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* st/mesa: use buffer usage history to set dirty flags for revalidationIlia Mirkin2016-06-071-2/+13
| | | | | | | | | | We were previously unconditionally doing this for arrays and ubo's, and ignoring texture/storage/atomic buffers. Instead use the usage history to determine which atoms need to be revalidated. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Cc: "12.0" <[email protected]>
* st/mesa: revalidate image atoms when a texture is updatedIlia Mirkin2016-06-071-6/+6
| | | | | | | | | | A texture may be redefined with _NEW_TEXTURE, which might have been bound to a shader image slot. We have to revalidate the image atoms to pick up on the new resource. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Cc: "12.0" <[email protected]>
* st/mesa: expose GL_ARB_shader_group_vote when supported by backendIlia Mirkin2016-06-062-4/+11
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* mesa: hook up core bits of GL_ARB_shader_group_voteIlia Mirkin2016-06-061-0/+4
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* st/mesa: change SQRT lowering to fix the game RisenMarek Olšák2016-06-061-7/+9
| | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94627 (against nouveau) Acked-by: Ilia Mirkin <[email protected]>
* st/mesa: fix resource leak in try_pbo_readpixelsNicolai Hähnle2016-06-061-1/+1
| | | | | | | Found by inspection after seeing https://bugs.freedesktop.org/show_bug.cgi?id=96343 Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: check shader image format support before using PBO downloadIlia Mirkin2016-06-061-0/+6
| | | | | | | | | | | ARB_shader_image_load_store only requires a very fixed list of formats to be supported, while textures may be in all kinds of formats, like BGRA which are presently not supported on at least Kepler. Signed-off-by: Ilia Mirkin <[email protected]> Tested-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glsl: Add glsl LowerCsDerivedVariables optionJordan Justen2016-06-011-0/+1
| | | | | | | | | | v2: * Move lower flag to context constants. (Ken) Cc: "12.0" <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> (v1) Reviewed-by: Jason Ekstrand <[email protected]>
* st/mesa: implement PBO downloads for ReadPixelsNicolai Hähnle2016-06-013-3/+160
| | | | | | | | | v2: require PIPE_CAP_SAMPLER_VIEW_TARGET; technically only needed for some of the texture targets, but all hardware that has shader images should also have this cap. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: hook up a no-op try_pbo_readpixelsNicolai Hähnle2016-06-011-20/+37
| | | | | | | | For better bisectability given that the order of some of the fallback tests in the blit path are rearranged. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: add layer_offset to PBO fragment shaderNicolai Hähnle2016-06-012-4/+16
| | | | | | | | | This will be used to select a slice of a 3D texture. v2: fix a comment (Marek) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: create PBO download fragment shadersNicolai Hähnle2016-06-012-7/+79
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: add PBO download enable bit and fragment shadersNicolai Hähnle2016-06-012-0/+17
| | | | | | | | | | For downloads, the fragment shader must know the source texture target, hence we may cache multiple fragment shaders. v2: break long line (Marek) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: move shareable parts of PBO upload state and draw to st_pbo.cNicolai Hähnle2016-06-013-106/+129
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: move PBO buffer address calculation to st_pbo.cNicolai Hähnle2016-06-013-120/+204
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: move PBO upload fs creation to st_pbo.cNicolai Hähnle2016-06-013-77/+80
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: rename pbo_upload to pboNicolai Hähnle2016-06-013-48/+48
| | | | | | | At the same time, rename members that are upload-specific to say so. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: move PBO vertex and geometry shader creation to st_pbo.cNicolai Hähnle2016-06-013-89/+97
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: begin moving PBO functions into their own fileNicolai Hähnle2016-06-015-61/+128
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/cso: allow saving the first fragment shader image slotNicolai Hähnle2016-06-011-4/+5
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/glsl_to_tgsi: prevent infinite loopEric Engestrom2016-05-311-2/+3
| | | | | | | | `unsigned j` would never fail `j >= 0`, leading to an infinite loop as `j--` wraps around. Signed-off-by: Eric Engestrom <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* st/mesa: fix setting of point_size_per_vertex in ES contextsIlia Mirkin2016-05-291-2/+18
| | | | | | | | | | | | | GL ES 2.0+ does not have a GL_PROGRAM_POINT_SIZE enable, unlike desktop GL. So we have to go and check the last pre-rasterizer stage to see whether it outputs a point size or not. This fixes a number of dEQP tests that use a geometry or tessellation shader to emit points primitives. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Cc: "11.1 11.2" <[email protected]>
* st/mesa: expose OES_shader_io_blocks when we have enough for ES 3.1Ilia Mirkin2016-05-281-0/+6
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* compiler: Move glsl_to_nir to libglsl.laJason Ekstrand2016-05-261-1/+1
| | | | | | | | Right now libglsl.la depends on libnir.la so putting it in libnir.la adds a dependency on libglsl.la that goes the wrong direction. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* st/mesa: enable ARB_ES3_1_compatibility when ES 3.1 would be exposedIlia Mirkin2016-05-231-0/+22
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* st/mesa: reenable cullingDave Airlie2016-05-241-1/+1
| | | | | | Now the lowering pass is fixed, reenable ARB_cull_distance. Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: update inst->info along with inst->opIlia Mirkin2016-05-231-0/+1
| | | | | | | | | | | | Otherwise we still have TGSI_OPCODE_CMP's info, which causes a number of later logic to go wrong. This fixes dEQP-GLES2.functional.shaders.functions.control_flow.return_in_if_vertex on nv30. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: Implement glGet*(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED).Kenneth Graunke2016-05-231-0/+2
| | | | | | | | | | | | | | | | | | | | | Technically, this was introduced with GL 4.4. However, I believe it was intended to be retroactive. As far as I know, AMD has never supported primitive restart with patches, while NVidia and Intel do. This necessitated the need for a query which would allow applications to figure out whether this was usable or not. I decided to expose it everywhere ARB_tessellation_shader is exposed. (It's also in both OES and EXT_tessellation_shader.) Enable this for i965 and Gallium drivers which expose the capability. v2: Fix a bug in the state_tracker code (caught by Ilia Mirkin). Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=10364 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/st: don't leak nameRob Clark2016-05-181-2/+5
| | | | | | Pointed out by coverity. Signed-off-by: Rob Clark <[email protected]>
* st/mesa: remove unused st_context::default_textureBrian Paul2016-05-172-7/+0
| | | | | | | | The code which used this was removed quite a while ago. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* st/mesa: fix reversed copyimage canonical formatNicolai Hähnle2016-05-171-3/+3
| | | | | | | | | | | The format_desc swizzle describes where in the array each color channel comes from - but the existing code was written as if each entry in the swizzle described the meaning of an array element. Fixes piglit's arb_copy_image-format-swizzle. Cc: "11.1 11.2" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: add support for NIR as possible driver IRRob Clark2016-05-176-12/+630
| | | | | Signed-off-by: Rob Clark <[email protected]> Acked-by: Eric Anholt <[email protected]>
* mesa/st: move things around a bit in st_create_fp_variant()Rob Clark2016-05-171-12/+8
| | | | | | | Prep work for next patch. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: add nir pass for lowering builtin uniformsRob Clark2016-05-172-0/+276
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* st/mesa: disable cull distance for nowIlia Mirkin2016-05-151-1/+1
| | | | | | | | | The pass that st/mesa relies on to combine clip and cull distances has been reverted, so we can't expose ARB_cull_distance until that is resolved. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: flip y coordinate of interpolateAtOffset for winsysIlia Mirkin2016-05-131-2/+22
| | | | | | | | | This fixes a few dEQP tests like dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.no_qualifiers.default_framebuffer Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* mesa/st: Add support for GL_ARB_cull_distance (v2)Tobias Klausmann2016-05-142-0/+27
| | | | | | | | v2: don't bother with cull dist varyings except to assert. Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa/main: Add support for GL_ARB_cull_distance (v2)Tobias Klausmann2016-05-141-1/+1
| | | | | | | | | | | | airlied: v2: rename LowerClipDistance to LowerCombinedClipCullDistnace. I don't think we want any other behaviour with any current hw. Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa/st: split the type_size calculation into it's own fileRob Clark2016-05-113-61/+148
| | | | | | | We'll want to re-use this for NIR. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/glsl_to_tgsi: attach image to correct instruction for samplesDave Airlie2016-05-111-2/+2
| | | | | | | | This fixes a crash (but not the test): GL45-CTS.shader_texture_image_samples_tests.functional_test Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* prog: Delete all remains of OPCODE_SNE, OPCODE_SEQ, OPCODE_SGT, and OPCODE_SLEIan Romanick2016-05-101-8/+0
| | | | | | | | | There is nothing left that can generate them. These used to be generated by ir_to_mesa or by the assembler for various NV extensions that have been removed. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* st/mesa: use transfer_inline_write for memcpy TexSubImage pathMarek Olšák2016-05-101-4/+39
| | | | | | This allows drivers to use their own fast path for texture uploads. Reviewed-by: Nicolai Hähnle <[email protected]>
* st/glsl_to_tgsi: brown paper bag for the input offsets fix.Dave Airlie2016-05-101-1/+1
| | | | | | Oops, thanks compiler. Signed-off-by: Dave Airlie <[email protected]>
* st/glsl_to_tgsi: handle offsets from inputsDave Airlie2016-05-101-0/+9
| | | | | | | | This fixes: GL45-CTS.gpu_shader5.texture_gather_offset_color_repeat Reviewed-by: Nicolai Hähnle <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: fix various undefined left shifts into sign bitNicolai Hähnle2016-05-072-3/+3
| | | | | | | | | Funnily enough, some of these were turned into a compile-time error by gcc with -fsanitize=undefined ("initializer is not a constant"). Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: fix blit-based GetTexImage for non-finalized texturesMarek Olšák2016-05-021-1/+2
| | | | | | | | This fixes getteximage-depth piglit failures on radeonsi. Cc: 11.1 11.2 <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/glsl_to_tgsi: fix potential crash when allocating temporariesSamuel Pitoiset2016-04-301-1/+1
| | | | | | | | | | | When index - t->temps_size is greater than 4096, allocating space for temporaries on demand will miserably crash. This can happen when a game uses a lot of temporaries like the recent released Tomb raider. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Cc: "11.1 11.2" <[email protected]>
* st/glsl_to_tgsi: reduce stack explosion in recursive expression visitorNicolai Hähnle2016-04-291-4/+16
| | | | | | | | | | | | | | | | | | | | | | | | In optimized builds, visit(ir_expression *) experiences inlining with gcc that leads the function to have a roughly 32KB stack frame. This is a problem given that the function is called recursively. In non-optimized builds, the stack frame is much smaller, hence one gets crashes that happen only in optimized builds. Arguably there is a compiler bug or at least severe misfeature here. In any case, the easy thing to do for now seems to be moving the bulk of the non-recursive code into a separate function. This is sufficient to convince my version of gcc not to blow up the stack frame of the recursive part. Just to be sure, add the gcc-specific noinline attribute to prevent this bug from reoccuring if inliner heuristics change. v2: put ATTRIBUTE_NOINLINE into macros.h Cc: "11.1 11.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95133 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95026 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92850 Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* mesa/st: log some additional invalid-fbo casesRob Clark2016-04-251-0/+3
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: check return value of begin/end_queryNicolai Hähnle2016-04-211-22/+33
| | | | | | | | | They can only indicate out of memory conditions, since the other error conditions are caught earlier. v2: fix error message in EndQuery Reviewed-by: Samuel Pitoiset <[email protected]>