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*
mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.
Paul Berry
2014-01-09
4
-9
/
+9
*
mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.
Paul Berry
2014-01-08
1
-1
/
+1
*
glsl: Make more use of gl_shader_stage enum in ir_set_program_inouts.cpp.
Paul Berry
2014-01-08
1
-1
/
+1
*
mesa: Store gl_shader_stage enum in gl_shader objects.
Paul Berry
2014-01-08
1
-0
/
+1
*
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
2014-01-08
1
-6
/
+6
*
Rename overloads of _mesa_glsl_shader_target_name().
Paul Berry
2013-12-30
1
-1
/
+1
*
st/mesa: use pipe_sampler_view_release()
Jonathan Liu
2013-12-22
1
-1
/
+1
*
mesa: GL_EXT_packed_depth_stencil is not optional
Ian Romanick
2013-12-20
1
-7
/
+1
*
st_glsl_to_tgsi: add support for prim id fragment shader input
Dave Airlie
2013-12-18
1
-0
/
+5
*
st/mesa: plug in default buffer object driver functions
Brian Paul
2013-12-18
1
-0
/
+3
*
st/mesa: only set up sampler compare mode for depth textures
Brian Paul
2013-12-13
1
-9
/
+12
*
st/mesa: add const qualifiers in sampler validation code
Brian Paul
2013-12-13
2
-3
/
+9
*
st/mesa: add const qualifier to st_translate_color()
Brian Paul
2013-12-13
2
-4
/
+4
*
st/mesa: simplify integer texture check
Brian Paul
2013-12-13
1
-5
/
+2
*
st/mesa: set correct PIPE_CLEAR_COLORn flags
Marek Olšák
2013-12-12
1
-11
/
+26
*
st/mesa: fix glClear with multiple colorbuffers and different formats
Marek Olšák
2013-12-12
1
-24
/
+9
*
glsl: move variables in to ir_variable::data, part II
Tapani Pälli
2013-12-12
1
-6
/
+7
*
glsl: move variables in to ir_variable::data, part I
Tapani Pälli
2013-12-12
1
-9
/
+9
*
glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound.
Paul Berry
2013-12-09
1
-7
/
+0
*
glsl/loops: replace loop controls with a normative bound.
Paul Berry
2013-12-09
1
-2
/
+4
*
glsl/loops: consolidate bounded loop handling into a lowering pass.
Paul Berry
2013-12-09
1
-42
/
+4
*
mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_array
Ian Romanick
2013-12-04
1
-1
/
+0
*
mesa: modified _mesa_align_free() to accept NULL pointer
Siavash Eliasi
2013-12-04
1
-4
/
+2
*
st/mesa: implement layered framebuffer clear for the clear_with_quad fallback
Marek Olšák
2013-12-03
2
-16
/
+43
*
gallium: add support for AMD_vertex_shader_layer
Marek Olšák
2013-12-03
2
-0
/
+11
*
st/mesa: add support for layered framebuffers and consolidate code
Marek Olšák
2013-12-03
6
-93
/
+99
*
mesa: add indirect drawing buffer parameter to draw functions
Christoph Bumiller
2013-11-25
4
-5
/
+9
*
st/mesa: respect higher GLSL levels. (v2)
Dave Airlie
2013-11-25
1
-7
/
+3
*
st/mesa: simplify writemask for emitting fog result
Brian Paul
2013-11-22
2
-2
/
+2
*
gallium: Make TGSI_SEMANTIC_FOG register four-component wide.
José Fonseca
2013-11-21
2
-0
/
+14
*
st/mesa: fix GL_FEEDBACK mode inverted Y coordinate bug
Brian Paul
2013-11-19
1
-2
/
+4
*
st/mesa: pass correct pipe_texture_target to st_choose_format()
Brian Paul
2013-11-18
1
-2
/
+4
*
mesa: Remove PROGRAM_ENV_PARAM enum.
Eric Anholt
2013-11-15
2
-10
/
+2
*
mesa: Remove PROGRAM_LOCAL_PARAM enum.
Eric Anholt
2013-11-15
2
-10
/
+2
*
st/mesa: Add support for ARB_vertex_type_10f_11f_11f_rev
Fredrik Höglund
2013-11-07
2
-1
/
+12
*
st/mesa: fix _mesa_init_transform_feedback_object() argument
Brian Paul
2013-11-01
1
-1
/
+1
*
st/mesa: Use the new _mesa_init_transform_feedback_object() helper.
Kenneth Graunke
2013-10-31
1
-2
/
+2
*
st/draw: silence Mingw warning in pointer_to_offset()
Brian Paul
2013-10-31
1
-1
/
+1
*
glsl: Add new atomic_uint built-in GLSL type.
Francisco Jerez
2013-10-29
1
-0
/
+1
*
st/mesa: move out of memory check in st_draw_vbo()
Brian Paul
2013-10-29
1
-3
/
+4
*
implement NV_vdpau_interop v7
Christian König
2013-10-26
4
-0
/
+227
*
mesa/st: disable ARB_framebuffer_object when no driver support.
Ilia Mirkin
2013-10-26
1
-2
/
+5
*
st/mesa: minor whitespace, comment changes in st_draw.c
Brian Paul
2013-10-22
1
-8
/
+11
*
gallium: Enable ARB_texture_mirror_clamp_to_edge.
Rico Schüller
2013-10-20
1
-0
/
+1
*
st/mesa: add a few comments in st_create_context_priv()
Brian Paul
2013-10-17
1
-1
/
+5
*
st/mesa: handle layer and primitive id output and point size input
Dave Airlie
2013-10-17
1
-0
/
+12
*
st/mesa: add geometry shader ubo support
Dave Airlie
2013-10-17
3
-0
/
+19
*
mesa/st: Allow geometry shaders without gl_Position export.
Fabian Bieler
2013-10-17
1
-2
/
+0
*
st/mesa, glsl_to_tgsi: add support for geometry shaders
Bryan Cain
2013-10-17
2
-45
/
+163
*
mesa/st: Add VARYING_SLOT_TEX[1-7] to st_translate_geometry_program().
Bryan Cain
2013-10-17
1
-0
/
+7
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