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* Fix up some point size breakage. Start on fogcoord too.Brian2007-09-213-1/+16
* reenable some clear code that was temporarily disabledBrian2007-09-211-4/+1
* commentsBrian2007-09-211-1/+4
* use VERT_ATTRIB_MAX for loop limitBrian2007-09-211-1/+1
* Get rid of TGSI_SEMANTIC_TEXCOORD and just use TGSI_SEMANTIC_GENERIC.Brian2007-09-212-3/+3
* rename index var from i to attr, use FRAG_ATTRIB_MAX instead of 16Brian2007-09-212-28/+28
* pass vs output semantics to tgsi_mesa_compile_vp_program() to generate output...Brian2007-09-211-2/+5
* fix in/out typosBrian2007-09-211-11/+11
* Pass vertex program input semantics into tgsi_mesa_compile_vp_program() to pr...Brian2007-09-211-0/+3
* fix 1/i typosBrian2007-09-211-2/+2
* Make the alpha test state a cso.Zack Rusin2007-09-218-17/+42
* Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.Brian2007-09-202-23/+98
* remove lots of dead code related to program input/output mappingBrian2007-09-202-18/+0
* remove #includes of tgsi_attribs.hBrian2007-09-203-3/+0
* checkpoint: TGSI_ATTRIB_x tokens no longer usedBrian2007-09-201-1/+2
* Checkpoint: vertex attribute clean-up.Brian2007-09-205-21/+31
* Always update st->state.vs, not just when the program is dirty.Brian2007-09-202-7/+10
* fix input/output typosBrian2007-09-201-4/+4
* Allow drivers to cache the template in case they want toZack Rusin2007-09-201-6/+6
* Fix failover state binding and convert the sampler to use the newZack Rusin2007-09-205-20/+23
* Convert depth_stencil state to the new semantics.Zack Rusin2007-09-206-25/+27
* Switch fragment/vertex shaders to the new caching semantics.Zack Rusin2007-09-2010-55/+62
* Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian2007-09-197-141/+220
* Fix window resizes.Michel Dänzer2007-09-191-1/+4
* Pad surface dimensions to multiples of 2.Michel Dänzer2007-09-191-0/+4
* Adding proper includes often helps with the warnings,Zack Rusin2007-09-191-0/+1
* Avoid redundant reallocation of the template.Zack Rusin2007-09-191-2/+2
* Convert the rasterizer cso to the new semantics.Zack Rusin2007-09-197-27/+29
* Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin2007-09-196-27/+31
* grab vertex program pointer after state validationBrian2007-09-191-2/+3
* Only generate vertex shader code when necessary.Michel Dänzer2007-09-191-4/+5
* Finish up conversions of shaders to immutable objects.Zack Rusin2007-09-196-11/+34
* Checkpoint: rework shader input/output register mapping.Brian2007-09-186-65/+160
* Fix linux-dri-x86 target.Michel Dänzer2007-09-181-5/+2
* Convert shader to an immutable state object.Zack Rusin2007-09-1810-29/+71
* Finishing up rename of the setup state to the rasterizer state.Zack Rusin2007-09-183-3/+3
* move cso cache to the pipe directoryZack Rusin2007-09-182-3/+3
* Fix a silly bug on setting samplers.Zack Rusin2007-09-181-1/+1
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-189-59/+88
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-189-191/+140
* Make sampler an immutable state object.Zack Rusin2007-09-185-7/+36
* Implementing a better hash, removing state_tracker dependency from the cache.Zack Rusin2007-09-185-6/+110
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-185-9/+24
* Replace GL_TEXTURE_* tokens with PIPE_TEXTURE_*Brian2007-09-171-2/+6
* Plug in selection/feedback code.Brian2007-09-174-9/+204
* selection/feedback supportBrian2007-09-172-0/+343
* Merge branch 'softpipe_0_1_branch' of git+ssh://[email protected]/gi...Brian2007-09-172-25/+2
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| * Remove non-meaningful region_idle() interfaceKeith Whitwell2007-09-171-23/+0
| * Fix linux-dri-x86 build.Michel Dänzer2007-09-171-2/+2
* | silence warningBrian2007-09-171-0/+1
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