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* st/mesa: Don't override NewFramebuffer just to call _mesa_new_framebufferIan Romanick2015-10-061-12/+1
* st/mesa: automatically set per-sample interpolation if using SampleID/PosMarek Olšák2015-10-032-2/+10
* st/mesa: set force_persample_interp if ARB_sample_shading is usedMarek Olšák2015-10-034-0/+12
* st/mesa: add ST_DEBUG=precompile support for tessellation shadersMarek Olšák2015-10-031-0/+20
* mesa: remove Driver.DeleteArrayObjectMarek Olšák2015-10-031-3/+0
* mesa: remove Driver.NewArrayObjectMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.AccumMarek Olšák2015-10-031-2/+0
* st/mesa: clean up #includes in st_draw.cBrian Paul2015-10-011-2/+2
* st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formatsBrian Paul2015-09-291-1/+5
* st/mesa: add some debugging code in st_ChooseTextureFormat()Brian Paul2015-09-291-1/+17
* glsl: Add parser/compiler support for unsized array's length()Samuel Iglesias Gonsalvez2015-09-251-0/+5
* st/mesa: fix front buffer regression after dropping st_validate_state in BlitMarek Olšák2015-09-241-0/+2
* mesa: rework Driver.CopyImageSubData() and related codeBrian Paul2015-09-241-5/+28
* st/mesa: keep track of saturated writes when eliminating dead codeIlia Mirkin2015-09-241-2/+1
* st/mesa: remove st_bind_framebuffer()Brian Paul2015-09-221-12/+0
* st/mesa: avoid integer overflows with buffers >= 512MBIlia Mirkin2015-09-161-2/+2
* st/mesa: emit TXQS, support ARB_shader_texture_image_samplesIlia Mirkin2015-09-132-1/+6
* st/mesa: set the vbuffer to NULL if we are skipping itDave Airlie2015-09-111-1/+5
* glsl: add ir_texture_samples texture opcodeIlia Mirkin2015-09-101-0/+2
* st/mesa: increase viewport bounds limits for GL4 hwIlia Mirkin2015-09-081-2/+7
* st/mesa: don't fall back to 16F when 32F is requestedIlia Mirkin2015-09-061-14/+8
* st/mesa: properly handle u_upload_alloc failureIlia Mirkin2015-09-061-1/+1
* u_upload_mgr: remove the return value from u_upload_dataMarek Olšák2015-09-031-3/+4
* u_upload_mgr: remove the return value from u_upload_allocMarek Olšák2015-09-034-10/+14
* gallium/st: add pipe_context::get_timestamp()Brian Paul2015-09-021-2/+11
* st/readpixels: fix accel path for skipimages.Dave Airlie2015-09-021-2/+2
* st/mesa: move to renumbering registers in a groupDave Airlie2015-08-311-19/+38
* st/mesa: reduce time spent in calculating temp read/writesDave Airlie2015-08-311-74/+79
* st/mesa: cache tgsi opcode info in the instructionDave Airlie2015-08-311-23/+16
* glsl: provide the option of using BFE for unpack builting loweringIlia Mirkin2015-08-281-1/+2
* glsl: use bitfield_insert instead of and + shift + or for packingIlia Mirkin2015-08-281-0/+3
* st/mesa: use PROGRAM_ARRAY for storing structs containing arraysBrian Paul2015-08-271-3/+29
* gallium: add flags parameter to pipe_screen::context_createMarek Olšák2015-08-261-1/+1
* mesa/formats: remove compressed formats from matching functionNanley Chery2015-08-253-5/+5
* gallium: Add blending to pipe blitChristoph Bumiller2015-08-211-0/+1
* st/mesa: pass through 4th opcode argument in bitmap/pixel visitorsIlia Mirkin2015-08-211-6/+6
* st/mesa: fix assignments with 4-operand arguments (i.e. BFI)Ilia Mirkin2015-08-211-1/+1
* st/mesa: add fake ARB_copy_image support in GalliumIlia Mirkin2015-08-191-0/+27
* st/mesa: also move yoffset to zoffset for 1d array texturesIlia Mirkin2015-08-171-0/+2
* st/mesa: add EXT_depth_bounds_testMarek Olšák2015-08-142-4/+12
* st/mesa: small cleanup in st_extensions.cMarek Olšák2015-08-141-31/+9
* gallium: add support for GLES texture float extensions (v3)Marek Olšák2015-08-141-0/+8
* st/mesa: implement DrawTransformFeedbackStreamMarek Olšák2015-08-063-31/+34
* vbo: pass the stream from DrawTransformFeedbackStream to driversMarek Olšák2015-08-064-1/+5
* st/mesa: don't draw instead of asserting in transform feedbackDave Airlie2015-07-313-4/+7
* mesa: Use floats for viewport bounds.Matt Turner2015-07-291-1/+1
* st/mesa: remove st_context::missing textures and get_passthrough_fsMarek Olšák2015-07-292-28/+2
* st/mesa: remove st_finalize_textures atomMarek Olšák2015-07-293-47/+0
* st/mesa: add shader dumping for shader-dbMarek Olšák2015-07-291-0/+66
* st/mesa: fix GLSL 1.30 texture shadow functions with the GL_ALPHA depth mode ...Marek Olšák2015-07-293-47/+77