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* Pack fragment program outputs to be consistant with vertex programs.Brian2007-10-091-12/+8
* Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...Brian2007-10-031-14/+35
* basic support for reading GL_DEPTH_COMPONENTBrian2007-10-031-3/+34
* Some minor cleanups.Michel Dänzer2007-10-031-6/+5
* Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer2007-10-033-21/+0
* Get rid of ST_NEW_SHADER flag and the dependency on _NEW_PROGRAMZack Rusin2007-10-033-13/+18
* Explain a little better what we're doing here.Zack Rusin2007-10-031-3/+10
* assert that program length > 1 (some code, plus END)Brian2007-10-021-0/+3
* added MESA_FORMAT_Z16 in st_mesa_format_to_pipe_format(), for GleanBrian2007-10-021-0/+2
* comments/code for min/max_lod - revisit somedayBrian2007-10-011-0/+10
* don't crash in RasterPos if feedback not implemented yetBrian2007-10-011-3/+6
* fix a few vert/frag program items to get i915 driver going againBrian2007-10-012-6/+8
* fix bug causing unnecessary translationsBrian2007-09-281-1/+1
* remove old debug code, fix warningBrian2007-09-281-11/+0
* fix st_use_program()Brian2007-09-281-0/+3
* Instead of linked program pairs, keep a list of vertex programs translated fo...Brian2007-09-285-238/+149
* Use sse only if GALLIUM_SSE is definedZack Rusin2007-09-281-4/+7
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-284-20/+1
* Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin2007-09-284-1/+20
* Revert "Use sse only if GALLIUM_SSE is defined"Zack Rusin2007-09-281-7/+4
* Use sse only if GALLIUM_SSE is definedZack Rusin2007-09-281-4/+7
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-284-20/+1
* set miptree pitch to region pitch after allocating the region in st_miptree_c...Brian2007-09-271-0/+1
* commentsBrian2007-09-272-6/+7
* remove dead codekeithw2007-09-271-83/+0
* Enable codegen based whenever __i386__ is defined.Keith Whitwell2007-09-273-8/+8
* Use Gallium in the renderer stringkeithw2007-09-271-1/+2
* Do image flipping in do_copy_texsubimage() and GL pixel transfer ops (except ...Brian2007-09-261-7/+28
* fallback_copy_texsubimage() basically works now (at least w/ Xlib driver).Brian2007-09-261-1/+17
* More work on glCopyTexSubImage.Brian2007-09-261-117/+157
* checkpoint: glCopyTexImage workBrian2007-09-261-90/+73
* check for _NEW_PROGRAM mesa state (fixes arbfplight)Brian2007-09-261-1/+1
* better debuggingBrian2007-09-261-0/+4
* comments, null ptr checks, etc.Brian2007-09-251-16/+38
* don't apply pixelzoom to bitmapsBrian2007-09-251-2/+5
* st_draw_vertices() no longer needs attribs[] array parameterBrian2007-09-254-20/+6
* Simple implementation of glBitmap rendering.Brian2007-09-251-44/+320
* re-org/prep for glBitmapBrian2007-09-251-17/+10
* clean-up #includesBrian2007-09-251-4/+2
* better debug outputBrian2007-09-251-7/+7
* Disable vertex shader fog, compute fog in fragment shader.Brian2007-09-251-0/+5
* some clean-up of ST_NEW_ shader flagsBrian2007-09-253-22/+6
* disable TGSI_DEBUGBrian2007-09-251-1/+1
* replaced by st_atom_shader.cBrian2007-09-252-572/+0
* Translate mesa vertex/fragment programs to TGSI programs at same time to do p...Brian2007-09-2511-177/+279
* translate Mesa programs to TGSI programs (formerly in st_atom_[fv]s.c)Brian2007-09-251-0/+413
* vertex/fragment shader state and linkingBrian2007-09-252-0/+431
* turn off shader debugkeithw2007-09-252-2/+2
* Enable SSE2 for FS.michal2007-09-243-7/+29
* In here we actually do want to assign it. Fix compilation.Zack Rusin2007-09-241-1/+1