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path: root/src/mesa/swrast/s_context.c
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* improved fog commentBrian2007-04-181-1/+1
* Enable texture sampling for vertex programs/shaders.Brian2007-04-171-2/+2
* fix references to non-existant sz4 fieldRichard Hughes2007-04-071-2/+2
* Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.Brian2007-03-111-0/+41
* clean-up formattingBrian2007-03-101-10/+11
* Remove unneeded _Fragment/VertexShaderPresent fields, update comments.Brian2007-02-241-4/+0
* Merge branch 'origin' into glsl-compiler-1Brian2007-02-221-2/+2
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| * silence C++ warningsBrian2007-01-231-2/+2
| * don't allow fog when using a fragment shader (bug 9346)Brian2006-12-161-2/+5
* | Merge SWvertex texcoord and varying fields into attrib[] array field.Brian2007-02-051-2/+54
* | get rid of unused span->start fieldBrian2007-02-021-1/+0
* | Remove if (tObj) conditional so that texture units without a texture imageBrian2007-01-081-5/+6
* | Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-191-1/+1
* | Updated includes.Brian2006-12-141-1/+1
* | Checkpoint for GLSL compiler changes.Brian2006-12-131-15/+12
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* always load frag prog state params for now (see comments)Brian Paul2006-11-021-0/+5
* make use of Parameters->StateFlags in _swrast_update_fragment_program()Brian Paul2006-10-311-7/+4
* We need to call _mesa_load_state_parameters() whenever a fragment programBrian Paul2006-10-311-1/+15
* New SWspan and SWspanarrays typedefs.Brian Paul2006-10-011-1/+1
* more changes for runtime renderbuffer depthsBrian Paul2006-09-291-3/+5
* Initial work for supporting different renderbuffer color depths at runtime.Brian Paul2006-09-251-10/+15
* Use _Enabled rather than _Active when checking for fragment shadersKeith Whitwell2006-09-221-6/+6
* Move call to _swrast_update_rasterflags() since it depends on theBrian Paul2006-08-291-3/+3
* Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul2006-07-201-7/+7
* Add const qualifiers in a number of places.Brian Paul2006-05-231-1/+1
* Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul2006-04-141-7/+4
* merge from texman branchmesa_20060325Brian Paul2006-03-261-0/+81
* remove carriage returnsBrian Paul2006-03-251-732/+732
* GLSL fixes:Michal Krol2006-03-211-733/+732
* check for active shader, set FRAGPROG_BIT in raster maskBrian Paul2006-02-281-0/+5
* New comments, clean-up of fields related to point/line/triangle validation.Brian Paul2006-01-261-6/+6
* Added OSMesaColorClamp(), bug 4917Brian Paul2005-11-121-0/+6
* Move stuff common to vertex/fragment_program into the base class, including:Brian Paul2005-11-121-1/+1
* remove unneeded #includeBrian Paul2005-11-051-3/+0
* check swrast->_FogEnabled instead of ctx->Fog.EnabledBrian Paul2005-10-311-1/+2
* Rework the texture filtering functions a bit.Brian Paul2005-09-161-40/+20
* more GLuint->GLbitfield changesBrian Paul2005-09-161-3/+3
* Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul2005-09-151-1/+1
* Update includes post-splitting of s_texture.cBrian Paul2005-09-151-1/+1
* remove obsolete CurrentBufferBitBrian Paul2005-09-051-5/+0
* Rearrange the code related to GL_ARB_occlusion_object to generalize queryBrian Paul2005-08-271-1/+1
* removed GL_HP_occlusion_test extensionBrian Paul2005-08-251-3/+3
* Remove NEW_RENDERBUFFER stuff.Brian Paul2005-07-011-2/+0
* Don't let FragmentProgram._Active influence choice of vertex vs pixelKeith Whitwell2005-05-111-1/+1
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-29/+6
* Add a facility to route all rasterization through a fragment programKeith Whitwell2005-05-041-10/+10
* Implement software ATI_fragment_shaderDave Airlie2004-12-191-0/+4
* Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().Brian Paul2004-12-181-4/+1
* Removed _swrast_validate_pbo_access().Brian Paul2004-10-311-22/+0
* Fix minor fog / fragment program state bug.Brian Paul2004-10-131-11/+14