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src
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mesa
/
swrast
/
s_context.c
Commit message (
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Author
Age
Files
Lines
*
swrast: Remove support for the NV_fragment_program extension.
Kenneth Graunke
2012-10-16
1
-3
/
+1
*
Remove useless checks for NULL before freeing
Matt Turner
2012-09-05
1
-2
/
+1
*
Don't cast the return value of malloc/realloc
Matt Turner
2012-09-05
1
-6
/
+6
*
mesa: s/FREE/free/
Brian Paul
2012-09-01
1
-5
/
+5
*
mesa: s/CALLOC/calloc/
Brian Paul
2012-09-01
1
-1
/
+1
*
mesa: s/MALLOC/malloc/
Brian Paul
2012-09-01
1
-1
/
+1
*
swrast: Support sampler object for texture fetching state
Pauli Nieminen
2012-08-01
1
-3
/
+1
*
mesa: rework texture completeness testing
Brian Paul
2012-03-20
1
-1
/
+4
*
swrast: s/_DD_NEW_SEPARATE_SPECULAR/_MESA_NEW_SEPARATE_SPECULAR/
Brian Paul
2012-03-12
1
-3
/
+3
*
mesa: remove MAX_WIDTH from prog_execute.h
Brian Paul
2012-02-24
1
-0
/
+2
*
swrast: check max renderbuffer size against SWRAST_MAX_WIDTH
Brian Paul
2012-02-24
1
-0
/
+2
*
swrast: define, use SWRAST_MAX_WIDTH/HEIGHT
Brian Paul
2012-02-24
1
-10
/
+10
*
swrast: remove MAX_WIDTH arrays in stencil code
Brian Paul
2012-02-24
1
-0
/
+19
*
mesa: move/fix MAX_WIDTH/HEIGHT-related assertions
Brian Paul
2012-02-24
1
-0
/
+8
*
swrast: Fix fixed-function fragment processing
Chad Versace
2012-01-27
1
-11
/
+14
*
mesa: remove ctx->Driver.Map/UnmapTexture() hooks
Brian Paul
2012-01-24
1
-3
/
+0
*
swrast: flush pending rendering before unmapping buffers
Brian Paul
2012-01-24
1
-2
/
+3
*
swrast: use BITFIELD64_BIT() macro to fix MSVC warnings
Brian Paul
2012-01-12
1
-1
/
+1
*
swrast: s/GLbitfield/GLbitfield64/ for sw_span::arrayAttribs
Brian Paul
2012-01-07
1
-1
/
+1
*
swrast: s/GLint/GLuint/ to silence MSVC signed/unsigned comparison warning
Brian Paul
2012-01-07
1
-2
/
+2
*
swrast: remove calls to _swrast_update_depth/stencil_buffer()
Brian Paul
2012-01-06
1
-23
/
+0
*
mesa: move depth/stencil buffer validation to swrast
Brian Paul
2011-12-13
1
-0
/
+23
*
swrast: remove dead accum buffer context fields
Brian Paul
2011-12-08
1
-5
/
+1
*
swrast: update program type assertion
Brian Paul
2011-11-07
1
-1
/
+3
*
mesa: add swrast_texture_image::Buffer
Brian Paul
2011-10-23
1
-0
/
+24
*
mesa: Delay s_texcombine.c memory allocation until it's used.
Eric Anholt
2011-10-01
1
-11
/
+0
*
swrast: always call _swrast_choose_texture_sample_func()
Brian Paul
2011-09-26
1
-1
/
+1
*
mesa: Use ColorLogicOpEnabled instead of _LogicOpEnabled
Ian Romanick
2011-09-19
1
-1
/
+1
*
mesa: move software texel fetch code into swrast
Brian Paul
2011-09-17
1
-1
/
+1
*
mesa: move _mesa_update_fetch_functions() calls into swrast
Brian Paul
2011-09-17
1
-2
/
+6
*
swrast: initialize program native limits
Brian Paul
2011-08-31
1
-0
/
+22
*
swrast: Remove swrast eject/validate texture image code.
Brian Paul
2011-08-24
1
-79
/
+0
*
swrast: initial multi-threaded span rendering
Andreas Fänger
2011-08-11
1
-6
/
+20
*
mesa: Remove SWcontext::_FogMode, use gl_context::gl_fog_attrib::Mode everywhere
Ian Romanick
2011-04-25
1
-1
/
+0
*
mesa: gl_fragment_program::FogOption is always GL_NONE so don't check it
Ian Romanick
2011-04-21
1
-11
/
+4
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-36
/
+36
*
mesa: Fix many printf-like warnings.
Eric Anholt
2010-09-01
1
-1
/
+1
*
mesa: Remove unnecessary headers.
Vinson Lee
2010-07-30
1
-1
/
+0
*
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-06-10
1
-2
/
+2
*
swrast: Remove remaining color-index state tracking infrastructure
Ian Romanick
2010-03-03
1
-34
/
+17
*
swrast: silence double->float assignment warnings
Brian Paul
2010-01-27
1
-5
/
+5
*
mesa: implement per-buffer color masking
Brian Paul
2009-12-29
1
-5
/
+23
*
swrast: can't use deferred texture/shading if using KIL instruction
Brian Paul
2009-08-31
1
-0
/
+3
*
swrast: fix state validation bug for changing program constants
Brian Paul
2009-06-10
1
-0
/
+1
*
swrast: simplify state update logic for fragment shader const buffers
Brian Paul
2009-04-21
1
-25
/
+2
*
swrast: fix secondary color add for glBitmap
Brian Paul
2009-04-06
1
-9
/
+27
*
swrast: remove old texture_apply() code; always use texture combine code
Brian Paul
2009-04-01
1
-6
/
+16
*
swrast: do texture sampling/combining in floating point
Brian Paul
2009-04-01
1
-2
/
+2
*
mesa: use Stencil._Enabled field instead of Stencil.Enabled
Brian Paul
2009-03-02
1
-1
/
+1
*
mesa: rename, reorder FRAG_RESULT_x tokens
Brian Paul
2009-02-28
1
-1
/
+1
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