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path: root/src/mesa/swrast/s_context.c
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* Implement software ATI_fragment_shaderDave Airlie2004-12-191-0/+4
* Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().Brian Paul2004-12-181-4/+1
* Removed _swrast_validate_pbo_access().Brian Paul2004-10-311-22/+0
* Fix minor fog / fragment program state bug.Brian Paul2004-10-131-11/+14
* added support for GL_ARB_draw_buffersBrian Paul2004-10-021-2/+2
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...Brian Paul2004-08-251-0/+1
* fix capitalization, new comments, etcBrian Paul2004-06-241-26/+56
* Check for NULL texture object when choosing texture sampler. Fixes segfault ...Brian Paul2004-06-021-1/+9
* Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul2004-04-231-7/+7
* Implemented support for software-based AUX color buffers.Brian Paul2004-03-211-6/+3
* Implementation of GL_EXT_pixel_buffer_object extension.Brian Paul2004-03-131-0/+23
* move _mesa_load_state_parameters() to state validation stageBrian Paul2004-02-271-2/+15
* A bit of an overhaul of the fog code.Brian Paul2004-02-171-5/+42
* Update NEED_SECONDARY_COLOR macro to test if either vertex/fragmentBrian Paul2003-12-091-3/+10
* Ville Syrjala's logic op patchBrian Paul2003-11-121-1/+1
* More SciTech SNAP updates. Some of these files didn't really change, butKendall Bennett2003-10-221-1/+1
* Updates to SSE assembler support for Open WatcomKendall Bennett2003-10-211-1/+1
* remove bogus _swrast_texture_table_lookup() call (Eric Plante)Brian Paul2003-10-101-5/+0
* Move away from using the ctx->_TriangleCaps bitfield.Brian Paul2003-09-181-6/+4
* s/_backface_sign/_BackfaceSign/Brian Paul2003-09-181-1/+1
* Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul2003-06-131-1/+1
* Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.Brian Paul2003-05-011-0/+4
* Added ctx->Texture._EnabledCoordUnits bitfield.Brian Paul2003-04-081-3/+1
* replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]Brian Paul2003-03-251-4/+4
* Fix up some fragment program texture enable issues.Brian Paul2003-03-151-30/+1
* Clean-up of parser error handling/reporting.Brian Paul2003-03-141-4/+34
* Move span stuff from swrast.h to s_context.h (it's private).Brian Paul2003-02-231-3/+18
* Make GL_SGI_texture_color_table work per-texture unit.Brian Paul2003-01-261-2/+7
* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-3/+3
* updated email addressesBrian Paul2002-10-291-2/+2
* Header file clean-up:Brian Paul2002-10-241-2/+2
* init swrast->CurrentBufferBrian Paul2002-10-111-1/+6
* multiple GL_POINTS can now be rendered together into one fragment spanBrian Paul2002-10-041-15/+48
* pull-in changes from DRI/Mesa-4.0.4Brian Paul2002-09-171-1/+19
* struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul2002-08-071-7/+7
* Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul2002-07-091-3/+6
* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-5/+5
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-151-25/+24
* more removal of fprintf() callsBrian Paul2002-06-131-28/+30
* Implemented GL_ARB_texture_env_crossbar.Brian Paul2002-05-021-12/+40
* Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul2002-04-191-1/+10
* casts to fix GLint/GLuint mismatchesBrian Paul2002-04-191-3/+3
* Converted line drawing over to new span code, pb no longer used.Brian Paul2002-02-021-9/+9
* sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul2002-02-021-3/+3
* Klaus's latest patches: change texcoord[3] to texcoord[4] everywhereBrian Paul2002-01-101-4/+4
* first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul2001-12-171-6/+4
* Remove _BaseAlpha, fix reflect lighting bug.Keith Whitwell2001-07-281-4/+5
* Lighting now emits colors as CHAN_TYPE, as it used to. This will requireKeith Whitwell2001-07-171-4/+2
* assorted changes for supporting GLfloat color channels (not done)Brian Paul2001-07-131-1/+8
* Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make itKeith Whitwell2001-07-121-2/+4