspan and SWspanarrays typedefs.Brian Paul2006-10-011-4/+4
|
* remove unused varBrian Paul2006-04-061-2/+0
|
* Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul2006-04-061-2/+81
| | | | | | | This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.
* fix a GLuint vs GLushort test, new assertionsBrian Paul2006-03-291-1/+4
|
* C++ fixes, mostly casts (Stephane Conversy)Brian Paul2005-12-061-2/+2
|
* Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul2005-11-161-3/+3
| | | | | Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points.
* minor improvementsBrian Paul2005-09-301-1/+1
|
* fix a debug messageBrian Paul2005-09-221-1/+1
|
* add missing scale factor in _swrast_read_depth_span_float()Brian Paul2005-09-211-1/+1
|
* some improvements to _swrast_clear_depth_buffer()Brian Paul2005-09-201-16/+13
|
* Fix potential segfault when trying to read pixels outside renderbuffer bounds.Brian Paul2005-09-161-4/+7
| | | | Use _swrast_get_values() which does clipping.
* remove unused _swrast_read_depth_span()Brian Paul2005-09-161-44/+31
|
* fix precision problem in depth clearing (bug 4395)Brian Paul2005-09-081-4/+10
|
* fix GetRow parameters (Nicolai Haehnle)Brian Paul2005-05-151-1/+1
|
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-676/+236
| | | | | | | Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
* new comments and assertionsBrian Paul2004-11-271-2/+1
|
* patches for clearing hw depth buffers from software fallback (Nicolai Haehnle)Brian Paul2004-09-241-1/+21
|
* Implemented GL_EXT_depth_bounds_test.Brian Paul2003-04-211-4/+99
|
* replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]Brian Paul2003-03-251-7/+7
|
* s/BZERO/_mesa_bzero/Brian Paul2002-10-301-10/+10
|
* Header file clean-up:Brian Paul2002-10-241-2/+2
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul2002-08-071-9/+11
| | | | | | | data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
* casts to fix GLint/GLuint mismatchesBrian Paul2002-04-191-9/+9
|
* restored writeAll = GL_FALSE test/assignmentBrian Paul2002-04-181-2/+6
|
* Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul2002-04-121-3/+13
| | | | type, width, interp mask and array mask.
* Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and textureBrian Paul2002-03-191-3/+4
| | | | | | | memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly.
* Lots of changes related to framebuffer/window buffer resizing. Basically,Brian Paul2002-03-161-20/+21
| | | | | | | instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
* fixed typo in depth_test_pixels(), should fix reported VTK failuresBrian Paul2002-02-061-2/+2
|
* Clean-up and remove dead code related to depth/stecil testing.Brian Paul2002-02-041-64/+36
|
* Converted line drawing over to new span code, pb no longer used.Brian Paul2002-02-021-8/+3
| | | | | Big clean-up of line drawing code. Removed many obsolete span processing functions.
* sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul2002-02-021-13/+30
| | | | | ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions.