| Commit message (Collapse) | Author | Age | Files | Lines |
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There was no reason to treat array types and record types differently.
Unifying them saves a bunch of code and saves a few bytes in every
ir_constant.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
Reviewed-by: Elie Tournier <[email protected]>
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The next patch will unify ::array_elements and ::components, so the
name ::array_elements wouldn't be appropriate. A lot of things use
the names array_elements and components, so grepping for either is
pretty useless.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
Reviewed-by: Elie Tournier <[email protected]>
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To be able to properly distinguish between GL_ANY_SAMPLES_PASSED
and GL_ANY_SAMPLES_PASSED_CONSERVATIVE.
This patch goes through all drivers, having them treat the two
query types identically, except:
1. radeon incorrectly enabled conservative mode on
PIPE_QUERY_OCCLUSION_PREDICATE. We now do it correctly, only
on PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE.
2. st/mesa uses the new query type.
Fixes dEQP-GLES31.functional.fbo.no_attachments.*
Reviewed-by: Marek Olšák <[email protected]>
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It can't *really* happen since we don't use subroutines.
CID: 1417491
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-By: Gert Wollny <[email protected]>
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Include src/gallium/Automake.inc, correct the build flags accordingly.
Force -std=c++11 (extensively used by the test) as otherwise it gets
defined only when building against llvm >= 3.9.
Fixes: 7be6d8fe12 ("mesa/st: glsl_to_tgsi: add tests for the new
temporary lifetime tracker")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102665
Reviewed-by: Emil Velikov <[email protected]> (v1)
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Reviewed-by: Marek Olšák <[email protected]>
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This will allow us to use STD430 packing by default if the driver
supports it.
Reviewed-by: Marek Olšák <[email protected]>
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Will be used to add LOAD support to UBOs.
Reviewed-by: Marek Olšák <[email protected]>
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Otherwise we end up using a 32-bit comparison which didn't end well.
Timothy caught this while playing around with some opt passes.
Fixes: 278580729a (st/glsl_to_tgsi: add support for 64-bit integers)
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-By: Gert Wollny <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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enclosing_scope already contains enclosing_scope_first_read.
What we really want to check here -- not for correctness, but
for speed -- is whether last_read_scope already contains
enclosing_scope.
Reviewed-By: Gert Wollny <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Otherwise, when doing an out-of-tree build you can expect the following:
make[6]: Entering directory \
'${MESA_SRC}/build/src/mesa/state_tracker/tests'
CXX test_glsl_to_tgsi_lifetime.o
In file included from \
${MESA_SRC}/src/mesa/src/mesa/state_tracker/st_glsl_to_tgsi_private.h:31:0,
from \
${MESA_SRC}/src/mesa/src/mesa/state_tracker/st_glsl_to_tgsi_temprename.h:27,
from \
${MESA_SRC}/src/mesa/src/mesa/state_tracker/tests/test_glsl_to_tgsi_lifetime.cpp:24:
${MESA_SRC}/src/compiler/glsl/ir.h:1502:37: \
fatal error: ir_expression_operation.h: No such file or directory
#include "ir_expression_operation.h"
Signed-off-by: Aaron Watry <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Gert Wollny <[email protected]>
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Don't get distracted by record dereferences between array references.
Fixes dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.*
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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This fixes a regression introduced with commit
"mesa/st: Reduce the number of frontbuffer flush calls"
where we, after flushing the front buffer marked it as not-rendered-to,
the idea being that it should be marked as "rendered-to" again as soon as
any rendering was touching the front.
Now the latter part never happened, because it was part of a state
validation and we never marked that part of the state as dirty.
So mark the framebuffer state dirty after a frontbuffer flush.
(fdo bugzilla 102496)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102496
Fixes: eceb671002 (mesa/st: Reduce the number of frontbuffer flush calls)
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Tested-by: Bruce Cherniak <[email protected]>
Tested-By: Gert Wollny <[email protected]>
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Add the according flags to link with libunwind.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=102565
Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102502
Cc: 17.2 <[email protected]>
Tested-by: Alexandre Demers <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Acked-by: Timothy Arceri <[email protected]>
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If <windows.h> is included then max is a macro that clashes
with std::numeric_limits::max, hence undefine it.
For some reason the struct access_record is not recognizes
outside the anonymouse namespace, make it a class.
The patch successfully was tested on AppVeyor.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This patch replaces the old register lifetime estiamtion and
rename mapping evaluation with the new one.
Performance to compare between the current and the new implementation
were measured by running the shader-db in one thread.
-----------------------------------------------------------
old new(std::sort)
---------------- time ./run -j1 shaders --------------------
real 5.80s 5.75s
user 5.75s 5.70s
sys 0.05s 0.05s
---- valgrind --tool=callgrind --dump-instr=yes------------
merge 0.08% 0.18%
estimate lifetime 0.02% 0.11%
evaluate mapping (incl=0.3%) 0.04%
apply mapping 0.03% 0.02%
--- perf (approximate because of statistic sampling) ----
merge (total) 0.09% 0.16%
estimate lifetime 0.03% 0.10%
evaluate mapping (incl=0.02%) 0.04%
apply mapping 0.04% 0.04%
Reviewed-by: Nicolai Hähnle <[email protected]>
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The patch adds tests for the register rename mapping evaluation and
combined life time estimation and renaming.
Reviewed-by: Nicolai Hähnle <[email protected]>
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The remapping evaluator first sorts the temporary registers ascending
based on their first life time instruction, and then uses a binary search
to find merge canidates.
For the initial sorting it uses std::sort because qsort is quite slow in
comparison. By removing the define USE_STL_SORT in
src/mesa/state_tracker/st_glsl_to_tgsi_temprename.cpp
one can enable the alternative code path that uses qsort.
Registers that are not written to are not considered for renaming since in
glsl_to_tgsi_visitor::renumber_registers they are eliminated anyway.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This patch adds a set of unit tests for the new lifetime tracker.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This patch adds a class for tracking the life times of temporary registers
in the glsl to tgsi translation. The algorithm runs in three steps:
First, in order to minimize the number of needed memory allocations the
program is scanned to evaluate the number of scopes.
Then, the program is scanned second time to record the important register
access time points: first and last reads and writes and their link to the
execution scope (loop, if/else branch, switch case).
In the third step for each register the actual minimal life time is
evaluated.
In addition, when compiled in debug mode (i.e. NDEBUG is not defined)
the shaders and estimated temporary life times can be logged to stderr
by setting the environment variable GLSL_TO_TGSI_RENAME_DEBUG.
Reviewed-by: Nicolai Hähnle <[email protected]>
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To prepare the implementation of a temp register lifetime tracker
some of the classes are moved into seperate header/implementation
files to make them accessible from other files.
Specifically these are:
class st_src_reg;
class st_dst_reg;
class glsl_to_tgsi_instruction;
struct rename_reg_pair;
int swizzle_for_type(const glsl_type *type, int component);
as inline:
bool is_resource_instruction(unsigned opcode);
unsigned num_inst_dst_regs(const glsl_to_tgsi_instruction *op);
unsigned num_inst_src_regs(const glsl_to_tgsi_instruction *op);
Reviewed-by: Nicolai Hähnle <[email protected]>
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Instead of having to search the whole array, just use the whole
thing and store a valid bit in there with the rename.
Removes this from the profile on some of the fp64 tests
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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src_register has no meaningful standalone use, it only makes sense when
called from translate_src.
v2: fix input array handling
Acked-by: Roland Scheidegger <[email protected]> (v1)
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Acked-by: Roland Scheidegger <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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I think this is what the code was meant to do, albeit as far as I can tell
the redundant initialization some analyzers complain about should work as
well just fine (only the first layer will be used, if the view contains one
or more layers doesn't really matter).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102467
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: [email protected]
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For software drivers where we want "fake" msaa support for GL 3.x, we
treat 1 sample as being msaa.
For drivers with real msaa support, start format probing at 2x msaa.
For drivers with fake msaa support, start format probing at 1x msaa.
This also tweaks the MaxSamples code in st_init_extensions() so that
we use MaxSamples=1 for fake msaa. This allows the format proble loops
to run at least one iteration.
This fixes a llvmpipe/VTK regression from commit 6839d3369905eb02151.
And for drivers with fake msaa support, calls such as
glTexImage2DMultisample(samples=1) will now succeed.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102038
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102125
Reviewed-by: Roland Scheidegger <[email protected]>
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Fixes: 0ac78dc92582a59d4319 "util: move string_to_uint_map to glsl"
Cc: Emil Velikov <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The functionality is used by glsl and mesa. With the latter already
depending on the former.
With this in place the src/util/ static library libmesautil.la no longer
has a C++ dependency. Thus objects which use it (like libEGL) don't need
the C++ link.
Cc: "17.2" <[email protected]>
Fixes: 02cc35937277 ("egl/wayland: Use linux-dmabuf interface for buffers")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101851
Signed-off-by: Emil Velikov <[email protected]>
Suggested-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Tested-by: Mike Lothian <[email protected]>
Tested-by: James Harvey <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102461
Reviewed-by: Brian Paul <[email protected]>
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The is_double_vertex_input needs to be set for arrays of doubles as
well.
Fixes KHR-GL45.enhanced_layouts.varying_array_locations
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: [email protected]
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Semantically identical to the EXT version (whose string is still valid
for GLES), so rename the bit but expose both extension strings.
(Suggested by Ilia Mirkin and Ian Romanick.)
v3: Fix the entrypoint alias in GL4x.xml (Ilia)
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The only difference from the EXT version is bumping the minmax to 16, so
just hit all the drivers at once.
v2: Fix driver names, add to 17.3 release notes (Ilia Mirkin)
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We don't actually write them to disk here. That will happen in the
following commit.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Trivial.
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use COS+SIN instead.
Reviewed-by: Roland Scheidegger <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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We want the type of the field, not of the struct.
This fixes a regression in the following piglit test:
arb_bindless_texture/compiler/images/arrays-of-struct.frag
Fixes: 49d9286a3f ("glsl: stop copying struct and interface member names")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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use MUL+MAD+MOV instead.
Reviewed-by: Roland Scheidegger <[email protected]>
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use DP4 or DP3 + ADD.
Reviewed-by: Roland Scheidegger <[email protected]>
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use DP3 instead.
Reviewed-by: Roland Scheidegger <[email protected]>
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An island of beauty in the middle of chaos.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Fixes: 4c2422067b5c ("glsl: pass UseSTD430AsDefaultPacking to where it will be used")
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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I see no evidence that opengl32.dll's wglSwapBuffers calls glFinish.
It looks like Jose removed that dependency years ago, but this hack
remained.
Removing this code also fixes the Piglit sync_api test since commit
eceb6710024716.
No piglit regressions. No glretrace regressions, per Charmaine.
Fixes VMware bug 1937990.
Reviewed-by: Charmaine Lee <[email protected]>
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Fixes crash with llvmpipe on Windows.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102148
Cc: [email protected]
Reviewed-by: Brian Paul <[email protected]>
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When generating the storage offset for struct members we need
to skip opaque types as they no longer have backing storage.
Fixes: fcbb93e86024 ("mesa: stop assigning unused storage for non-bindless opaque types")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101983
Reviewed-by: Dave Airlie <[email protected]>
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The main motivation for this is that threaded compilation can fall
over if we were to allocate IR inside constant_expression_value()
when calling it on a builtin. This is because builtins are shared
across the whole OpenGL context.
f81ede469910d worked around the problem by cloning the entire
builtin before constant_expression_value() could be called on
it. However cloning the whole function each time we referenced
it lead to a significant reduction in the GLSL IR compiler
performance. This change along with the following patch
helps fix that performance regression.
Other advantages are that we reduce the number of calls to
ralloc_parent(), and for loop unrolling we free constants after
they are used rather than leaving them hanging around.
Reviewed-by: Kenneth Graunke <[email protected]>
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