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* mesa: remove the driverCtx parameter to _mesa_create/initialize_context()Brian Paul2012-10-051-1/+1
| | | | No longer used.
* st/mesa: implement decompress_with_blit using gallium blitMarek Olšák2012-09-301-47/+23
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: implement BlitFramebuffer using gallium blitMarek Olšák2012-09-301-179/+147
| | | | | | | | This also fixes a lot tests, especially all the clip-and-scissor-blit MSAA piglit tests. Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: check for zero-size image in st_TestProxyTexImage()Brian Paul2012-09-241-0/+5
| | | | | | Fixes divide by zero issue in llvmpipe driver. Reviewed-by: José Fonseca <[email protected]>
* st/mesa: implement new proxy texture codeBrian Paul2012-09-172-1/+73
| | | | | | | If the gallium driver implements the can_create_resource() function, call it to do proxy texture size checks. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: remove FEATURE_EXT_transform_feedback define.Oliver McFadden2012-09-152-20/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_EXT_texture_sRGB define.Oliver McFadden2012-09-151-4/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_EXT_framebuffer_blit define.Oliver McFadden2012-09-152-14/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_OES_EGL_image define.Oliver McFadden2012-09-153-17/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_EXT_framebuffer_object define.Oliver McFadden2012-09-151-2/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_OES_draw_texture define.Oliver McFadden2012-09-153-24/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_texture_s3tc define.Oliver McFadden2012-09-151-9/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_rastpos define.Oliver McFadden2012-09-152-14/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_queryobj define.Oliver McFadden2012-09-152-14/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_feedback define.Oliver McFadden2012-09-155-25/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_drawpix define.Oliver McFadden2012-09-155-55/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Remove useless checks for NULL before freeingMatt Turner2012-09-051-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch has been generated by the following Coccinelle semantic patch: // Remove useless checks for NULL before freeing // // free (NULL) is a no-op, so there is no need to avoid it @@ expression E; @@ + free (E); + E = NULL; - if (unlikely (E != NULL)) { - free(E); ( - E = NULL; | - E = 0; ) ... - } @@ expression E; type T; @@ + free ((T) E); + E = NULL; - if (unlikely (E != NULL)) { - free((T) E); ( - E = NULL; | - E = 0; ) ... - } @@ expression E; @@ + free (E); - if (unlikely (E != NULL)) { - free (E); - } @@ expression E; type T; @@ + free ((T) E); - if (unlikely (E != NULL)) { - free ((T) E); - } Reviewed-by: Brian Paul <[email protected]>
* Don't cast the return value of malloc/reallocMatt Turner2012-09-052-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | This patch has been generated by the following Coccinelle semantic patch: // Don't cast the return value of malloc/realloc. // // Casting the return value of malloc/realloc only stands to hide // errors. @@ type T; expression E1, E2; @@ - (T) ( _mesa_align_calloc(E1, E2) | _mesa_align_malloc(E1, E2) | calloc(E1, E2) | malloc(E1) | realloc(E1, E2) )
* mesa: s/FREE/free/Brian Paul2012-09-015-17/+17
| | | | | | | v2: replace instances in dri/common/ dirs Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: s/CALLOC/calloc/Brian Paul2012-09-011-2/+4
| | | | | | | v2: replace instances in dri/common/ dirs Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* st/mesa: s/CALLOC/calloc/ to fix allocation bugBrian Paul2012-08-311-1/+1
| | | | | | | | | The CALLOC() macro only takes one argument so this was being treated as a comma expression. Simply use calloc() instead. A follow-on patch will replace all CALLOC() calls with calloc(). NOTE: This is a candidate for the 8.0 and 9.0 branches.
* mesa: fix-up and use _mesa_delete_renderbuffer()Brian Paul2012-08-311-1/+1
| | | | | | | | _mesa_delete_renderbuffer() should free the mutex (though that may be a no-op) and then free the renderbuffer object itself. Subclasses of gl_renderbuffer can use this function too. Reviewed-by: José Fonseca <[email protected]>
* mesa: Enable GL_{ARB,APPLE}_vertex_array_object in all driversIan Romanick2012-08-291-3/+0
| | | | | | | | This is a purely software extension. The drivers don't need to do any work to support it. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* st/mesa: use fallback path for glCopyTexSubImage(GL_TEXTURE_1D_ARRAY)Brian Paul2012-08-271-0/+10
| | | | | | Fixes many failing cases in piglit copyteximage test. Reviewed-by: José Fonseca <[email protected]>
* st/mesa: don't do (generic) compression of 1D or 1D_ARRAY texturesBrian Paul2012-08-241-1/+11
| | | | | | As with the previous commit for core Mesa. Reviewed-by: Anuj Phogat <[email protected]>
* mesa: add texture target field to ChooseTextureFormat() driver hookBrian Paul2012-08-243-4/+5
| | | | | | | | | This will let us choose the actual hardware format depending on the type of texture. v2: fixup radeon, nouveau, intel and swrast drivers too Reviewed-by: Eric Anholt <[email protected]>
* st/mesa: clean up use of 'target' variable in st_context_teximage()Brian Paul2012-08-241-3/+3
| | | | | | | | 'target' was used both as a parameter of type st_texture_type and then re-used for GL_TEXTURE_x targets. Rename the function parameter and add a new local 'GLenum target'. And remove an extraneous break statement.
* mesa: new _mesa_num_tex_faces() helperBrian Paul2012-08-241-1/+1
| | | | | Not a real big help now, but will be useful for the GL_ARB_texture_cube_map_array extension in the future.
* st/mesa: accept and handle configuration options from st/driVadim Girlin2012-08-234-5/+14
| | | | | | Currently there is a single option - force_glsl_extensions_warn. Signed-off-by: Vadim Girlin <[email protected]>
* st/mesa: fix sampler view countingBrian Paul2012-08-181-2/+9
| | | | | | | | | | | | | | | | | In the past, when we called pipe::set_sampler_views(n) the drivers set samplers [n..MAX] to NULL. We no longer do that. The state tracker code was already trying to set unused sampler views to NULL to cover that case, but the logic was broken and unnoticed until now. This patch fixes it. Strictly speaking, this patch shouldn't be necessary. Drivers should simply ignore unused samplers and sampler views. But some drivers like llvmpipe (and others?) count those things and they figure into state validation. That could be fixed in the future. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=53617 Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: use Elements() instead of hard-coded numberBrian Paul2012-08-181-1/+4
| | | | And add a comment about the velems_util_draw[] array.
* st/mesa: add support for GS textures and samplersBrian Paul2012-08-164-11/+39
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* st/mesa: combine vertex/fragment sampler state in arraysBrian Paul2012-08-165-33/+26
| | | | | | As with other recent changes, put the vertex and fragment sampler state into arrays indexed by the shader type. This will let us easily add support for other types of shaders in the future.
* gallium: remove PIPE_MAX_VERTEX/GEOMETRY_SAMPLERS #defineBrian Paul2012-08-161-2/+2
| | | | | | | | | | | | PIPE_MAX_SAMPLERS, PIPE_MAX_VERTEX_SAMPLERS and PIPE_MAX_GEOMETRY_SAMPLERS were all defined to the same value (16). In various places we're creating arrays such as sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS] so we were assuming the same number of max samplers for all shader stages anyway. Of course, drivers are still free to advertise different numbers of max samplers for different shaders.
* st/mesa: silence signed/unsigned comparison warningBrian Paul2012-08-161-2/+2
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* st/mesa: index can be negative in the PROGRAM_CONSTANT caseNiels Ole Salscheider2012-08-161-1/+1
| | | | | | NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Brian Paul <[email protected]>
* st/mesa: don't clamp fragment color with integer colorbufferMarek Olšák2012-08-154-6/+11
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* mesa: Remove unnecessary parameters CompressedTexImagePauli Nieminen2012-08-121-4/+1
| | | | | | | | | In tune with previous patches. Again there is duplication of information in function parameters that is good to remove. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove unnecessary parameters from AllocTextureImageBufferPauli Nieminen2012-08-121-6/+4
| | | | | | | | | | Size and format information is always stored in gl_texture_image structure. That makes it preferable to remove duplicate information from parameters to make interface easier to understand. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove unnecessary parameters from TexImagePauli Nieminen2012-08-121-13/+8
| | | | | | | | | | | gl_texture_image structure always holds size and internal format before TexImage driver hook is called. Those passing same information in function parameters only duplicates information making the interface harder to understand. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* st/mesa: fix renderbuffer validation bugBrian Paul2012-08-101-0/+6
| | | | | | | | | | | | | | After we attach a new renderbuffer in this function we need to make sure Mesa's update_framebuffer() gets called. Fixes crash in WebGL conformance/textures/texture-attachment-formats.html, but the test still fails for other reasons. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=53316 Note: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* st/mesa: fix glCopyTexSubImage crashBrian Paul2012-08-101-1/+9
| | | | | | | | | | | | | | Fixes a WebGL crash. The dest texture image is at level 2 and is of size 1x1 texel. The st texture image is a stand-alone resource, not a pointer into a complete mipmap. So the resource has one level and trying to write to level 2 blows up. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=53314 and http://bugs.freedesktop.org/show_bug.cgi?id=53319 Note: This is a candidate for the 8.0 branch. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: Initialize tgsi_texture_offset Padding field.Vinson Lee2012-08-081-0/+1
| | | | | | | Fixes uninitialized scalar variable defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* glsl: Add a "ubo_load" expression type for fetches from UBOs.Eric Anholt2012-08-071-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Drivers will probably want to be able to take UBO references in a shader like: uniform ubo1 { float a; float b; float c; float d; } void main() { gl_FragColor = vec4(a, b, c, d); } and generate a single aligned vec4 load out of the UBO. For intel, this involves recognizing the shared offset of the aligned loads and CSEing them out. Obviously that involves breaking things down to loads from an offset from a particular UBO first. Thus, the driver doesn't want to see variable_ref(ir_variable("a")), and even more so does it not want to see array_ref(record_ref(variable_ref(ir_variable("a")), "field1"), variable_ref(ir_variable("i"))). where a.field1[i] is a row_major matrix. Instead, we're going to make a lowering pass to break UBO references down to expressions that are obvious to codegen, and amenable to merging through CSE. v2: Fix some partial thoughts in the ir_binop comment (review by Kenneth) Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Replace VersionMajor/VersionMinor with a Version field.Eric Anholt2012-08-071-2/+1
| | | | | | | | | | | As we get into supporting GL 3.x core, we come across more and more features of the API that depend on the version number as opposed to just the extension list. This will let us more sanely do version checks than "(VersionMajor == 3 && VersionMinor >= 2) || VersionMajor >= 4". v2: Fix a bad <= 30 check. Reviewed-by: Kenneth Graunke <[email protected]>
* st/mesa: Fix a potential memory leak in get_mesa_program.Vinson Lee2012-08-061-1/+2
| | | | | | | Fixes resource leak defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* st/mesa: merge fragment/vertex sampler update codeBrian Paul2012-08-061-56/+50
| | | | Reviewed-by: José Fonseca <[email protected]>
* st/mesa: massage update_vertex_samplers() codeBrian Paul2012-08-061-16/+20
| | | | | | | ...to look like update_fragment_samplers() code, as with the previous commit. The next step would be to merge the two functions. Reviewed-by: José Fonseca <[email protected]>
* st/mesa: merge fragment/vertex texture update codeBrian Paul2012-08-061-58/+42
| | | | Reviewed-by: José Fonseca <[email protected]>
* st/mesa: massage the update_vertex_textures() codeBrian Paul2012-08-061-4/+14
| | | | | | | ...to look like update_fragment_textures() code. The next step would be to merge the two functions. Reviewed-by: José Fonseca <[email protected]>