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src
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mesa
/
swrast
/
s_aalinetemp.h
Commit message (
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Author
Age
Files
Lines
*
Checkpoint for GLSL compiler changes.
Brian
2006-12-13
1
-2
/
+2
*
replace GLdepth with GLuint and remove GLdepth
Brian Paul
2005-09-21
1
-3
/
+3
*
Add a facility to route all rasterization through a fragment program
Keith Whitwell
2005-05-04
1
-2
/
+2
*
use clamped Line._Width in calculations
Keith Whitwell
2004-12-29
1
-1
/
+1
*
Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().
Brian Paul
2004-12-18
1
-12
/
+24
*
fix typos in texcoord setup - fixes perspective correction bug
Brian Paul
2004-12-16
1
-7
/
+7
*
Fix color index mode rendering.
Brian Paul
2004-03-09
1
-5
/
+8
*
Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single
Keith Whitwell
2004-01-27
1
-2
/
+2
*
Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
Ian Romanick
2003-06-05
1
-1
/
+0
*
replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]
Brian Paul
2003-03-25
1
-7
/
+7
*
added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)
Brian Paul
2003-03-04
1
-2
/
+2
*
use IROUND to convert depth values from float to int (bug 690728)
Brian Paul
2003-02-21
1
-4
/
+4
*
struct sw_span is again allocated on the stack, but the arrays of span
Brian Paul
2002-08-07
1
-40
/
+39
*
Allocate a sw_span struct in the swrast context instead of allocating it
Brian Paul
2002-04-19
1
-40
/
+40
*
Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive
Brian Paul
2002-04-12
1
-9
/
+9
*
reset span.end to zero after rendering the span
Brian Paul
2002-03-28
1
-1
/
+2
*
Converted line drawing over to new span code, pb no longer used.
Brian Paul
2002-02-02
1
-3
/
+3
*
sw_span can now hold x/y arrays of fragment positions - getting ready to
Brian Paul
2002-02-02
1
-71
/
+61
*
add inf and nan tests to swrast functions
Keith Whitwell
2001-12-05
1
-2
/
+2
*
silence compiler warnings (last batch for src)
Karl Schultz
2001-09-19
1
-3
/
+3
*
more compiler warning fixes
Karl Schultz
2001-09-18
1
-2
/
+2
*
fixed a number of multi-texture line bugs
Brian Paul
2001-05-21
1
-8
/
+7
*
removed (void) index; statement
Brian Paul
2001-05-17
1
-3
/
+1
*
Apply antialiasing coverage factor to alpha after texture application,
Brian Paul
2001-05-15
1
-13
/
+10
*
fixed some divide by zero problems found w/ conform
Brian Paul
2001-05-10
1
-9
/
+7
*
interpolate fog valus as floats, not fixed - fixed the swrast fog problem
Brian Paul
2001-05-03
1
-4
/
+4
*
Consistent copyright info (version number, date) across all files.
Gareth Hughes
2001-03-12
1
-6
/
+6
*
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...
Brian Paul
2001-03-07
1
-4
/
+4
*
last segment of AA stippled lines wasn't drawn
Brian Paul
2001-01-29
1
-1
/
+6
*
Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertex
Keith Whitwell
2001-01-05
1
-9
/
+9
*
added divide by zero check
Brian Paul
2001-01-04
1
-3
/
+9
*
Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.
Brian Paul
2000-11-19
1
-2
/
+2
*
New implementation of antialiased lines. Mesa should now pass the remaining
Brian Paul
2000-11-05
1
-0
/
+322