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* gallium: improve the pipe_stream_output_info struct (v2)Marek Olšák2012-01-151-11/+7
* st/mesa: whitespace fixes, 80-column wrappingBrian Paul2012-01-121-14/+21
* st/mesa: re-order #includes in st_manager.cBrian Paul2012-01-121-10/+10
* st/mesa: fix struct vs. class compilation warningBrian Paul2012-01-121-1/+1
* vbo: introduce vbo_get_minmax_indices functionYuanhan Liu2012-01-122-2/+3
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-111-3/+3
* st/mesa: rename translate_texture_target, and make translate_opcode static.Dave Airlie2012-01-113-8/+5
* glsl_to_tgsi: add support for shadow cube map sampling.Dave Airlie2012-01-112-2/+4
* st_extensions: fixup GLSL 1.30 related enables (v3)Dave Airlie2012-01-112-9/+33
* st_glsl_to_tgsi: use ISSG and fixup IABSDave Airlie2012-01-111-4/+4
* st/mesa: remove unnecessary memset()/zero callBrian Paul2012-01-101-1/+0
* gallium: introduce GLSL based interpolation rules. (v2)Dave Airlie2012-01-101-1/+1
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-107-23/+17
* glsl_to_tgsi: emit IABS for absolute value of integersBryan Cain2012-01-071-2/+4
* mesa: rework ctx->Driver.CopyTexSubImage() parametersBrian Paul2012-01-071-19/+21
* glsl_to_tgsi: fix emission of boolean constantsBryan Cain2012-01-071-1/+1
* glsl_to_tgsi: remove bad assertionBryan Cain2012-01-071-2/+1
* st/mesa: add support for clip vertex.Dave Airlie2012-01-072-6/+18
* st/mesa: fix default interpolation for colors.Dave Airlie2012-01-071-4/+10
* glsl_to_tgsi: Remove the obsolete remove_output_reads pass.Kenneth Graunke2012-01-061-84/+0
* glsl_to_tgsi: Use the GLSL compiler's new remove-output-reads pass.Vincent Lejeune2012-01-061-8/+7
* gallium: Make use of gl_transform_feedback_info::ComponentOffset.Paul Berry2012-01-051-1/+2
* st/mesa: add support for gl_ClipDistanceBryan Cain2012-01-052-5/+61
* gallium: fix behavior of pipe_buffer_map_rangeMarek Olšák2012-01-052-9/+6
* st/mesa: 80-column wrappingBrian Paul2012-01-051-1/+2
* st/mesa: remove st_CompressedTexSubImage1D/2D/3D()Brian Paul2012-01-041-81/+3
* st/mesa: fix indentation in st_copy_texsubimage()Brian Paul2012-01-041-5/+5
* st/mesa: remove st_TexImage(), use core Mesa code insteadBrian Paul2012-01-042-242/+41
* st/mesa: refactor gl_TexImage() code into prep_teximage()Brian Paul2012-01-041-17/+38
* mesa: remove unused _mesa_init_teximage_fields() target parameterBrian Paul2012-01-044-5/+5
* st/mesa: use SINT/UINT formats for VertexAttribIPointerChristoph Bumiller2012-01-033-6/+63
* glsl_to_tgsi: v2 Invalidate and revalidate uniform backing storageVadim Girlin2012-01-031-0/+25
* st/mesa: Reject forward-looking contextsIan Romanick2012-01-021-2/+6
* glsl-to-tgsi: handle ir_unop_round_evenChristoph Bumiller2012-01-021-1/+4
* glsl_to_tgsi: fix handling of CONT and BRK in eliminate_dead_code_advanced()Bryan Cain2012-01-021-2/+7
* mesa: remove the dstX/Y/Zoffset params to _mesa_texstore() functionsBrian Paul2012-01-022-3/+0
* st_glsl_to_tgsi: translate interp mode for front/back colorDave Airlie2011-12-311-2/+2
* st/mesa: remove stImage->base.Face/Level assignments in st_TexImage()Brian Paul2011-12-301-3/+0
* mesa: simplify Driver.CompressedTex[Sub]Image function parametersBrian Paul2011-12-301-16/+12
* mesa: simplify Driver.TexImage() parametersBrian Paul2011-12-301-28/+22
* st/mesa: remove TexSubImage code, use core mesa routines instead.Brian Paul2011-12-301-140/+3
* vbo: introduce vbo_sizeof_ib_type() functionYuanhan Liu2011-12-302-28/+4
* gallium: remove PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_ATTRIBSMarek Olšák2011-12-251-1/+1
* st/mesa: use a cast wrapper function to get st_transform_feedback_objectMarek Olšák2011-12-251-6/+11
* st/mesa: DrawTFB should use the vertex count from the last call of EndTFBMarek Olšák2011-12-251-11/+42
* st-api: Have context_create explain why creation failedIan Romanick2011-12-231-1/+8
* mesa: Add _NEW_RASTERIZER_DISCARD as synonym for _NEW_TRANSFORM.Paul Berry2011-12-211-2/+2
* mesa: Move RasterDiscard to toplevel of gl_context.Paul Berry2011-12-211-1/+1
* glsl_to_tgsi: make sure copied instructions don't lose texture target. (v2)Dave Airlie2011-12-181-2/+6
* st/mesa: expose conservative_depth if GLSL 1.3 is supportedMarek Olšák2011-12-171-0/+6