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* Don't cast the return value of malloc/reallocMatt Turner2012-09-052-7/+7
* mesa: s/FREE/free/Brian Paul2012-09-015-17/+17
* mesa: s/CALLOC/calloc/Brian Paul2012-09-011-2/+4
* st/mesa: s/CALLOC/calloc/ to fix allocation bugBrian Paul2012-08-311-1/+1
* mesa: fix-up and use _mesa_delete_renderbuffer()Brian Paul2012-08-311-1/+1
* mesa: Enable GL_{ARB,APPLE}_vertex_array_object in all driversIan Romanick2012-08-291-3/+0
* st/mesa: use fallback path for glCopyTexSubImage(GL_TEXTURE_1D_ARRAY)Brian Paul2012-08-271-0/+10
* st/mesa: don't do (generic) compression of 1D or 1D_ARRAY texturesBrian Paul2012-08-241-1/+11
* mesa: add texture target field to ChooseTextureFormat() driver hookBrian Paul2012-08-243-4/+5
* st/mesa: clean up use of 'target' variable in st_context_teximage()Brian Paul2012-08-241-3/+3
* mesa: new _mesa_num_tex_faces() helperBrian Paul2012-08-241-1/+1
* st/mesa: accept and handle configuration options from st/driVadim Girlin2012-08-234-5/+14
* st/mesa: fix sampler view countingBrian Paul2012-08-181-2/+9
* st/mesa: use Elements() instead of hard-coded numberBrian Paul2012-08-181-1/+4
* st/mesa: add support for GS textures and samplersBrian Paul2012-08-164-11/+39
* st/mesa: combine vertex/fragment sampler state in arraysBrian Paul2012-08-165-33/+26
* gallium: remove PIPE_MAX_VERTEX/GEOMETRY_SAMPLERS #defineBrian Paul2012-08-161-2/+2
* st/mesa: silence signed/unsigned comparison warningBrian Paul2012-08-161-2/+2
* st/mesa: index can be negative in the PROGRAM_CONSTANT caseNiels Ole Salscheider2012-08-161-1/+1
* st/mesa: don't clamp fragment color with integer colorbufferMarek Olšák2012-08-154-6/+11
* mesa: Remove unnecessary parameters CompressedTexImagePauli Nieminen2012-08-121-4/+1
* mesa: Remove unnecessary parameters from AllocTextureImageBufferPauli Nieminen2012-08-121-6/+4
* mesa: Remove unnecessary parameters from TexImagePauli Nieminen2012-08-121-13/+8
* st/mesa: fix renderbuffer validation bugBrian Paul2012-08-101-0/+6
* st/mesa: fix glCopyTexSubImage crashBrian Paul2012-08-101-1/+9
* st/mesa: Initialize tgsi_texture_offset Padding field.Vinson Lee2012-08-081-0/+1
* glsl: Add a "ubo_load" expression type for fetches from UBOs.Eric Anholt2012-08-071-0/+4
* mesa: Replace VersionMajor/VersionMinor with a Version field.Eric Anholt2012-08-071-2/+1
* st/mesa: Fix a potential memory leak in get_mesa_program.Vinson Lee2012-08-061-1/+2
* st/mesa: merge fragment/vertex sampler update codeBrian Paul2012-08-061-56/+50
* st/mesa: massage update_vertex_samplers() codeBrian Paul2012-08-061-16/+20
* st/mesa: merge fragment/vertex texture update codeBrian Paul2012-08-061-58/+42
* st/mesa: massage the update_vertex_textures() codeBrian Paul2012-08-061-4/+14
* st/mesa: rename some vertex/fragment state fields for better consistencyBrian Paul2012-08-065-25/+34
* gallium: set sample mask to ~0 for clear, blit and gen_mipmapMarek Olšák2012-08-041-1/+3
* gallium: consolidate CSO sampler and sampler_view functionsBrian Paul2012-08-034-26/+29
* st/mesa: Ensure dst in compile_instruction is initialized.Vinson Lee2012-08-021-1/+1
* mesa: Make ARB_sampler_objects mandatoryPauli Nieminen2012-08-011-1/+0
* mesa: Move DepthMode to texture objectPauli Nieminen2012-08-011-2/+2
* Revert "gallium: specify resource_resolve destination via a pipe_surface"Christoph Bumiller2012-08-011-6/+9
* gallium: specify resource_resolve destination via a pipe_surfaceChristoph Bumiller2012-07-281-9/+6
* st/mesa: call update_renderbuffer_surface for sRGB renderbuffers, tooChristoph Bumiller2012-07-281-2/+3
* st/mesa: undo a couple static assertsBrian Paul2012-07-271-2/+2
* st/mesa: use STATIC_ASSERT in a few placesBrian Paul2012-07-274-17/+17
* mesa: Make more consistent use of _mesa_is_{user,winsys}_fbo()Paul Berry2012-07-263-3/+8
* mesa: move more format helper functions to glformats.cBrian Paul2012-07-241-1/+2
* mesa: move some format helper functions to glformats.cBrian Paul2012-07-241-0/+1
* st/mesa: fix DDY opcode for FBOsMarek Olšák2012-07-231-2/+22
* st/mesa: set the centroid qualifier in fragment shader inputsMarek Olšák2012-07-233-4/+11
* st/mesa: flush the glBitmap cache before changing framebuffer stateMarek Olšák2012-07-233-39/+41