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* st/mesa: fix a bug in and re-org setup_interleaved_attribs()Brian Paul2011-10-211-31/+76
* st/mesa: Initialize variable.Vinson Lee2011-10-201-0/+2
* st/mesa: remove primitive restart assertionBrian Paul2011-10-191-6/+4
* st/mesa: Don't have indices buffers map when calling drawJakob Bornecrantz2011-10-191-22/+31
* st/mesa: Implement primitive restart in softwareJakob Bornecrantz2011-10-193-3/+132
* mesa/st: Backport WPOS adjustment fixes from st_mesa_to_tgsi.c to st_glsl_to_...José Fonseca2011-10-191-51/+83
* glsl_to_tgsi: Use _mesa_generate_parameters_list_for_uniformsIan Romanick2011-10-181-117/+2
* ir_to_mesa: Move some things outside the 'extern "C"' blocksIan Romanick2011-10-181-3/+4
* st/mesa: kill instruction if writemask=0 in eliminate_dead_code_advanced()Brian Paul2011-10-131-1/+1
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-116-53/+53
* mesa/st: Check for a NULL _LinkedShader[i] before using it.Stéphane Marchesin2011-10-101-1/+2
* st/mesa: add readpixel integer supportDave Airlie2011-10-081-2/+38
* st/mesa: add support for int type conversionDave Airlie2011-10-081-67/+386
* mesa: Simplify calling Driver.ProgramStringNotify after previous refactorsIan Romanick2011-10-071-33/+11
* mesa: Simplify destroy_shader_program_variants_cb after previous refactorsIan Romanick2011-10-071-6/+3
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-072-4/+4
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-072-4/+4
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-072-4/+4
* st/mesa: fix commentBrian Paul2011-10-051-1/+1
* st/mesa: don't use gl_texture_image::RowStrideBrian Paul2011-10-051-5/+7
* st/mesa: completely stop using gl_texture_image::DataBrian Paul2011-10-052-14/+19
* st/mesa: stop using gl_texture_image::Data when mapping/unmapping texturesBrian Paul2011-10-052-33/+35
* mesa: get rid of imageOffsets arrays in texstore codeBrian Paul2011-10-052-9/+4
* mesa: Remove unused gl_program::AttributesIan Romanick2011-10-041-11/+0
* mesa: Remove ARB_draw_buffers extension enable flagIan Romanick2011-10-041-4/+0
* mesa: Convert _mesa_generate_mipmap to MapTexImage()-based access.Brian Paul2011-10-031-204/+1
* mesa: Remove unused field gl_program::VaryingIan Romanick2011-09-301-3/+0
* gallium: add PIPE_CAP_TEXTURE_BARRIERMarek Olšák2011-09-301-1/+1
* gallium: add PIPE_CAP_CONDITIONAL_RENDERMarek Olšák2011-09-301-1/+1
* gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERSMarek Olšák2011-09-301-2/+4
* st/mesa: implement AllocTextureImageBuffer() driver hookBrian Paul2011-09-301-0/+86
* mesa: simplify parameters to GetTexImage() driver hookBrian Paul2011-09-301-10/+6
* gallium: Set renderbuffer's InternalFormat when rendering to textureSimon Farnsworth2011-09-291-0/+1
* mesa: Remove ARB_texture_mirrored_repeat extension enable flagIan Romanick2011-09-291-4/+0
* mesa: Remove EXT_blend_subtract extension enable flagIan Romanick2011-09-291-1/+0
* mesa: Remove EXT_stencil_wrap extension enable flagIan Romanick2011-09-291-1/+0
* mesa: Remove EXT_texture_lod_bias extension enable flagIan Romanick2011-09-291-1/+0
* mesa: Remove EXT_texture_env_combine extension enable flagIan Romanick2011-09-291-1/+0
* mesa: Remove EXT_texture_env_add extension enable flagIan Romanick2011-09-291-1/+0
* mesa: Remove ARB_multitexture extension enable flagIan Romanick2011-09-291-4/+0
* st/mesa: remove some old GetTexImage() codeBrian Paul2011-09-291-31/+5
* st/mesa: don't compute index buffer bounds for per-instance dataMarek Olšák2011-09-291-3/+5
* st/mesa: include version.h and fix _mesa_override_glsl_version() callBrian Paul2011-09-281-1/+2
* mesa: Allow overriding GLSL version with environment variableChad Versace2011-09-281-0/+1
* st/mesa: substitute argument to guess_base_level_size() callBrian Paul2011-09-281-1/+1
* mesa: Finally, convert RGBA glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-38/+0
* mesa: Convert depth glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-1/+2
* mesa: Convert depth/stencil glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-3/+8
* mesa: Convert GetCompressedTexImage to using MapTextureImage().Brian Paul2011-09-271-39/+8
* gallium: move border color to be a color unionDave Airlie2011-09-271-1/+1