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* mesa, st/mesa: disable GL_ARB_geometry_shader4Brian Paul2010-12-131-0/+2
* st/mesa: Unbind all constant buffersJakob Bornecrantz2010-12-061-2/+2
* st/mesa: fix mipmap generation bugBrian Paul2010-12-062-1/+8
* st/mesa: initialize key in st_vp_varientMarek Olšák2010-12-051-0/+2
* st/mesa: new comment about updating state varsBrian Paul2010-12-031-0/+5
* mesa, st/mesa: fix gl_FragCoord with FBOs in GalliumMarek Olšák2010-12-031-15/+28
* st/mesa: avoid large stack allocations in readpixels codeBrian Paul2010-12-021-1/+10
* gallium: support for array textures and related changesRoland Scheidegger2010-12-0212-175/+196
* st/mesa: fix texture border color for RED and RG base formatsMarek Olšák2010-11-291-0/+12
* st/mesa: Set PIPE_TRANSFER_DISCARD for GL_MAP_INVALIDATE_RANGE/BUFFFER_BITMathias Fröhlich2010-11-261-0/+6
* st/mesa: fix mapping of zero-sized buffer objectsBrian Paul2010-11-261-12/+18
* mesa: replace #defines with new gl_shader_type enumBrian Paul2010-11-232-23/+29
* st/mesa: set MaxUniformComponentsMarek Olšák2010-11-221-0/+1
* gallium: add PIPE_SHADER_CAP_SUBROUTINESMarek Olšák2010-11-221-2/+2
* st/mesa: enable ARB_explicit_attrib_location and EXT_separate_shader_objectsMarek Olšák2010-11-211-0/+2
* st/mesa: Remove unnecessary headers.Vinson Lee2010-11-202-2/+0
* mesa: pass gl_format to _mesa_init_teximage_fields()Brian Paul2010-11-184-14/+23
* gallium: Add st_context_iface::share to st_api.Chia-I Wu2010-11-181-1/+22
* gallium: Add st_api::name.Chia-I Wu2010-11-181-0/+1
* st/mesa: fix glDrawPixels(depth/stencil) bugsBrian Paul2010-11-151-13/+39
* gallium: add CAPs for indirect addressing and lower it in st/mesa when neededMarek Olšák2010-11-121-0/+9
* st/mesa: Reset the constant buffers before destroying the pipe context.Tilman Sauerbeck2010-11-041-0/+5
* st/mesa: Reset the index buffer before destroying the pipe context.Tilman Sauerbeck2010-11-021-0/+2
* st/mesa: unbind constant buffer when not in useKeith Whitwell2010-11-021-1/+4
* st/mesa: Unreference the sampler view in st_bind_surface.Chia-I Wu2010-10-311-0/+1
* st/mesa: Silence uninitialized variable warning.Vinson Lee2010-10-281-0/+4
* Track separate programs for each stageIan Romanick2010-10-273-14/+49
* st/mesa: Remove unnecessary header.Vinson Lee2010-10-271-1/+0
* st/mesa: support RGBA16 and use it for RGBA12 as wellMarek Olšák2010-10-251-1/+10
* st/mesa: be smarter choosing texture format for glDrawPixels()Brian Paul2010-10-231-4/+46
* st/mesa: add format selection for signed/unsigned integer formatsBrian Paul2010-10-231-0/+120
* mesa: split up the image.c fileBrian Paul2010-10-233-0/+4
* Merge branch 'primitive-restart-cleanup'Brian Paul2010-10-212-0/+7
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| * st/mesa: support for primitive restartBrian Paul2010-10-212-0/+7
* | st/mesa: added cases for GL_COMPRESSED_RED/RG in st_choose_format()Brian Paul2010-10-211-0/+2
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* st/mesa: update function name, commentsBrian Paul2010-10-151-6/+14
* st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32Brian Paul2010-10-151-1/+1
* st/mesa: reformatting in st_cb_drawpixels.cBrian Paul2010-10-151-20/+32
* st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)Brian Paul2010-10-152-7/+23
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-1345-169/+169
* Drop GLframebuffer typedef and just use struct gl_framebufferKristian Høgsberg2010-10-136-17/+17
* Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg2010-10-133-6/+6
* st/mesa: enable stencil shader export extension if supportedDave Airlie2010-10-131-0/+4
* st/mesa: use shader stencil export to accelerate shader drawpixels.Dave Airlie2010-10-134-57/+158
* st/mesa: add option to choose a texture format that we won't render to.Dave Airlie2010-10-133-8/+22
* st/mesa: replace assertion w/ conditional in framebuffer invalidationBrian Paul2010-10-051-2/+11
* mesa/st: initial attempt at RG support for gallium driversDave Airlie2010-10-024-1/+93
* st: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* Remove unnescessary initializations of UpdateTexturePaletteIan Romanick2010-09-271-1/+0
* st/mesa: use the wrapped renderbuffer in CopyPixels()Brian Paul2010-09-241-1/+11