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path: root/src/mesa/swrast/s_aalinetemp.h
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* use IROUND to convert depth values from float to int (bug 690728)Brian Paul2003-02-211-4/+4
* struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul2002-08-071-40/+39
* Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul2002-04-191-40/+40
* Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul2002-04-121-9/+9
* reset span.end to zero after rendering the spanBrian Paul2002-03-281-1/+2
* Converted line drawing over to new span code, pb no longer used.Brian Paul2002-02-021-3/+3
* sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul2002-02-021-71/+61
* add inf and nan tests to swrast functionsKeith Whitwell2001-12-051-2/+2
* silence compiler warnings (last batch for src)Karl Schultz2001-09-191-3/+3
* more compiler warning fixesKarl Schultz2001-09-181-2/+2
* fixed a number of multi-texture line bugsBrian Paul2001-05-211-8/+7
* removed (void) index; statementBrian Paul2001-05-171-3/+1
* Apply antialiasing coverage factor to alpha after texture application,Brian Paul2001-05-151-13/+10
* fixed some divide by zero problems found w/ conformBrian Paul2001-05-101-9/+7
* interpolate fog valus as floats, not fixed - fixed the swrast fog problemBrian Paul2001-05-031-4/+4
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-6/+6
* fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...Brian Paul2001-03-071-4/+4
* last segment of AA stippled lines wasn't drawnBrian Paul2001-01-291-1/+6
* Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell2001-01-051-9/+9
* added divide by zero checkBrian Paul2001-01-041-3/+9
* Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul2000-11-191-2/+2
* New implementation of antialiased lines. Mesa should now pass the remainingBrian Paul2000-11-051-0/+322