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path: root/src/mesa/swrast/s_atifragshader.c
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* swrast: Avoid double promotion.Matt Turner2015-07-291-2/+2
* swrast: remove unneeded #include of colormac.hBrian Paul2015-04-011-1/+0
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-1/+1
* Replace gl_frag_attrib enum with gl_varying_slot.Paul Berry2013-03-151-5/+5
* swrast: remove unused ati_fs_opcodes arrayBrian Paul2012-09-151-15/+0
* mesa/ati_fragshader: no need for opcodes to be global.Dave Airlie2012-09-151-1/+1
* swrast: Support sampler object for texture fetching statePauli Nieminen2012-08-011-2/+4
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-5/+5
* swrast: Clean up header file inclusion in s_atifragshader.h.Vinson Lee2010-08-071-0/+1
* swrast: Remove unnecessary headers.Vinson Lee2010-07-311-1/+0
* mesa: move atifragshader.[ch] to main/Brian Paul2010-06-101-1/+1
* mesa: Fix compiler warningsKarl Schultz2010-02-131-2/+2
* swrast: silence double->float assignment warningsBrian Paul2010-01-271-13/+14
* swrast: Remove unnecessary header from s_atifragshader.c.Vinson Lee2010-01-131-1/+0
* swrast: Initialize tex_coords in handle_sample_op.Vinson Lee2009-12-121-1/+1
* swrast: do texture sampling/combining in floating pointBrian Paul2009-04-011-6/+1
* mesa: remove some last remnants of GL_MESA_program_debugBrian Paul2009-03-111-4/+0
* mesa: prefix a bunch of #include lines with "main/".Brian Paul2008-09-181-5/+4
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-4/+3
* Merge branch 'origin' into glsl-compiler-1Brian2007-02-221-2/+3
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| * silence C++ warningsBrian2007-01-231-2/+3
* | New SWspanarrays attribs[] array.Brian2007-02-011-5/+6
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* move/improve comments, clean up code in a few placesBrian Paul2006-10-211-21/+16
* Always convert colors to float before running a fragment shader/program.Brian Paul2006-10-171-49/+7
* Move struct atifs_machine into s_atifragshader.cBrian Paul2006-10-171-31/+74
* New SWspan and SWspanarrays typedefs.Brian Paul2006-10-011-5/+5
* Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...Roland Scheidegger2006-03-031-2/+3
* No longer derive 'ati_fragment_shader' from 'program' class. Only theBrian Paul2005-11-191-10/+2
* Rework the texture filtering functions a bit.Brian Paul2005-09-161-3/+3
* Update includes post-splitting of s_texture.cBrian Paul2005-09-151-1/+1
* fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI A...Roland Scheidegger2005-09-091-5/+9
* fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to ...Roland Scheidegger2005-09-071-6/+4
* ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)...Roland Scheidegger2005-09-021-32/+33
* add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with sc...Roland Scheidegger2005-09-021-35/+31
* fix a few warningsBrian Paul2005-01-171-1/+2
* Implement software ATI_fragment_shaderDave Airlie2004-12-191-0/+624