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src
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mesa
/
swrast
/
s_context.h
Commit message (
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Author
Age
Files
Lines
*
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-06-10
1
-1
/
+1
*
swrast: fix secondary color add for glBitmap
Brian Paul
2009-04-06
1
-0
/
+1
*
swrast: remove old texture_apply() code; always use texture combine code
Brian Paul
2009-04-01
1
-1
/
+1
*
swrast: do texture sampling/combining in floating point
Brian Paul
2009-04-01
1
-2
/
+2
*
mesa: move GLfixed type and related macros to swrast module
Brian Paul
2009-02-28
1
-0
/
+28
*
swrast: replace RENDER_START/FINISH macros with inline functions
Brian Paul
2009-01-30
1
-13
/
+22
*
swrast: replace macro with inline function
Brian Paul
2009-01-30
1
-1
/
+14
*
mesa: allocate pixel zoom arrays on heap, not stack
Brian Paul
2008-06-16
1
-0
/
+1
*
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
Brian
2008-01-06
1
-4
/
+0
*
fix broken two-sided stencil
Brian
2007-11-30
1
-1
/
+3
*
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-07-04
1
-2
/
+2
*
Overhaul/simplify SWvertex and SWspan attribute handling.
Brian
2007-05-20
1
-0
/
+5
*
Improve the code for interpolating fragment attributes a little. More to com...
Brian
2007-04-23
1
-6
/
+19
*
Put gl_program_machine into swrast structure rather than using a local variable.
Brian
2007-04-19
1
-2
/
+6
*
Enable texture sampling for vertex programs/shaders.
Brian
2007-04-17
1
-0
/
+3
*
Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.
Brian
2007-03-11
1
-0
/
+4
*
Merge SWvertex texcoord and varying fields into attrib[] array field.
Brian
2007-02-05
1
-0
/
+7
*
move span-related types/tokens into s_span.h
Brian
2007-02-01
1
-200
/
+3
*
new comments, ideas
Brian
2007-01-25
1
-21
/
+22
*
varying var changes
Brian
2006-12-15
1
-4
/
+4
*
Lots of changes to support runtime renderbuffer depths.
Brian Paul
2006-10-12
1
-0
/
+10
*
New SWspan and SWspanarrays typedefs.
Brian Paul
2006-10-01
1
-11
/
+12
*
more changes for runtime renderbuffer depths
Brian Paul
2006-09-29
1
-1
/
+1
*
Initial work for supporting different renderbuffer color depths at runtime.
Brian Paul
2006-09-25
1
-4
/
+37
*
remove rgb[] array from span_arrays_struct - was only used in a few places
Brian Paul
2006-09-21
1
-4
/
+2
*
More GLSL code:
Michal Krol
2006-04-11
1
-1
/
+6
*
merge from texman branch
mesa_20060325
Brian Paul
2006-03-26
1
-0
/
+7
*
New comments, clean-up of fields related to point/line/triangle validation.
Brian Paul
2006-01-26
1
-9
/
+18
*
Added OSMesaColorClamp(), bug 4917
Brian Paul
2005-11-12
1
-0
/
+1
*
At keithw's request, remove all traces of the "fragment program to C" and
Ian Romanick
2005-11-08
1
-14
/
+0
*
replace GLdepth with GLuint and remove GLdepth
Brian Paul
2005-09-21
1
-2
/
+2
*
change some comments
Brian Paul
2005-09-16
1
-5
/
+4
*
Rework the texture filtering functions a bit.
Brian Paul
2005-09-16
1
-2
/
+1
*
more GLuint->GLbitfield changes
Brian Paul
2005-09-16
1
-4
/
+4
*
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
Brian Paul
2005-09-15
1
-5
/
+5
*
remove obsolete CurrentBufferBit
Brian Paul
2005-09-05
1
-1
/
+0
*
Remove last remnants of pre-renderbuffer code.
Brian Paul
2005-09-03
1
-2
/
+2
*
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2005-05-04
1
-3
/
+0
*
Implement software ATI_fragment_shader
Dave Airlie
2004-12-19
1
-0
/
+1
*
Fix minor fog / fragment program state bug.
Brian Paul
2004-10-13
1
-0
/
+1
*
More updates for Doxygen.
Brian Paul
2004-09-10
1
-0
/
+11
*
Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compile
Keith Whitwell
2004-04-14
1
-0
/
+14
*
Implemented support for software-based AUX color buffers.
Brian Paul
2004-03-21
1
-1
/
+2
*
A bit of an overhaul of the fog code.
Brian Paul
2004-02-17
1
-3
/
+5
*
added SPAN_W
Brian Paul
2004-02-17
1
-8
/
+9
*
More SciTech SNAP updates. Some of these files didn't really change, but
Kendall Bennett
2003-10-22
1
-5
/
+0
*
s/_backface_sign/_BackfaceSign/
Brian Paul
2003-09-18
1
-1
/
+1
*
move a comment
Brian Paul
2003-09-17
1
-24
/
+22
*
Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.
Brian Paul
2003-05-01
1
-2
/
+2
*
Store partial derivative values in sw_span structure.
Brian Paul
2003-03-16
1
-1
/
+16
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