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path:
root
/
src
/
mesa
/
swrast
/
s_context.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
remove SWvertex->fog field, use attrib field
Brian
2007-04-23
1
-1
/
+1
*
Improve the code for interpolating fragment attributes a little. More to com...
Brian
2007-04-23
1
-16
/
+14
*
improved fog comment
Brian
2007-04-18
1
-1
/
+1
*
Enable texture sampling for vertex programs/shaders.
Brian
2007-04-17
1
-2
/
+2
*
fix references to non-existant sz4 field
Richard Hughes
2007-04-07
1
-2
/
+2
*
Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.
Brian
2007-03-11
1
-0
/
+41
*
clean-up formatting
Brian
2007-03-10
1
-10
/
+11
*
Remove unneeded _Fragment/VertexShaderPresent fields, update comments.
Brian
2007-02-24
1
-4
/
+0
*
Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-22
1
-2
/
+2
|
\
|
*
silence C++ warnings
Brian
2007-01-23
1
-2
/
+2
|
*
don't allow fog when using a fragment shader (bug 9346)
Brian
2006-12-16
1
-2
/
+5
*
|
Merge SWvertex texcoord and varying fields into attrib[] array field.
Brian
2007-02-05
1
-2
/
+54
*
|
get rid of unused span->start field
Brian
2007-02-02
1
-1
/
+0
*
|
Remove if (tObj) conditional so that texture units without a texture image
Brian
2007-01-08
1
-5
/
+6
*
|
Overhaul of GLSL API functions, dispatching, etc.
Brian
2006-12-19
1
-1
/
+1
*
|
Updated includes.
Brian
2006-12-14
1
-1
/
+1
*
|
Checkpoint for GLSL compiler changes.
Brian
2006-12-13
1
-15
/
+12
|
/
*
always load frag prog state params for now (see comments)
Brian Paul
2006-11-02
1
-0
/
+5
*
make use of Parameters->StateFlags in _swrast_update_fragment_program()
Brian Paul
2006-10-31
1
-7
/
+4
*
We need to call _mesa_load_state_parameters() whenever a fragment program
Brian Paul
2006-10-31
1
-1
/
+15
*
New SWspan and SWspanarrays typedefs.
Brian Paul
2006-10-01
1
-1
/
+1
*
more changes for runtime renderbuffer depths
Brian Paul
2006-09-29
1
-3
/
+5
*
Initial work for supporting different renderbuffer color depths at runtime.
Brian Paul
2006-09-25
1
-10
/
+15
*
Use _Enabled rather than _Active when checking for fragment shaders
Keith Whitwell
2006-09-22
1
-6
/
+6
*
Move call to _swrast_update_rasterflags() since it depends on the
Brian Paul
2006-08-29
1
-3
/
+3
*
Some structure renaming. Prefix vertex/fragment-related structs with
Brian Paul
2006-07-20
1
-7
/
+7
*
Add const qualifiers in a number of places.
Brian Paul
2006-05-23
1
-1
/
+1
*
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-04-14
1
-7
/
+4
*
merge from texman branch
mesa_20060325
Brian Paul
2006-03-26
1
-0
/
+81
*
remove carriage returns
Brian Paul
2006-03-25
1
-732
/
+732
*
GLSL fixes:
Michal Krol
2006-03-21
1
-733
/
+732
*
check for active shader, set FRAGPROG_BIT in raster mask
Brian Paul
2006-02-28
1
-0
/
+5
*
New comments, clean-up of fields related to point/line/triangle validation.
Brian Paul
2006-01-26
1
-6
/
+6
*
Added OSMesaColorClamp(), bug 4917
Brian Paul
2005-11-12
1
-0
/
+6
*
Move stuff common to vertex/fragment_program into the base class, including:
Brian Paul
2005-11-12
1
-1
/
+1
*
remove unneeded #include
Brian Paul
2005-11-05
1
-3
/
+0
*
check swrast->_FogEnabled instead of ctx->Fog.Enabled
Brian Paul
2005-10-31
1
-1
/
+2
*
Rework the texture filtering functions a bit.
Brian Paul
2005-09-16
1
-40
/
+20
*
more GLuint->GLbitfield changes
Brian Paul
2005-09-16
1
-3
/
+3
*
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
Brian Paul
2005-09-15
1
-1
/
+1
*
Update includes post-splitting of s_texture.c
Brian Paul
2005-09-15
1
-1
/
+1
*
remove obsolete CurrentBufferBit
Brian Paul
2005-09-05
1
-5
/
+0
*
Rearrange the code related to GL_ARB_occlusion_object to generalize query
Brian Paul
2005-08-27
1
-1
/
+1
*
removed GL_HP_occlusion_test extension
Brian Paul
2005-08-25
1
-3
/
+3
*
Remove NEW_RENDERBUFFER stuff.
Brian Paul
2005-07-01
1
-2
/
+0
*
Don't let FragmentProgram._Active influence choice of vertex vs pixel
Keith Whitwell
2005-05-11
1
-1
/
+1
*
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2005-05-04
1
-29
/
+6
*
Add a facility to route all rasterization through a fragment program
Keith Whitwell
2005-05-04
1
-10
/
+10
*
Implement software ATI_fragment_shader
Dave Airlie
2004-12-19
1
-0
/
+4
*
Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().
Brian Paul
2004-12-18
1
-4
/
+1
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