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* st/mesa: optimize pipe_sampler_view validationBrian Paul2016-10-064-30/+101
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Before, st_get_texture_sampler_view_from_stobj() did a lot of work to check if the texture parameters matched the sampler view (format, swizzle, min/max lod, first/last layer, etc). We did this every time we validated the texture state. Now, we use a ctx->Driver.TexParameter() callback and a couple other checks to proactively release texture views when we know that view-related parameters have changed. Then, the validation step is simplified: - Search the texture's list of sampler views (just match the context). - If found, we're done. - Else, create a new sampler view. There will never be old, out-of-date sampler views attached to texture objects that we have to test. Most apps create textures and set the texture parameters once. This make sampler view validation much cheaper for that case. Note that the old texture/sampler comparison code has been converted into a set of assertions to verify that the sampler view is in fact consistent with the texture parameters. This should help to spot any potential regressions. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: consolidate view format setup codeBrian Paul2016-10-061-34/+54
| | | | | | | | | | | | Before, we had code to compute the sampler view's format spread across two different functions: in update_single_texture() and st_get_texture_sampler_view_from_stobj(). Now it's all in one new function. Also, use _mesa_texture_base_format() to simplify the code. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: add some const qualifiers in st_atom_texture.cBrian Paul2016-10-061-3/+5
| | | | | | | | And minor code reformatting. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: simplify some code in get_texture_format_swizzle()Brian Paul2016-10-061-5/+5
| | | | | | | | There's no need to cast to st_texture_image. Just use gl_texture_image. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: enable GL_KHR_robustnessNicolai Hähnle2016-10-051-0/+2
| | | | | | | | | | | | The difference to the virtually identical ARB_robustness (which is already enabled unconditionally) is miniscule and handled elsewhere, but this cap seems like the right thing to require for this extension. v2: drop the device reset cap requirement (Ilia) Reviewed-by: Marek Olšák <[email protected]> (v1) Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* st/mesa: set a device reset callback when availableNicolai Hähnle2016-10-054-2/+38
| | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: extract conversion from pipe_reset_status to GLenumNicolai Hähnle2016-10-051-11/+18
| | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glsl: Kill __intrinsic_atomic_subIan Romanick2016-10-041-10/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Just generate an __intrinsic_atomic_add with a negated parameter. Some background on the non-obvious reasons for the the big change to builtin_builder::call()... this is cribbed from some discussion with Ilia on mesa-dev. Why change builtin_builder::call() to allow taking dereferences and create them here rather than just feeding in the ir_variables directly? The problem is the neg_data ir_variable node would have to be in two lists at the same time: the instruction stream and parameters. The ir_variable node is automatically added to the instruction stream by the call to make_temp. Restructuring the code so that the ir_variables could be in parameters then move them to the instruction stream would have been pretty terrible. ir_call in the instruction stream has an exec_list that contains ir_dereference_variable nodes. The builtin_builder::call method previously took an exec_list of ir_variables and created a list of ir_dereference_variable. All of the original users of that method wanted to make a function call using exactly the set of parameters passed to the built-in function (i.e., call __intrinsic_atomic_add using the parameters to atomicAdd). For these users, the list of ir_variables already existed: the list of parameters in the built-in function signature. This new caller doesn't do that. It wants to call a function with a parameter from the function and a value calculated in the function. So, I changed builtin_builder::call to take a list that could either be a list of ir_variable or a list of ir_dereference_variable. In the former case it behaves just as it previously did. In the latter case, it uses (and removes from the input list) the ir_dereference_variable nodes instead of creating new ones. text data bss dec hex filename 6036395 283160 28608 6348163 60dd83 lib64/i965_dri.so before 6036923 283160 28608 6348691 60df93 lib64/i965_dri.so after Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* glsl: Use the ir_intrinsic_* enums instead of the __intrinsic_* name stringsIan Romanick2016-10-041-116/+171
| | | | | | | | | | | | | | text data bss dec hex filename 6038043 283160 28608 6349811 60e3f3 lib64/i965_dri.so before 6036507 283160 28608 6348275 60ddf3 lib64/i965_dri.so after v2: s/ir_intrinsic_atomic_sub/ir_intrinsic_atomic_counter_sub/. Noticed by Ilia. v3: Silence unhandled enum in switch warnings in st_glsl_to_tgsi. Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* st/mesa: enable ARB_ES3_2_compatibility when enough availableIlia Mirkin2016-09-271-0/+20
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Marek Olšák <[email protected]>
* st/mesa: enable GL_ANDROID_extension_pack_es31a when availableIlia Mirkin2016-09-271-0/+18
| | | | | | | For now that's never since advanced blend hasn't been piped through. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Marek Olšák <[email protected]>
* mesa/st: support lowering multi-planar YUVRob Clark2016-09-2611-4/+222
| | | | | | | | | | | | | | | Support multi-planar YUV for external EGLImage's (currently just in the dma-buf import path) by lowering to multiple texture fetch's for each plane and CSC in shader. There was some discussion of alternative approaches for tracking the additional UV or U/V planes: https://lists.freedesktop.org/archives/mesa-dev/2016-September/127832.html They all seemed worse than pipe_resource::next Signed-off-by: Rob Clark <[email protected]>
* mesa/st: add nir pass to lower tex_src_planeRob Clark2016-09-262-0/+123
| | | | Signed-off-by: Rob Clark <[email protected]>
* mesa/st: add lowering pass for YUV samplersRob Clark2016-09-262-0/+481
| | | | Signed-off-by: Rob Clark <[email protected]>
* st/mesa: small optimization in swizzle_swizzle()Brian Paul2016-09-231-0/+5
| | | | | | | Usually, there's no user-specified texture swizzle so we can optimize the swizzle_swizzle() function and skip the loop/switch. Reviewed-by: Charmaine Lee <[email protected]>
* st/mesa: fix swizzle issue in st_create_sampler_view_from_stobj()Brian Paul2016-09-231-6/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | Some demos, like Heaven, were creating and destroying a large number of sampler views because of a swizzle issue. Basically, we compute the sampler view's swizzle by examining the texture format, user swizzle, depth mode, etc. Later, during validation we recompute that swizzle (in case something like depth mode changes) and see if it matches the view's swizzle. In the case of PIPE_FORMAT_RGTC2_UNORM, get_texture_format_swizzle returned SWIZZLE_XYZW but the u_sampler_view_default_template() function was setting the sampler view's swizzle to SWIZZLE_XY01. This mismatch caused the validation step to always "fail" so we'd destroy the old sampler view and create a new one. By removing the conditional, the sampler view's swizzle and the computed texture swizzle match and validation "passes". When creating a new sampler view, we always want to use the texture swizzle which we just computed. Fixes VMware issue 1733389. Cc: [email protected] Reviewed-by: Charmaine Lee <[email protected]>
* st/mesa: turn on OES_viewport_array when dependencies are metIlia Mirkin2016-09-221-0/+5
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* st/mesa: update comment in st_atom_msaa.cBrian Paul2016-09-161-2/+2
| | | | | | The old comment was a copy and paste mistake. Indent another comment. Reviewed-by: Roland Scheidegger <[email protected]>
* st/mesa: only enable MSAA coverage options when we have a MSAA bufferBrian Paul2016-09-162-4/+7
| | | | | | | | | | | | | | | | | Regardless of whether GL_MULTISAMPLE is enabled (it's enabled by default) we should not set the alpha_to_coverage or alpha_to_one flags if the current drawing buffer does not do MSAA. This fixes the new piglit gl-1.3-alpha_to_coverage_nop test. ETQW is a game that enables GL_SAMPLE_ALPHA_TO_COVERAGE without MSAA. Shrubs along the side of roads were invisible because fragments with alpha < 0.5 were being discarded (zero coverage). v2: remove ctx->DrawBuffer != NULL check. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* nir: Add a flag to lower_io to force "sample" interpolationJason Ekstrand2016-09-151-1/+2
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* st/mesa: fix is_scissor_enabled when X/Y are negativeIlia Mirkin2016-09-121-4/+6
| | | | | | | | | | | | | | Similar to commit 49c24d8a24 ("i965: fix noop_scissor range issue on width/height") - take the X/Y into account to determine whether the scissor covers the whole area or not. Fixes the recently-added gl-1.0-scissor-depth-clear-negative-xy piglit test. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Cc: <[email protected]>
* mesa/glsl: Move string_to_uint_map into the util folderThomas Helland2016-09-121-1/+1
| | | | | | | | | | This clears the last bits of the usecases of the hash table located in mesa/program, allowing us to remove it. V2: Rebase on top of changes to Makefile.sources Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* gallium: remove PIPE_BIND_TRANSFER_READ/WRITEMarek Olšák2016-09-082-7/+6
| | | | | | | | not used in any useful way Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* st/mesa: expose OES_geometry_shader and OES_texture_cube_map_arrayIlia Mirkin2016-08-311-0/+15
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: provide the null implementation of bounding box outputs in tcsIlia Mirkin2016-08-301-0/+3
| | | | | | | | | Until hardware appears (in a gallium driver) that can make use of the TCS-outputted gl_BoundingBox, we just request that the variable gets assigned as a regular patch variable. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Fix gl_program::OutputsWritten computation for dual-source blending.Francisco Jerez2016-08-301-3/+1
| | | | | | | | | | | | | | | | | | | | In the fragment shader OutputsWritten is a bitset of FRAG_RESULT_* enumerants, which represent the location of each color output written by the shader. The secondary and primary color outputs of a given render target using dual-source blending have the same location, so the 'idx' computation below will give the wrong bit as result if the 'var->data.index' term is non-zero -- E.g. if the shader writes the primary and secondary colors of the FRAG_RESULT_COLOR output, ir_set_program_inouts will think that the shader writes both FRAG_RESULT_COLOR and FRAG_RESULT_SAMPLE_MASK, which is just bogus. That would cause the brw_wm_prog_key::nr_color_regions computation done in the i965 driver during fragment shader precompilation to be wrong, which currently leads to unnecessary recompilation of shaders that use dual-source blending, and triggers an assertion failure in fs_visitor::emit_fb_writes() on my i965-fb-fetch branch. Reviewed-by: Ilia Mirkin <[email protected]>
* st/glsl_to_tgsi: Use SecondaryOutputsWritten to determine dual-source ↵Francisco Jerez2016-08-302-8/+15
| | | | | | | | | | | | | | | | | | | fragment outputs. Currently the mesa state tracker relies on there being two bits set per dual-source output in the gl_program::OutputsWritten bitset, but that only worked due to a GLSL front-end bug that caused it to set the OutputsWritten bit for both location and location+1 even though at the GLSL level the primary and secondary color outputs used for dual-source blending have the same location. Fix it by extending outputMapping[] to 2*FRAG_RESULT_MAX elements in order to represent a mapping from a (location, index) pair to its TGSI output, which should also make it slightly easier to add support for dual-source blending in combination with multiple render targets in the long run. No Piglit regressions on llvmpipe. Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: Use enum pipe_shader_type in set_shader_images()Kai Wasserbäch2016-08-291-1/+1
| | | | | Signed-off-by: Kai Wasserbäch <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: Use enum pipe_shader_type in set_shader_buffers()Kai Wasserbäch2016-08-292-2/+2
| | | | | Signed-off-by: Kai Wasserbäch <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: Use enum pipe_shader_type in set_sampler_views()Kai Wasserbäch2016-08-295-7/+7
| | | | | Signed-off-by: Kai Wasserbäch <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)Kai Wasserbäch2016-08-291-1/+1
| | | | | | | | | | | v1 → v2: - Fixed indentation (noted by Brian Paul) - Removed second assert from nouveau's switch statements (suggested by Brian Paul) Signed-off-by: Kai Wasserbäch <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove OES_shader_io_blocks enableIlia Mirkin2016-08-281-6/+0
| | | | | | | | | | This extension should just be available whenever ES 3.1 is available. With the new extension verification infrastructure, it will only be enable-able on a #version 310 es shader, rendering the original reason for having a separate enable moot. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* st/mesa: fix sRGB BlitFramebuffer regressionNicolai Hähnle2016-08-251-16/+18
| | | | | | | | | Broken since: 3190c7ee9727161d627f107c2e7f8ec3a11941c1 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97285 Tested-by: Edmondo Tommasina <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* st/glsl_to_tgsi: fix st_src_reg_for_double constant.Dave Airlie2016-08-231-1/+1
| | | | | | | | | | | | This needs to set the src swizzle so it doesn't access the .zw members ever when we are just emitting a 0 constant here. This fixes: vert-conversion-explicit-dvec3-bvec3.shader_test and a bunch of other fp64 tests on softpipe and radeonsi. Cc: <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: use the new subroutine index upload API.Dave Airlie2016-08-234-12/+18
| | | | | | | This plugs the new API into the gallium state tracker. Signed-off-by: Dave Airlie <[email protected]> Acked-by: Andres Gomez <[email protected]>
* st/nir: Trim out unused VS input variables.Eric Anholt2016-08-221-7/+23
| | | | | | | | | | | | | If we're going to skip setting up vertex input data in them, we should probably not leave them as vertex inputs with a driver_location that happens to alias to something else. Fixes a regression in glsl-mat-attribute on vc4 when enabling GTN. v2: Change commit message shortlog, lower the new globals away before handing off to the driver. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/st: use llabs instead of abs for long args (v2)Francesco Ansanelli2016-08-171-1/+1
| | | | | | v2: long has 32bit on Windows (Marek) Signed-off-by: Francesco Ansanelli <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: change pipe_image_view::first_element/last_element -> offset/sizeMarek Olšák2016-08-172-10/+5
| | | | | | | | | This is required by OpenGL. Our hardware supports this. Example: Bind RGBA32F with offset = 4 bytes. Acked-by: Ilia Mirkin <[email protected]> Acked-by: Nicolai Hähnle <[email protected]>
* gallium: change pipe_sampler_view::first_element/last_element -> offset/sizeMarek Olšák2016-08-172-11/+7
| | | | | | | | | | | This is required by OpenGL. Our hardware supports this. Example: Bind RGBA32F with offset = 4 bytes. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97305 Acked-by: Ilia Mirkin <[email protected]> Acked-by: Nicolai Hähnle <[email protected]>
* st_glsl_to_tgsi: use calloc the way it's meant to be usedNicolai Hähnle2016-08-171-1/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: use pipe var instead of st->pipe in st_create_context_priv()Brian Paul2016-08-161-4/+4
| | | | | | As is done in most other places in the function. Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: provide GL_OES_copy_image support by caching the original ETC dataIlia Mirkin2016-08-124-38/+154
| | | | | | | | | | The additional provision of GL_OES_copy_image is that it work for ETC. However many desktop GPUs don't have native ETC support, so st/mesa does the decoding by hand. Instead of discarding the compressed data, keep it around in CPU memory. Use it when performing image copies. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Marek Olšák <[email protected]>
* st/mesa: refactor duplicated etc fallback checksIlia Mirkin2016-08-122-6/+12
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: BufferData should flag NewDriverStateMarek Olšák2016-08-121-5/+5
| | | | | | | | because NewDriverState is filtered depending on active shader states, while st->dirty isn't. Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: don't update atomic, SSBO, UBO and TBO states that have no effectMarek Olšák2016-08-121-3/+6
| | | | | Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: _NEW_TEXTURE & CONSTANTS shouldn't flag states that aren't usedMarek Olšák2016-08-123-8/+60
| | | | | Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: when changing shaders, only dirty states that are affected by themMarek Olšák2016-08-124-91/+79
| | | | | | | This reduces the amount of state processing that has no effect. Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: determine states used or affected by shaders at compile timeMarek Olšák2016-08-123-3/+189
| | | | | | | | | | | | At compile time, each shader determines which ST_NEW flags should be set at shader bind time. This just sets the new field for all shaders. The next commit will use it. v2: small code unification Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
* st/mesa: remove TES/TCS/GS state dirtying optimizationMarek Olšák2016-08-121-8/+0
| | | | | | | This will be replaced with a better mechanism. Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: don't update clip state on VS changes if it has no effectMarek Olšák2016-08-124-15/+16
| | | | | Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>