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* mesa/util: add allow_glsl_relaxed_es driconfig overrideTimothy Arceri2018-06-191-0/+3
* mesa/util: add allow_glsl_builtin_const_expression driconf overrideTimothy Arceri2018-06-191-0/+3
* st/mesa: add support for ARB_sample_locationsRhys Perry2018-06-148-7/+129
* st/mesa: add missing switch cases in glsl_to_tgsi_visitor::visit()Brian Paul2018-06-141-0/+2
* nir: Add an ALU lowering pass for mul_high.Eric Anholt2018-06-061-0/+1
* st/mesa: relax requirements for ARB_ES3_compatibilityMarek Olšák2018-06-011-4/+7
* mesa: expose ARB_tessellation_shader in the compatibility profileMarek Olšák2018-05-291-1/+3
* st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITYMarek Olšák2018-05-291-10/+15
* st/mesa: fix assertion failures with GL_UNSIGNED_INT64_ARB (v2)Marek Olšák2018-05-291-1/+2
* gallium/winsys: rename DRM_API_HANDLE_* to WINSYS_HANDLE_*Dave Airlie2018-05-302-2/+2
* Revert "st/nir: use NIR for asm programs"Eric Anholt2018-05-281-58/+7
* st/mesa: simplify lastLevel determination in st_finalize_textureMarek Olšák2018-05-251-13/+4
* st/mesa: only define GLSL 1.4 for compat if driver supports itChristian Gmeiner2018-05-181-1/+1
* mesa: Remove flush_vertices argument from VAO methods.Mathias Fröhlich2018-05-171-2/+2
* mesa/st: handle vert_attrib_mask in nir case tooRob Clark2018-05-151-7/+7
* gallium: remove aux_vertex_buffer_slot codeMarek Olšák2018-05-125-28/+7
* st/nir: use NIR for asm programsTimothy Arceri2018-05-121-7/+58
* st/nir: make st_nir_opts() available externallyTimothy Arceri2018-05-122-1/+3
* mesa/vbo/tnl: Move gl_vertex_array related stuff to tnl.Mathias Fröhlich2018-05-101-1/+0
* st/mesa: Remove the now unused gl_vertex_array.Mathias Fröhlich2018-05-104-44/+2
* st/mesa: Make feedback draw and rasterpos use _DrawVAO.Mathias Fröhlich2018-05-102-65/+24
* st/mesa: Use Array._DrawVAO in st_atom_array.c.Mathias Fröhlich2018-05-101-325/+108
* st/mesa: Make the input_to_index array available.Mathias Fröhlich2018-05-103-5/+21
* st/mesa: Use _DrawVAO for edgeflag enabled check.Mathias Fröhlich2018-05-101-7/+4
* mesa: add GLSLVersionCompat constantTimothy Arceri2018-05-091-0/+1
* compiler/lower_64bit_packing: rename the pass to be more genericIago Toral Quiroga2018-05-031-1/+1
* st/mesa: add support for nvidia conservative rasterization extensionsRhys Perry2018-04-303-0/+51
* nir: move GL specific passes to src/compiler/glslTimothy Arceri2018-05-011-3/+4
* st: Choose a 2101010 format for GL_RGB/GL_RGBA with a 2_10_10_10 type.Eric Anholt2018-04-261-0/+13
* st/mesa: fix missing setting of _ElementSize in new_draw_rasterpos_stageCharmaine Lee2018-04-261-0/+5
* st/mesa: add new driver function DrawBufferAllocateTimothy Arceri2018-04-251-6/+4
* autotools: Include new meson files18.1-branchpointDylan Baker2018-04-201-0/+2
* meson: Build st_tests_common with gtestMike Lothian2018-04-191-1/+1
* glsl_to_tgsi: try harder to lower unsupported ir_binop_vector_extractMarek Olšák2018-04-181-0/+5
* meson: build tests for gallium mesa state trackerDylan Baker2018-04-181-0/+40
* mesa: merge the driver functions DrawBuffers and DrawBufferTimothy Arceri2018-04-171-5/+4
* mesa: include mtypes.h lessMarek Olšák2018-04-1211-6/+14
* st/mesa: finalise tcs/tes/geom NIR before storing it to the cacheTimothy Arceri2018-04-101-2/+9
* st/mesa: exit st_translate_fragment_program() earlier for NIR pathTimothy Arceri2018-04-101-6/+6
* st/glsl_to_nir: set paramater value offset as driver location for packed unif...Timothy Arceri2018-04-103-11/+11
* st/mesa: stop calling _mesa_init_shader_object_functions()Timothy Arceri2018-04-101-1/+0
* mesa/st/nir: fix instruction removalRob Clark2018-04-091-1/+1
* mesa/st/nir: fix naked lowering pass callRob Clark2018-04-091-1/+1
* st/mesa: tex offsets can't be in a const or 2d-indexedIlia Mirkin2018-04-071-1/+5
* st/mesa: set stencil border color the same as intensityMarek Olšák2018-04-041-0/+2
* st/mesa: Also use PIPE_FORMAT_R8G8B8A8_SRGB for framebuffer_sRGB.Jakob Bornecrantz2018-04-031-1/+2
* st/mesa: don't draw if the bound element array buffer is not allocatedMarek Olšák2018-04-021-0/+7
* st/glsl_to_nir: gather next_stage in shader_infoTimothy Arceri2018-04-021-0/+15
* gallium: Push down the gl_vertex_array inputs into gallium.Mathias Fröhlich2018-03-315-14/+52
* st/mesa: add missing GLSL_TYPE_[U]INT8 cases in st_glsl_type_dword_size()Brian Paul2018-03-301-0/+3