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* setup more state for clear_with_quad()Brian2007-08-021-18/+31
* Implement new draw_vertices() path for simple vertex array drawing, use it fo...Brian2007-08-021-10/+57
* Remove references to accum buffers in softpipe.Keith Whitwell2007-08-022-8/+14
* New header file.Brian2007-08-021-0/+37
* include st_cb_clear.hBrian2007-08-021-0/+1
* sketch out clearing with quadsBrian2007-08-021-5/+79
* Reroute some clear functionality.Keith Whitwell2007-08-023-11/+90
* fix assertionsBrian2007-07-311-2/+2
* remove some obsolete xmesa remnantsBrian2007-07-301-10/+0
* Lots of improvements to the surface-related code.Brian2007-07-301-5/+14
* disable ProgramStringNotify assertionBrian2007-07-301-0/+2
* check scissor stateBrian2007-07-271-1/+5
* added GL_FRAGMENT_PROGRAM_NV in st_new_program()Brian2007-07-241-1/+3
* Basic fragment programs run now.Brian2007-07-242-5/+21
* use enabled/linked fragment shader in preference to a fragment programBrian2007-07-241-2/+10
* Merge branch 'softpipe_0_1_branch' of git+ssh://[email protected]/gi...Brian2007-07-247-36/+140
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| * Trigger tgsi compilation for fragment programs.Keith Whitwell2007-07-197-36/+140
* | Fix setup.light_twoside determination.Brian2007-07-131-5/+9
* | Fix more polygon winding, culling confusion.Brian2007-07-131-6/+12
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* Added basic occlusion countingBrian2007-07-131-0/+4
* Added colormask, dither, multisample state. Implement colormasking stage.Brian2007-07-122-1/+17
* Obsolete file.Brian2007-07-111-70/+0
* Implement polygon stipple state tracking, application.Brian2007-07-113-0/+64
* fix problems with polygon offsetBrian2007-07-101-11/+10
* Softpipe: import TGSI tree. Not hooked-up yet.michal2007-07-052-4/+13
* hook in state tracking for blend colorBrian2007-07-032-0/+10
* Blend MIN/MAX modes are special: the src/dest terms are always one.Brian2007-07-031-4/+20
* clarify that line_stipple_factor is in [0,255] corresponding to GL's range of...Brian2007-07-031-1/+2
* rename a few structs (use _state suffix consistantly), reorder/sort fields in...Brian2007-07-023-12/+12
* texture object constructionBrian2007-06-292-0/+142
* consolidate point/line state into pipe_setup_stateBrian2007-06-264-10/+21
* code for functional Z buffer surfaceBrian2007-06-251-5/+5
* more texture sampler workBrian2007-06-222-0/+136
* Assorted token renaming/removal, minor state changes, etc.Brian2007-06-221-24/+38
* alpha test and misc changesBrian2007-06-211-1/+1
* checkpoint: implement z/depth testingBrian2007-06-202-0/+15
* Rename static variable in temporary tnl codeKeith Whitwell2007-06-201-2/+2
* better commentBrian2007-06-201-2/+1
* actually use new glClear codeBrian2007-06-202-0/+18
* fix commentBrian2007-06-201-1/+1
* Initial work for glClear(), clear color state.Brian2007-06-204-0/+65
* hook up point stateBrian2007-06-194-1/+73
* Re-org of surface/framebuffer state.Brian2007-06-193-7/+2
* just use regular malloc(), free(), memcpy()Brian2007-06-191-3/+3
* Added alpha test state.Brian2007-06-182-0/+95
* Define just one set of PIPE_FUNC_LESS, GREATER, EQUAL, etc tokens.Brian2007-06-182-16/+16
* Added st_update_framebuffer struct/object.Brian2007-06-152-0/+2
* initial framebuffer stateBrian2007-06-151-0/+1
* framebuffer stateBrian2007-06-151-0/+78
* Rename directories again?!Keith Whitwell2007-06-1413-123/+123