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* st/mesa: optimize pipe_sampler_view validationBrian Paul2016-10-064-30/+101
* st/mesa: consolidate view format setup codeBrian Paul2016-10-061-34/+54
* st/mesa: add some const qualifiers in st_atom_texture.cBrian Paul2016-10-061-3/+5
* st/mesa: simplify some code in get_texture_format_swizzle()Brian Paul2016-10-061-5/+5
* st/mesa: enable GL_KHR_robustnessNicolai Hähnle2016-10-051-0/+2
* st/mesa: set a device reset callback when availableNicolai Hähnle2016-10-054-2/+38
* st/mesa: extract conversion from pipe_reset_status to GLenumNicolai Hähnle2016-10-051-11/+18
* glsl: Kill __intrinsic_atomic_subIan Romanick2016-10-041-10/+0
* glsl: Use the ir_intrinsic_* enums instead of the __intrinsic_* name stringsIan Romanick2016-10-041-116/+171
* st/mesa: enable ARB_ES3_2_compatibility when enough availableIlia Mirkin2016-09-271-0/+20
* st/mesa: enable GL_ANDROID_extension_pack_es31a when availableIlia Mirkin2016-09-271-0/+18
* mesa/st: support lowering multi-planar YUVRob Clark2016-09-2611-4/+222
* mesa/st: add nir pass to lower tex_src_planeRob Clark2016-09-262-0/+123
* mesa/st: add lowering pass for YUV samplersRob Clark2016-09-262-0/+481
* st/mesa: small optimization in swizzle_swizzle()Brian Paul2016-09-231-0/+5
* st/mesa: fix swizzle issue in st_create_sampler_view_from_stobj()Brian Paul2016-09-231-6/+4
* st/mesa: turn on OES_viewport_array when dependencies are metIlia Mirkin2016-09-221-0/+5
* st/mesa: update comment in st_atom_msaa.cBrian Paul2016-09-161-2/+2
* st/mesa: only enable MSAA coverage options when we have a MSAA bufferBrian Paul2016-09-162-4/+7
* nir: Add a flag to lower_io to force "sample" interpolationJason Ekstrand2016-09-151-1/+2
* st/mesa: fix is_scissor_enabled when X/Y are negativeIlia Mirkin2016-09-121-4/+6
* mesa/glsl: Move string_to_uint_map into the util folderThomas Helland2016-09-121-1/+1
* gallium: remove PIPE_BIND_TRANSFER_READ/WRITEMarek Olšák2016-09-082-7/+6
* st/mesa: expose OES_geometry_shader and OES_texture_cube_map_arrayIlia Mirkin2016-08-311-0/+15
* st/mesa: provide the null implementation of bounding box outputs in tcsIlia Mirkin2016-08-301-0/+3
* glsl: Fix gl_program::OutputsWritten computation for dual-source blending.Francisco Jerez2016-08-301-3/+1
* st/glsl_to_tgsi: Use SecondaryOutputsWritten to determine dual-source fragmen...Francisco Jerez2016-08-302-8/+15
* gallium: Use enum pipe_shader_type in set_shader_images()Kai Wasserbäch2016-08-291-1/+1
* gallium: Use enum pipe_shader_type in set_shader_buffers()Kai Wasserbäch2016-08-292-2/+2
* gallium: Use enum pipe_shader_type in set_sampler_views()Kai Wasserbäch2016-08-295-7/+7
* gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)Kai Wasserbäch2016-08-291-1/+1
* mesa: remove OES_shader_io_blocks enableIlia Mirkin2016-08-281-6/+0
* st/mesa: fix sRGB BlitFramebuffer regressionNicolai Hähnle2016-08-251-16/+18
* st/glsl_to_tgsi: fix st_src_reg_for_double constant.Dave Airlie2016-08-231-1/+1
* st/mesa: use the new subroutine index upload API.Dave Airlie2016-08-234-12/+18
* st/nir: Trim out unused VS input variables.Eric Anholt2016-08-221-7/+23
* mesa/st: use llabs instead of abs for long args (v2)Francesco Ansanelli2016-08-171-1/+1
* gallium: change pipe_image_view::first_element/last_element -> offset/sizeMarek Olšák2016-08-172-10/+5
* gallium: change pipe_sampler_view::first_element/last_element -> offset/sizeMarek Olšák2016-08-172-11/+7
* st_glsl_to_tgsi: use calloc the way it's meant to be usedNicolai Hähnle2016-08-171-1/+1
* st/mesa: use pipe var instead of st->pipe in st_create_context_priv()Brian Paul2016-08-161-4/+4
* st/mesa: provide GL_OES_copy_image support by caching the original ETC dataIlia Mirkin2016-08-124-38/+154
* st/mesa: refactor duplicated etc fallback checksIlia Mirkin2016-08-122-6/+12
* st/mesa: BufferData should flag NewDriverStateMarek Olšák2016-08-121-5/+5
* st/mesa: don't update atomic, SSBO, UBO and TBO states that have no effectMarek Olšák2016-08-121-3/+6
* st/mesa: _NEW_TEXTURE & CONSTANTS shouldn't flag states that aren't usedMarek Olšák2016-08-123-8/+60
* st/mesa: when changing shaders, only dirty states that are affected by themMarek Olšák2016-08-124-91/+79
* st/mesa: determine states used or affected by shaders at compile timeMarek Olšák2016-08-123-3/+189
* st/mesa: remove TES/TCS/GS state dirtying optimizationMarek Olšák2016-08-121-8/+0
* st/mesa: don't update clip state on VS changes if it has no effectMarek Olšák2016-08-124-15/+16