| Commit message (Expand) | Author | Age | Files | Lines |
* | mesa: use gl_renderbuffer::Map for all depth/stencil accesses | Brian Paul | 2012-01-27 | 1 | -3/+3 |
* | swrast: new assertions in _swrast_pixel_address() | Brian Paul | 2012-01-27 | 1 | -0/+8 |
* | swrast: s/Data/Map/ in swrast_texture_image | Brian Paul | 2012-01-27 | 1 | -1/+1 |
* | swrast: s/GLbitfield/GLbitfield64/ for sw_span::arrayAttribs | Brian Paul | 2012-01-07 | 1 | -2/+2 |
* | swrast: use _swrast_pixel_address() helper function | Brian Paul | 2011-12-24 | 1 | -0/+12 |
* | swrast: remove dead accum buffer context fields | Brian Paul | 2011-12-08 | 1 | -5/+0 |
* | swrast: fix comment typo (s/texure/texture/) | Brian Paul | 2011-10-23 | 1 | -1/+1 |
* | mesa: add swrast_texture_image::Buffer | Brian Paul | 2011-10-23 | 1 | -0/+28 |
* | mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrast | Brian Paul | 2011-10-23 | 1 | -11/+5 |
* | swrast: s/FetchTexelf/FetchTexel/ | Brian Paul | 2011-10-07 | 1 | -4/+4 |
* | swrast: remove unused swrast_texture_image::FetchTexelc method | Brian Paul | 2011-10-07 | 1 | -8/+1 |
* | mesa: s/INLINE/inline/ | Brian Paul | 2011-10-01 | 1 | -6/+6 |
* | mesa: move gl_texture_image::Width/Height/DepthScale fields to swrast | Brian Paul | 2011-09-22 | 1 | -1/+1 |
* | mesa: move gl_texture_image::_IsPowerOfTwo into swrast | Brian Paul | 2011-09-22 | 1 | -1/+2 |
* | mesa: move gl_texture_image::FetchTexel fields to swrast | Brian Paul | 2011-09-17 | 1 | -2/+40 |
* | swrast: introduce new swrast_texture_image struct | Brian Paul | 2011-09-17 | 1 | -0/+29 |
* | mesa: Remove SWcontext::_FogMode, use gl_context::gl_fog_attrib::Mode everywhere | Ian Romanick | 2011-04-25 | 1 | -1/+0 |
* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -17/+17 |
* | swrast: Include missing header in s_context.h. | Vinson Lee | 2010-08-07 | 1 | -0/+1 |
* | mesa: rename src/mesa/shader/ to src/mesa/program/ | Brian Paul | 2010-06-10 | 1 | -1/+1 |
* | swrast: fix secondary color add for glBitmap | Brian Paul | 2009-04-06 | 1 | -0/+1 |
* | swrast: remove old texture_apply() code; always use texture combine code | Brian Paul | 2009-04-01 | 1 | -1/+1 |
* | swrast: do texture sampling/combining in floating point | Brian Paul | 2009-04-01 | 1 | -2/+2 |
* | mesa: move GLfixed type and related macros to swrast module | Brian Paul | 2009-02-28 | 1 | -0/+28 |
* | swrast: replace RENDER_START/FINISH macros with inline functions | Brian Paul | 2009-01-30 | 1 | -13/+22 |
* | swrast: replace macro with inline function | Brian Paul | 2009-01-30 | 1 | -1/+14 |
* | mesa: allocate pixel zoom arrays on heap, not stack | Brian Paul | 2008-06-16 | 1 | -0/+1 |
* | Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835. | Brian | 2008-01-06 | 1 | -4/+0 |
* | fix broken two-sided stencil | Brian | 2007-11-30 | 1 | -1/+3 |
* | Be more consistant with paths in #includes. Eventually, eliminate a bunch of... | Brian | 2007-07-04 | 1 | -2/+2 |
* | Overhaul/simplify SWvertex and SWspan attribute handling. | Brian | 2007-05-20 | 1 | -0/+5 |
* | Improve the code for interpolating fragment attributes a little. More to com... | Brian | 2007-04-23 | 1 | -6/+19 |
* | Put gl_program_machine into swrast structure rather than using a local variable. | Brian | 2007-04-19 | 1 | -2/+6 |
* | Enable texture sampling for vertex programs/shaders. | Brian | 2007-04-17 | 1 | -0/+3 |
* | Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1. | Brian | 2007-03-11 | 1 | -0/+4 |
* | Merge SWvertex texcoord and varying fields into attrib[] array field. | Brian | 2007-02-05 | 1 | -0/+7 |
* | move span-related types/tokens into s_span.h | Brian | 2007-02-01 | 1 | -200/+3 |
* | new comments, ideas | Brian | 2007-01-25 | 1 | -21/+22 |
* | varying var changes | Brian | 2006-12-15 | 1 | -4/+4 |
* | Lots of changes to support runtime renderbuffer depths. | Brian Paul | 2006-10-12 | 1 | -0/+10 |
* | New SWspan and SWspanarrays typedefs. | Brian Paul | 2006-10-01 | 1 | -11/+12 |
* | more changes for runtime renderbuffer depths | Brian Paul | 2006-09-29 | 1 | -1/+1 |
* | Initial work for supporting different renderbuffer color depths at runtime. | Brian Paul | 2006-09-25 | 1 | -4/+37 |
* | remove rgb[] array from span_arrays_struct - was only used in a few places | Brian Paul | 2006-09-21 | 1 | -4/+2 |
* | More GLSL code: | Michal Krol | 2006-04-11 | 1 | -1/+6 |
* | merge from texman branchmesa_20060325 | Brian Paul | 2006-03-26 | 1 | -0/+7 |
* | New comments, clean-up of fields related to point/line/triangle validation. | Brian Paul | 2006-01-26 | 1 | -9/+18 |
* | Added OSMesaColorClamp(), bug 4917 | Brian Paul | 2005-11-12 | 1 | -0/+1 |
* | At keithw's request, remove all traces of the "fragment program to C" and | Ian Romanick | 2005-11-08 | 1 | -14/+0 |
* | replace GLdepth with GLuint and remove GLdepth | Brian Paul | 2005-09-21 | 1 | -2/+2 |