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path:
root
/
src
/
mesa
/
swrast
/
s_context.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
swrast: silence double->float assignment warnings
Brian Paul
2010-01-27
1
-5
/
+5
*
mesa: implement per-buffer color masking
Brian Paul
2009-12-29
1
-5
/
+23
*
swrast: can't use deferred texture/shading if using KIL instruction
Brian Paul
2009-08-31
1
-0
/
+3
*
swrast: fix state validation bug for changing program constants
Brian Paul
2009-06-10
1
-0
/
+1
*
swrast: simplify state update logic for fragment shader const buffers
Brian Paul
2009-04-21
1
-25
/
+2
*
swrast: fix secondary color add for glBitmap
Brian Paul
2009-04-06
1
-9
/
+27
*
swrast: remove old texture_apply() code; always use texture combine code
Brian Paul
2009-04-01
1
-6
/
+16
*
swrast: do texture sampling/combining in floating point
Brian Paul
2009-04-01
1
-2
/
+2
*
mesa: use Stencil._Enabled field instead of Stencil.Enabled
Brian Paul
2009-03-02
1
-1
/
+1
*
mesa: rename, reorder FRAG_RESULT_x tokens
Brian Paul
2009-02-28
1
-1
/
+1
*
Merge branch 'master' into gallium-0.2
Keith Whitwell
2008-09-21
1
-3
/
+3
|
\
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*
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
2008-09-18
1
-7
/
+7
*
|
Merge branch 'gallium-0.1' into gallium-0.2
Keith Whitwell
2008-09-11
1
-4
/
+7
|
\
\
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/
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/
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*
mesa: Prefix main includes with dir to avoid conflicts.
José Fonseca
2008-07-24
1
-4
/
+4
|
*
check for null swrast (pipe work-around)
Brian
2007-08-16
1
-0
/
+3
*
|
mesa: fix a swrast state validation bug
Brian Paul
2008-08-13
1
-1
/
+9
*
|
mesa: allocate pixel zoom arrays on heap, not stack
Brian Paul
2008-06-16
1
-0
/
+2
*
|
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
Brian
2008-01-06
1
-42
/
+1
*
|
fix polygon cull regression
Brian
2007-12-14
1
-7
/
+3
*
|
fix broken two-sided stencil
Brian
2007-11-30
1
-3
/
+14
|
/
*
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-07-04
1
-1
/
+1
*
rename _swrast_update_fragment_attribs()
Brian
2007-06-21
1
-3
/
+4
*
fix logic for calling _swrast_update_deferred_texture()
Brian
2007-05-24
1
-7
/
+5
*
don't treat FRAG_BIT_WPOS as a generic attribute (fixes depth peel regression)
Brian
2007-05-22
1
-0
/
+1
*
Overhaul/simplify SWvertex and SWspan attribute handling.
Brian
2007-05-20
1
-36
/
+78
*
fix attribsMask (re-fixes depth peeling algorithm)
Brian
2007-04-25
1
-0
/
+7
*
disable some errant code
Brian
2007-04-23
1
-0
/
+2
*
remove SWvertex->fog field, use attrib field
Brian
2007-04-23
1
-1
/
+1
*
Improve the code for interpolating fragment attributes a little. More to com...
Brian
2007-04-23
1
-16
/
+14
*
improved fog comment
Brian
2007-04-18
1
-1
/
+1
*
Enable texture sampling for vertex programs/shaders.
Brian
2007-04-17
1
-2
/
+2
*
fix references to non-existant sz4 field
Richard Hughes
2007-04-07
1
-2
/
+2
*
Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.
Brian
2007-03-11
1
-0
/
+41
*
clean-up formatting
Brian
2007-03-10
1
-10
/
+11
*
Remove unneeded _Fragment/VertexShaderPresent fields, update comments.
Brian
2007-02-24
1
-4
/
+0
*
Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-22
1
-2
/
+2
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\
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*
silence C++ warnings
Brian
2007-01-23
1
-2
/
+2
|
*
don't allow fog when using a fragment shader (bug 9346)
Brian
2006-12-16
1
-2
/
+5
*
|
Merge SWvertex texcoord and varying fields into attrib[] array field.
Brian
2007-02-05
1
-2
/
+54
*
|
get rid of unused span->start field
Brian
2007-02-02
1
-1
/
+0
*
|
Remove if (tObj) conditional so that texture units without a texture image
Brian
2007-01-08
1
-5
/
+6
*
|
Overhaul of GLSL API functions, dispatching, etc.
Brian
2006-12-19
1
-1
/
+1
*
|
Updated includes.
Brian
2006-12-14
1
-1
/
+1
*
|
Checkpoint for GLSL compiler changes.
Brian
2006-12-13
1
-15
/
+12
|
/
*
always load frag prog state params for now (see comments)
Brian Paul
2006-11-02
1
-0
/
+5
*
make use of Parameters->StateFlags in _swrast_update_fragment_program()
Brian Paul
2006-10-31
1
-7
/
+4
*
We need to call _mesa_load_state_parameters() whenever a fragment program
Brian Paul
2006-10-31
1
-1
/
+15
*
New SWspan and SWspanarrays typedefs.
Brian Paul
2006-10-01
1
-1
/
+1
*
more changes for runtime renderbuffer depths
Brian Paul
2006-09-29
1
-3
/
+5
*
Initial work for supporting different renderbuffer color depths at runtime.
Brian Paul
2006-09-25
1
-10
/
+15
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