Commit message (Collapse) | Author | Age | Files | Lines | |
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* | swrast: Fix memory leaks in blit_linear. | Vinson Lee | 2012-04-02 | 1 | -0/+9 |
| | | | | | | | | | Fixes Coverity resource leak defects. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]> | ||||
* | swrast: convert blit_linear() to Map/UnmapRenderbuffer() | Brian Paul | 2012-01-09 | 1 | -25/+158 |
| | | | | Reviewed-by: Eric Anholt <[email protected]> | ||||
* | swrast: Convert the glBlitFramebuffer(GL_NEAREST) path to MapRenderbuffer(). | Eric Anholt | 2012-01-06 | 1 | -39/+150 |
| | | | | | | | | Fixes on i965: ARB_depth_buffer_float/fbo-depthstencil-GL_DEPTH32F_STENCIL8-blit ARB_depth_buffer_float/fbo-stencil-GL_DEPTH32F_STENCIL8-blit Reviewed-by: Brian Paul <[email protected]> | ||||
* | swrast: Use the fast copypixels code to implement fast glBlitFramebuffer(). | Eric Anholt | 2012-01-06 | 1 | -133/+34 |
| | | | | | | | | They were meaning to do the same thing of memcpying rows, so just write the code once. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> | ||||
* | swrast: Add a note about overlapping support for framebuffer blit. | Eric Anholt | 2011-12-14 | 1 | -1/+9 |
| | | | | Reviewed-by: Brian Paul <[email protected]> | ||||
* | swrast: add missing state validation calls for Blit, Clear | Brian Paul | 2011-12-13 | 1 | -0/+3 |
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* | mesa: s/INLINE/inline/ | Brian Paul | 2011-10-01 | 1 | -1/+1 |
| | | | | | | | INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]> | ||||
* | swrast: fix depth/stencil blits when there's no colorbuffer | Marek Olšák | 2011-07-10 | 1 | -3/+0 |
| | | | | NOTE: This is a candidate for the 7.10 and 7.11 branches. | ||||
* | swrast: BlitFramebuffer should not be killed by conditional rendering | Marek Olšák | 2011-05-30 | 1 | -3/+0 |
| | | | | | | NOTE: This is a candidate for the 7.10 branch. Reviewed-by: Brian Paul <[email protected]> | ||||
* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -4/+4 |
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* | Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions | Kristian Høgsberg | 2010-02-19 | 1 | -16/+16 |
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* | swrast: add check for conditional rendering | Brian Paul | 2009-12-31 | 1 | -0/+4 |
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* | swrast: replace GLenum, GLint with GLbitfield for buffer vars | Brian Paul | 2009-08-08 | 1 | -3/+3 |
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* | mesa: make _mesa_clip_blit() a shared function | Brian Paul | 2009-08-05 | 1 | -180/+3 |
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* | swrast: replace RENDER_START/FINISH macros with inline functions | Brian Paul | 2009-01-30 | 1 | -3/+2 |
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* | mesa: prefix a bunch of #include lines with "main/". | Brian Paul | 2008-09-18 | 1 | -2/+2 |
| | | | | | This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code... | ||||
* | Fix some issues with glDrawBuffer(GL_NONE), bug 14198 | Brian | 2008-01-22 | 1 | -0/+3 |
| | | | | | Set _ColorDrawBuffers[0] = NULL if no renderbuffers enabled. Check that _ColorDrawBuffers[0] is non-null before dereferencing in a few places. | ||||
* | Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835. | Brian | 2008-01-06 | 1 | -3/+3 |
| | | | | | | | | | | | These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this... | ||||
* | implementation of _swrast_BlitFramebuffer() | Brian Paul | 2006-03-02 | 1 | -4/+754 |
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* | _swrast_blit_framebuffer() function | Brian Paul | 2006-03-01 | 1 | -0/+40 |