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path: root/src/mesa/state_tracker
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* st: st_equal_formats() function to compare gallium/GL pixel formatsBrian Paul2009-04-152-0/+24
* st: decompress_with_blit() path for glGetTexImage().Brian Paul2009-04-151-2/+81
* st: If the hw supports it do hw conversion of texture uploadsJakob Bornecrantz2009-04-091-4/+160
* gallium: remove pipe_texture::compressed fieldBrian Paul2009-04-101-1/+0
* st: remove another unneeded 'is compressed' comparisonBrian Paul2009-04-091-2/+3
* st: remove unneeded "is compressed" checkBrian Paul2009-04-091-2/+1
* st: rearrange some code to be a little more clearBrian Paul2009-04-091-9/+7
* gallium: remove unneeded compressed=0 assignmentBrian Paul2009-04-091-1/+0
* st: remove comp_byte parameter to st_texture_create()Brian Paul2009-04-096-20/+9
* st: consolidate format->usage computationBrian Paul2009-04-091-9/+23
* st: add const qualifiers, use GL typesBrian Paul2009-04-091-13/+10
* st: make loops over 3D texture slices a litte more intuitiveBrian Paul2009-04-091-10/+16
* st: reformatting and clean-ups in texture codeBrian Paul2009-04-091-95/+67
* gallium: when using gl_PointCoord ensure we use the correct attribute.Alan Hourihane2009-04-081-3/+5
* st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal formatBrian Paul2009-04-071-2/+4
* st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()Brian Paul2009-04-073-43/+96
* st: as with swrast, interpret texture border color according to texture formatBrian Paul2009-04-061-4/+37
* st: rename a helper functionBrian Paul2009-04-061-4/+4
* mesa: Fix orientation adjustment for reading stencil pixels.José Fonseca2009-04-061-1/+1
* gallium: Clean up driver clear() interface.Michel Dänzer2009-04-041-119/+64
* gallium: Add utility helper for packing combined depth/stencil values.Michel Dänzer2009-04-041-13/+3
* mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new fileBrian Paul2009-04-031-0/+1
* mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float()Brian Paul2009-04-031-1/+1
* mesa: ensure pbo stencil buffers are mapped before useAlan Hourihane2009-04-031-0/+5
* gallium: Move pf_is_depth_stencil to p_format.h.José Fonseca2009-03-311-6/+0
* mesa: add new signed rgba texture formatRoland Scheidegger2009-03-281-1/+1
* mesa: Support Z24S8 wherever S8Z24 is supported.José Fonseca2009-03-272-0/+48
* st: init the default texture to (0,0,0,1)Brian Paul2009-03-261-2/+12
* gallium: Remove some little-used fields from struct pipe_surface.Michel Dänzer2009-03-263-44/+0
* mesa/st: bump gallium version to 0.3Keith Whitwell2009-03-241-13/+2
* gallium: Remove remnants of reference counting internals outside of p_refcnt.h.Michel Dänzer2009-03-231-1/+1
* gallium: remove remaining references to origin_lower_leftKeith Whitwell2009-03-211-3/+0
* st: Silence compiler warnings.Michal Krol2009-03-211-2/+2
* gallium: remove use of origin_lower_leftBrian Paul2009-03-204-24/+197
* mesa: check renderbuffer is defined before use.Alan Hourihane2009-03-191-8/+10
* st/gl: Only transfer needed parts in st_TexSubimageJakob Bornecrantz2009-03-191-4/+2
* st: call _glapi_check_multithread from st_make_currentKeith Whitwell2009-03-181-0/+5
* st: need to free/realloc pipe texture when we're handed image level > last_levelBrian Paul2009-03-181-0/+1
* st: clean up some if-statment codeBrian Paul2009-03-181-12/+11
* st: update texture commentsBrian Paul2009-03-181-7/+5
* gallium: Use struct pipe_atomic for pipe refcounts.Thomas Hellstrom2009-03-161-1/+1
* gallium: consolidate bypass_vs and bypass_clipping flagsKeith Whitwell2009-03-132-18/+6
* gallium: no need to keep a copy of shader tokens in state trackerKeith Whitwell2009-03-134-25/+4
* mesa/st: add check for null front renderbufferKeith Whitwell2009-03-131-9/+12
* mesa/st: don't call finish in st_glFlush()Keith Whitwell2009-03-131-4/+7
* gallium: Remove do_flip argument from surface_copyJakob Bornecrantz2009-03-134-9/+3
* st: silence warningBrian Paul2009-03-091-0/+2
* st: remove unused DrawPixels codeBrian Paul2009-03-091-124/+4
* st: use pointer_to_offset() cast wrapper to convert pointers to uintBrian Paul2009-03-093-4/+19
* st: also check for a8 texture support in bitmap codeKeith Whitwell2009-03-091-0/+4