| Commit message (Expand) | Author | Age | Files | Lines |
* | Replace gl_frag_attrib enum with gl_varying_slot. | Paul Berry | 2013-03-15 | 1 | -5/+5 |
* | swrast: remove unused ati_fs_opcodes array | Brian Paul | 2012-09-15 | 1 | -15/+0 |
* | mesa/ati_fragshader: no need for opcodes to be global. | Dave Airlie | 2012-09-15 | 1 | -1/+1 |
* | swrast: Support sampler object for texture fetching state | Pauli Nieminen | 2012-08-01 | 1 | -2/+4 |
* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -5/+5 |
* | swrast: Clean up header file inclusion in s_atifragshader.h. | Vinson Lee | 2010-08-07 | 1 | -0/+1 |
* | swrast: Remove unnecessary headers. | Vinson Lee | 2010-07-31 | 1 | -1/+0 |
* | mesa: move atifragshader.[ch] to main/ | Brian Paul | 2010-06-10 | 1 | -1/+1 |
* | mesa: Fix compiler warnings | Karl Schultz | 2010-02-13 | 1 | -2/+2 |
* | swrast: silence double->float assignment warnings | Brian Paul | 2010-01-27 | 1 | -13/+14 |
* | swrast: Remove unnecessary header from s_atifragshader.c. | Vinson Lee | 2010-01-13 | 1 | -1/+0 |
* | swrast: Initialize tex_coords in handle_sample_op. | Vinson Lee | 2009-12-12 | 1 | -1/+1 |
* | swrast: do texture sampling/combining in floating point | Brian Paul | 2009-04-01 | 1 | -6/+1 |
* | mesa: remove some last remnants of GL_MESA_program_debug | Brian Paul | 2009-03-11 | 1 | -4/+0 |
* | mesa: prefix a bunch of #include lines with "main/". | Brian Paul | 2008-09-18 | 1 | -5/+4 |
* | Be more consistant with paths in #includes. Eventually, eliminate a bunch of... | Brian | 2007-07-04 | 1 | -4/+3 |
* | Merge branch 'origin' into glsl-compiler-1 | Brian | 2007-02-22 | 1 | -2/+3 |
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| * | silence C++ warnings | Brian | 2007-01-23 | 1 | -2/+3 |
* | | New SWspanarrays attribs[] array. | Brian | 2007-02-01 | 1 | -5/+6 |
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* | move/improve comments, clean up code in a few places | Brian Paul | 2006-10-21 | 1 | -21/+16 |
* | Always convert colors to float before running a fragment shader/program. | Brian Paul | 2006-10-17 | 1 | -49/+7 |
* | Move struct atifs_machine into s_atifragshader.c | Brian Paul | 2006-10-17 | 1 | -31/+74 |
* | New SWspan and SWspanarrays typedefs. | Brian Paul | 2006-10-01 | 1 | -5/+5 |
* | Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa... | Roland Scheidegger | 2006-03-03 | 1 | -2/+3 |
* | No longer derive 'ati_fragment_shader' from 'program' class. Only the | Brian Paul | 2005-11-19 | 1 | -10/+2 |
* | Rework the texture filtering functions a bit. | Brian Paul | 2005-09-16 | 1 | -3/+3 |
* | Update includes post-splitting of s_texture.c | Brian Paul | 2005-09-15 | 1 | -1/+1 |
* | fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI A... | Roland Scheidegger | 2005-09-09 | 1 | -5/+9 |
* | fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to ... | Roland Scheidegger | 2005-09-07 | 1 | -6/+4 |
* | ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)... | Roland Scheidegger | 2005-09-02 | 1 | -32/+33 |
* | add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with sc... | Roland Scheidegger | 2005-09-02 | 1 | -35/+31 |
* | fix a few warnings | Brian Paul | 2005-01-17 | 1 | -1/+2 |
* | Implement software ATI_fragment_shader | Dave Airlie | 2004-12-19 | 1 | -0/+624 |