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* st/mesa: remove dependencies on code in st_cb_readpixels.cBrian Paul2011-11-153-7/+19
* st/mesa: check renderbuffer orientation in st_MapRenderbuffer()Brian Paul2011-11-151-5/+27
* mesa: replace GLstencil with GLubyteBrian Paul2011-11-151-1/+1
* glsl: Remove resource count checks from ir_to_mesa and st_glsl_to_tgsiIan Romanick2011-11-141-51/+0
* st/mesa: fix system value to semantic mappingChristoph Bumiller2011-11-142-0/+2
* mesa/st: Flush stdout after pritingin the GLSL.José Fonseca2011-11-141-0/+1
* state_tracker: remove written but never used variable.Mathias Fröhlich2011-11-111-2/+0
* st/mesa: fix OOM failure in bitmap codeBrian Paul2011-11-111-5/+10
* st/mesa: Fix memory leak on error path.Vinson Lee2011-11-071-1/+3
* Delete code made dead by previous uniform related patchesIan Romanick2011-11-072-2/+0
* mesa: Rewrite the way uniforms are tracked and handledIan Romanick2011-11-072-6/+17
* st/mesa: first implementation of Map/UnmapRenderbuffer()Brian Paul2011-11-072-0/+61
* st/mesa: clean-up st_translate_interp()Brian Paul2011-11-071-3/+7
* st/mesa: add some null pointer checking to better handle out of memoryBrian Paul2011-11-073-10/+61
* st/mesa: fix memory leaksMorgan Armand2011-11-071-2/+2
* st/mesa: fix indentationMorgan Armand2011-11-072-9/+8
* st/mesa: set geometry shader to NULL when doing internal drawingMarek Olšák2011-11-045-1/+17
* mesa/st: Be nice with the stack -- use malloc for large structures/arrays.José Fonseca2011-11-041-12/+40
* st/mesa: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-035-0/+9
* st/mesa: Enable NV_fog_distance for Gallium driversNicholas Miell2011-11-011-0/+1
* st/mesa: implement GL_ARB_texture_storageBrian Paul2011-10-312-0/+63
* mesa/st: get interpolation mode from the fragment shader.Dave Airlie2011-10-291-1/+15
* mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.Paul Berry2011-10-271-1/+1
* st/mesa: tell VBO module to always unmap buffers before drawingBrian Paul2011-10-261-0/+4
* mesa: Fold gallium's texture border stripping into a core Mesa option.Eric Anholt2011-10-262-55/+5
* glsl: Add uniform_locations_assigned parameter to do_dead_code opt passIan Romanick2011-10-251-1/+3
* st/mesa: fix a bug in and re-org setup_interleaved_attribs()Brian Paul2011-10-211-31/+76
* st/mesa: Initialize variable.Vinson Lee2011-10-201-0/+2
* st/mesa: remove primitive restart assertionBrian Paul2011-10-191-6/+4
* st/mesa: Don't have indices buffers map when calling drawJakob Bornecrantz2011-10-191-22/+31
* st/mesa: Implement primitive restart in softwareJakob Bornecrantz2011-10-193-3/+132
* mesa/st: Backport WPOS adjustment fixes from st_mesa_to_tgsi.c to st_glsl_to_...José Fonseca2011-10-191-51/+83
* glsl_to_tgsi: Use _mesa_generate_parameters_list_for_uniformsIan Romanick2011-10-181-117/+2
* ir_to_mesa: Move some things outside the 'extern "C"' blocksIan Romanick2011-10-181-3/+4
* st/mesa: kill instruction if writemask=0 in eliminate_dead_code_advanced()Brian Paul2011-10-131-1/+1
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-116-53/+53
* mesa/st: Check for a NULL _LinkedShader[i] before using it.Stéphane Marchesin2011-10-101-1/+2
* st/mesa: add readpixel integer supportDave Airlie2011-10-081-2/+38
* st/mesa: add support for int type conversionDave Airlie2011-10-081-67/+386
* mesa: Simplify calling Driver.ProgramStringNotify after previous refactorsIan Romanick2011-10-071-33/+11
* mesa: Simplify destroy_shader_program_variants_cb after previous refactorsIan Romanick2011-10-071-6/+3
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-072-4/+4
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-072-4/+4
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-072-4/+4
* st/mesa: fix commentBrian Paul2011-10-051-1/+1
* st/mesa: don't use gl_texture_image::RowStrideBrian Paul2011-10-051-5/+7
* st/mesa: completely stop using gl_texture_image::DataBrian Paul2011-10-052-14/+19
* st/mesa: stop using gl_texture_image::Data when mapping/unmapping texturesBrian Paul2011-10-052-33/+35
* mesa: get rid of imageOffsets arrays in texstore codeBrian Paul2011-10-052-9/+4
* mesa: Remove unused gl_program::AttributesIan Romanick2011-10-041-11/+0