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path: root/src/mesa/swrast/s_context.h
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* mesa: move gl_texture_image::Width/Height/DepthScale fields to swrastBrian Paul2011-09-221-1/+1
* mesa: move gl_texture_image::_IsPowerOfTwo into swrastBrian Paul2011-09-221-1/+2
* mesa: move gl_texture_image::FetchTexel fields to swrastBrian Paul2011-09-171-2/+40
* swrast: introduce new swrast_texture_image structBrian Paul2011-09-171-0/+29
* mesa: Remove SWcontext::_FogMode, use gl_context::gl_fog_attrib::Mode everywhereIan Romanick2011-04-251-1/+0
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-17/+17
* swrast: Include missing header in s_context.h.Vinson Lee2010-08-071-0/+1
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-1/+1
* swrast: fix secondary color add for glBitmapBrian Paul2009-04-061-0/+1
* swrast: remove old texture_apply() code; always use texture combine codeBrian Paul2009-04-011-1/+1
* swrast: do texture sampling/combining in floating pointBrian Paul2009-04-011-2/+2
* mesa: move GLfixed type and related macros to swrast moduleBrian Paul2009-02-281-0/+28
* swrast: replace RENDER_START/FINISH macros with inline functionsBrian Paul2009-01-301-13/+22
* swrast: replace macro with inline functionBrian Paul2009-01-301-1/+14
* mesa: allocate pixel zoom arrays on heap, not stackBrian Paul2008-06-161-0/+1
* Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.Brian2008-01-061-4/+0
* fix broken two-sided stencilBrian2007-11-301-1/+3
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-2/+2
* Overhaul/simplify SWvertex and SWspan attribute handling.Brian2007-05-201-0/+5
* Improve the code for interpolating fragment attributes a little. More to com...Brian2007-04-231-6/+19
* Put gl_program_machine into swrast structure rather than using a local variable.Brian2007-04-191-2/+6
* Enable texture sampling for vertex programs/shaders.Brian2007-04-171-0/+3
* Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.Brian2007-03-111-0/+4
* Merge SWvertex texcoord and varying fields into attrib[] array field.Brian2007-02-051-0/+7
* move span-related types/tokens into s_span.hBrian2007-02-011-200/+3
* new comments, ideasBrian2007-01-251-21/+22
* varying var changesBrian2006-12-151-4/+4
* Lots of changes to support runtime renderbuffer depths.Brian Paul2006-10-121-0/+10
* New SWspan and SWspanarrays typedefs.Brian Paul2006-10-011-11/+12
* more changes for runtime renderbuffer depthsBrian Paul2006-09-291-1/+1
* Initial work for supporting different renderbuffer color depths at runtime.Brian Paul2006-09-251-4/+37
* remove rgb[] array from span_arrays_struct - was only used in a few placesBrian Paul2006-09-211-4/+2
* More GLSL code:Michal Krol2006-04-111-1/+6
* merge from texman branchmesa_20060325Brian Paul2006-03-261-0/+7
* New comments, clean-up of fields related to point/line/triangle validation.Brian Paul2006-01-261-9/+18
* Added OSMesaColorClamp(), bug 4917Brian Paul2005-11-121-0/+1
* At keithw's request, remove all traces of the "fragment program to C" andIan Romanick2005-11-081-14/+0
* replace GLdepth with GLuint and remove GLdepthBrian Paul2005-09-211-2/+2
* change some commentsBrian Paul2005-09-161-5/+4
* Rework the texture filtering functions a bit.Brian Paul2005-09-161-2/+1
* more GLuint->GLbitfield changesBrian Paul2005-09-161-4/+4
* Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul2005-09-151-5/+5
* remove obsolete CurrentBufferBitBrian Paul2005-09-051-1/+0
* Remove last remnants of pre-renderbuffer code.Brian Paul2005-09-031-2/+2
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-3/+0
* Implement software ATI_fragment_shaderDave Airlie2004-12-191-0/+1
* Fix minor fog / fragment program state bug.Brian Paul2004-10-131-0/+1
* More updates for Doxygen.Brian Paul2004-09-101-0/+11
* Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compileKeith Whitwell2004-04-141-0/+14
* Implemented support for software-based AUX color buffers.Brian Paul2004-03-211-1/+2