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path: root/src/mesa/swrast/s_bitmap.c
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* struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul2002-08-071-46/+46
| | | | | | | data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
* Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul2002-04-191-47/+46
| | | | | on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows.
* Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul2002-04-121-13/+13
| | | | type, width, interp mask and array mask.
* don't include s_fog.hBrian Paul2002-02-171-2/+1
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* added alternate glBitmap code (disabled)Brian Paul2002-02-151-1/+112
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* sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul2002-02-021-37/+43
| | | | | ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions.
* vertex program check-inBrian Paul2001-12-141-2/+2
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* More raster fog coord fixes.Brian Paul2001-06-261-11/+9
| | | | | New truncate vs. floor comments in drawpixels.c Added current raster secondary color state, not used yet.
* fix glDraw/CopyPixels w/ fog bug. minor fog code clean-ups.Brian Paul2001-06-181-4/+6
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* added current raster fog coord and related codeBrian Paul2001-05-301-4/+9
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* don't call _mesa_win_fog_coords_from_z() if fog is disabled, fixes FP exceptionBrian Paul2001-05-091-2/+5
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* interpolate fog valus as floats, not fixed - fixed the swrast fog problemBrian Paul2001-05-031-2/+2
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* Split driver struct into swrast/tnl/core components.Keith Whitwell2001-03-191-2/+7
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* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-10/+7
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* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-2/+2
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* Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul2001-01-231-5/+5
| | | | | Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups.
* Move the transform and lighting code to two new directoriesKeith Whitwell2000-11-161-6/+1
| | | | | | | | | | | | | | | math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
* Reorganized software rasterizer as a module which manages its own state,Keith Whitwell2000-11-051-4/+8
| | | | | | with tighter interfaces with the rest of the world. Proper documentation to come.
* Moved software rasterizer functionality to new directory.Keith Whitwell2000-10-311-0/+131