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* gallium: Add the ASTC 3D formats.Eric Anholt2019-08-261-0/+82
* st/nir: Fix num_inputs for VS inputsConnor Abbott2019-08-231-3/+2
* mesa/compiler: rework tear down of builtin/typesLionel Landwerlin2019-08-211-5/+0
* st/mesa: don't allocate mipmapped texture for NEAREST_MIPMAP_LINEARMarek Olšák2019-08-121-0/+12
* st/mesa: eliminate unnecessary redirectionMark Janes2019-08-071-1/+1
* gallium: redefine ATOMINC_WRAP to be more hardware-friendlyIlia Mirkin2019-08-071-1/+10
* st/mesa: relax EXT_shader_image_load_store enableIlia Mirkin2019-08-071-3/+0
* mesa: Use _mesa_delete_transform_feedback_object in driversYevhenii Kolesnikov2019-08-071-6/+1
* mesa: use _mesa_delete_query in driversYevhenii Kolesnikov2019-08-071-2/+2
* mesa/gallium: add dric option to allow overriding GL vendor stringTimothy Arceri2019-08-071-0/+2
* glsl: add EXT_shader_image_load_store new image functionsPierre-Eric Pelloux-Prayer2019-08-061-0/+8
* glapi: add EXT_shader_image_load_storePierre-Eric Pelloux-Prayer2019-08-061-0/+4
* tgsi: add ATOMICINC_WRAP/ATOMICDEC_WRAP opcodePierre-Eric Pelloux-Prayer2019-08-062-0/+4
* meson: drop unused dep_{thread,dl}Eric Engestrom2019-08-031-4/+4
* meson: replace libmesa_util with idep_mesautilEric Engestrom2019-08-031-6/+3
* gallium: Implement GL_EXT_shader_samples_identical via a new capabilityKenneth Graunke2019-08-011-0/+1
* st/mesa: fix MSVC compile breakageBrian Paul2019-08-011-2/+2
* gallium: Make PIPE_CAP_DEPTH_CLIP_DISABLE a tri-state value and use itGert Wollny2019-08-011-0/+3
* mesa/st: Signal state changes when depth_clamp is emulatedGert Wollny2019-08-011-1/+25
* mesa/st: Add depth clamping to rasterizer codeGert Wollny2019-08-012-6/+39
* mesa/st: Tie depth_clamp code into other shaders (GS and TES)Gert Wollny2019-08-013-1/+36
* mesa/st: Tie depth_clamp lowering into the FSGert Wollny2019-08-013-0/+18
* mesa/st: Tie depth clamp lowering in to the VP codeGert Wollny2019-08-014-0/+32
* mesa/st: add tgsi-lowering code for depth-clampErik Faye-Lund2019-08-012-0/+447
* mesa/st: replace boolean declarations by boolGert Wollny2019-08-011-2/+2
* state_tracker: Free Labels for querry and tranform_feedbackYevhenii Kolesnikov2019-07-312-0/+2
* gallium: add handling for YUV planar surfacesMike Blumenkrantz2019-07-316-7/+135
* st/mesa: Skip scissor rect updates when scissor is entirely disabled.Kenneth Graunke2019-07-311-0/+3
* tree-wide: replace MAYBE_UNUSED with ASSERTEDEric Engestrom2019-07-314-7/+7
* st/tests: drop incorrect MAYBE_UNUSEDEric Engestrom2019-07-311-2/+2
* gallium: Add PIPE_CAP_TEXTURE_SHADOW_LODSagar Ghuge2019-07-301-0/+1
* state_tracker: Add destroying routine for feedback and select stagesYevhenii Kolesnikov2019-07-261-2/+2
* gallium+mesa: fix tgsi_semantic array typeEric Engestrom2019-07-243-8/+12
* mesa/st: rewrite src var when lowering tex_src_planePierre-Eric Pelloux-Prayer2019-07-231-2/+28
* st/mesa: Try re-importing resource if necessary in st_vdpau_map_surfaceMichel Dänzer2019-07-231-6/+18
* st/nir: use asprintf() wrapper to fix MSVC issuesEric Engestrom2019-07-231-0/+1
* gallium: remove boolean from state tracker APIsIlia Mirkin2019-07-222-26/+26
* gallium: switch boolean -> bool at the interface definitionsIlia Mirkin2019-07-221-1/+1
* st/nir: fix arb fragment stage conversionDave Airlie2019-07-231-1/+1
* mesa/tests: add missing dep_threadEric Engestrom2019-07-191-0/+1
* gallium: Add PIPE_CAP_TGSI_FS_POINT_IS_SYSVALAndreas Baierl2019-07-181-0/+2
* glsl: Optionally declare gl_PointCoord as a system valueAndreas Baierl2019-07-181-0/+2
* mesa: Give _mesa_format_get_color_encoding a clearer name.Eric Anholt2019-07-163-5/+4
* state_tracker: Move the format test out to be an actual unit test.Eric Anholt2019-07-163-51/+117
* mesa/st: add sampler uniformsRob Clark2019-07-161-6/+45
* st,i965: Stop looping on 64-bit loweringJason Ekstrand2019-07-161-17/+8
* st/mesa: verify that vertex buffer offset isn't negativePierre-Eric Pelloux-Prayer2019-07-153-0/+15
* st/mesa: don't invalidate a buffer range that is mappedMarek Olšák2019-07-151-6/+21
* compiler: Save a single copy of the softfp64 shader in the context.Kenneth Graunke2019-07-101-5/+3
* gallium: give vertex-shader saturate its own capErik Faye-Lund2019-07-101-1/+1