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path: root/src/mesa/swrast/s_context.c
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* swrast: simplify state update logic for fragment shader const buffersBrian Paul2009-04-211-25/+2
* swrast: fix secondary color add for glBitmapBrian Paul2009-04-061-9/+27
* swrast: remove old texture_apply() code; always use texture combine codeBrian Paul2009-04-011-6/+16
* swrast: do texture sampling/combining in floating pointBrian Paul2009-04-011-2/+2
* mesa: use Stencil._Enabled field instead of Stencil.EnabledBrian Paul2009-03-021-1/+1
* mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul2009-02-281-1/+1
* Merge branch 'master' into gallium-0.2Keith Whitwell2008-09-211-3/+3
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| * mesa: prefix a bunch of #include lines with "main/".Brian Paul2008-09-181-7/+7
* | Merge branch 'gallium-0.1' into gallium-0.2Keith Whitwell2008-09-111-4/+7
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| * mesa: Prefix main includes with dir to avoid conflicts.José Fonseca2008-07-241-4/+4
| * check for null swrast (pipe work-around)Brian2007-08-161-0/+3
* | mesa: fix a swrast state validation bugBrian Paul2008-08-131-1/+9
* | mesa: allocate pixel zoom arrays on heap, not stackBrian Paul2008-06-161-0/+2
* | Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.Brian2008-01-061-42/+1
* | fix polygon cull regressionBrian2007-12-141-7/+3
* | fix broken two-sided stencilBrian2007-11-301-3/+14
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* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-1/+1
* rename _swrast_update_fragment_attribs()Brian2007-06-211-3/+4
* fix logic for calling _swrast_update_deferred_texture()Brian2007-05-241-7/+5
* don't treat FRAG_BIT_WPOS as a generic attribute (fixes depth peel regression)Brian2007-05-221-0/+1
* Overhaul/simplify SWvertex and SWspan attribute handling.Brian2007-05-201-36/+78
* fix attribsMask (re-fixes depth peeling algorithm)Brian2007-04-251-0/+7
* disable some errant codeBrian2007-04-231-0/+2
* remove SWvertex->fog field, use attrib fieldBrian2007-04-231-1/+1
* Improve the code for interpolating fragment attributes a little. More to com...Brian2007-04-231-16/+14
* improved fog commentBrian2007-04-181-1/+1
* Enable texture sampling for vertex programs/shaders.Brian2007-04-171-2/+2
* fix references to non-existant sz4 fieldRichard Hughes2007-04-071-2/+2
* Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.Brian2007-03-111-0/+41
* clean-up formattingBrian2007-03-101-10/+11
* Remove unneeded _Fragment/VertexShaderPresent fields, update comments.Brian2007-02-241-4/+0
* Merge branch 'origin' into glsl-compiler-1Brian2007-02-221-2/+2
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| * silence C++ warningsBrian2007-01-231-2/+2
| * don't allow fog when using a fragment shader (bug 9346)Brian2006-12-161-2/+5
* | Merge SWvertex texcoord and varying fields into attrib[] array field.Brian2007-02-051-2/+54
* | get rid of unused span->start fieldBrian2007-02-021-1/+0
* | Remove if (tObj) conditional so that texture units without a texture imageBrian2007-01-081-5/+6
* | Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-191-1/+1
* | Updated includes.Brian2006-12-141-1/+1
* | Checkpoint for GLSL compiler changes.Brian2006-12-131-15/+12
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* always load frag prog state params for now (see comments)Brian Paul2006-11-021-0/+5
* make use of Parameters->StateFlags in _swrast_update_fragment_program()Brian Paul2006-10-311-7/+4
* We need to call _mesa_load_state_parameters() whenever a fragment programBrian Paul2006-10-311-1/+15
* New SWspan and SWspanarrays typedefs.Brian Paul2006-10-011-1/+1
* more changes for runtime renderbuffer depthsBrian Paul2006-09-291-3/+5
* Initial work for supporting different renderbuffer color depths at runtime.Brian Paul2006-09-251-10/+15
* Use _Enabled rather than _Active when checking for fragment shadersKeith Whitwell2006-09-221-6/+6
* Move call to _swrast_update_rasterflags() since it depends on theBrian Paul2006-08-291-3/+3
* Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul2006-07-201-7/+7
* Add const qualifiers in a number of places.Brian Paul2006-05-231-1/+1