| Commit message (Expand) | Author | Age | Files | Lines |
* | mesa: Change many Type P MESA_FORMATs to meet naming spec | Mark Mueller | 2014-01-27 | 1 | -54/+54 |
* | mesa: Change many Type A MESA_FORMATs to meet naming standard | Mark Mueller | 2014-01-27 | 1 | -50/+50 |
* | mesa: Rename 4 color component unsigned byte MESA_FORMATs | Mark Mueller | 2014-01-27 | 1 | -16/+16 |
* | mesa: change gl_format to mesa_format | Mark Mueller | 2014-01-27 | 8 | -18/+18 |
* | mesa: GL_EXT_framebuffer_blit is not optional | Ian Romanick | 2014-01-27 | 1 | -1/+0 |
* | mesa/st: expose ARB_texture_rgb10_a2ui if R10G10B10A2_UINT is supported v2 | Christoph Bumiller | 2014-01-27 | 2 | -2/+8 |
* | st/mesa: fix GS varyings for PIPE_CAP_TGSI_TEXCOORD | Christoph Bumiller | 2014-01-27 | 1 | -10/+9 |
* | st/mesa: add a simple sanity check assertion in st_validate_attachment() | Brian Paul | 2014-01-24 | 1 | -0/+6 |
* | st/mesa: fix glReadBuffer(GL_NONE) segfault | Brian Paul | 2014-01-23 | 1 | -1/+2 |
* | mesa: Remove ad-hoc arrays of gl_shader_program. | Paul Berry | 2014-01-21 | 2 | -10/+2 |
* | mesa: Fold long lines introduced by the previous patch. | Paul Berry | 2014-01-21 | 1 | -3/+6 |
* | mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar... | Paul Berry | 2014-01-21 | 5 | -11/+11 |
* | mesa: Replace _mesa_program_index_to_target with _mesa_shader_stage_to_program. | Paul Berry | 2014-01-21 | 1 | -1/+1 |
* | mesa: rename PreferDP4 to OptimizeForAOS. | Matt Turner | 2014-01-21 | 1 | -1/+1 |
* | mesa: Convert gl_context::Viewport to gl_context::ViewportArray | Courtney Goeltzenleuchter | 2014-01-20 | 1 | -6/+6 |
* | mesa: Converty gl_viewport_attrib::X, ::Y, ::Width, and ::Height to float | Courtney Goeltzenleuchter | 2014-01-20 | 1 | -4/+4 |
* | mesa: Update gl_scissor_attrib to support ARB_viewport_array | Courtney Goeltzenleuchter | 2014-01-20 | 5 | -15/+15 |
* | s/Tungsten Graphics/VMware/ | José Fonseca | 2014-01-17 | 70 | -155/+155 |
* | mesa: Eliminate parameters to dd_function_table::Viewport | Ian Romanick | 2014-01-15 | 1 | -2/+1 |
* | st/mesa: use signed temporary variable to store _ColorDrawBufferIndexes | Emil Velikov | 2014-01-15 | 1 | -1/+1 |
* | glsl: Use a new foreach_two_lists macro for walking two lists at once. | Kenneth Graunke | 2014-01-13 | 1 | -14/+8 |
* | glsl: Replace foreach_iter and iter.remove() with foreach_list_safe. | Kenneth Graunke | 2014-01-13 | 1 | -6/+6 |
* | glsl: Convert piles of foreach_iter to the newer foreach_list macro. | Kenneth Graunke | 2014-01-13 | 1 | -41/+40 |
* | st/mesa: bind NULL colorbuffers as specified by glDrawBuffers | Marek Olšák | 2014-01-13 | 4 | -14/+15 |
* | st/mesa: use sRGB formats for MSAA resolving if destination is sRGB | Marek Olšák | 2014-01-13 | 1 | -0/+32 |
* | st/mesa: check depth and stencil writemask before clearing | Marek Olšák | 2014-01-13 | 1 | -2/+15 |
* | st/mesa: always prefer pipe->clear over clear_with_quad (v2) | Marek Olšák | 2014-01-13 | 1 | -5/+14 |
* | st/mesa: fix breakage from gl_constant::Program[] change | Brian Paul | 2014-01-09 | 1 | -13/+13 |
* | mesa: Use functions to convert gl_shader_stage to PROGRAM enum or pipe target. | Paul Berry | 2014-01-09 | 1 | -20/+20 |
* | mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array. | Paul Berry | 2014-01-09 | 4 | -9/+9 |
* | mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used. | Paul Berry | 2014-01-08 | 1 | -1/+1 |
* | glsl: Make more use of gl_shader_stage enum in ir_set_program_inouts.cpp. | Paul Berry | 2014-01-08 | 1 | -1/+1 |
* | mesa: Store gl_shader_stage enum in gl_shader objects. | Paul Berry | 2014-01-08 | 1 | -0/+1 |
* | mesa: Clean up nomenclature for pipeline stages. | Paul Berry | 2014-01-08 | 1 | -6/+6 |
* | Rename overloads of _mesa_glsl_shader_target_name(). | Paul Berry | 2013-12-30 | 1 | -1/+1 |
* | st/mesa: use pipe_sampler_view_release() | Jonathan Liu | 2013-12-22 | 1 | -1/+1 |
* | mesa: GL_EXT_packed_depth_stencil is not optional | Ian Romanick | 2013-12-20 | 1 | -7/+1 |
* | st_glsl_to_tgsi: add support for prim id fragment shader input | Dave Airlie | 2013-12-18 | 1 | -0/+5 |
* | st/mesa: plug in default buffer object driver functions | Brian Paul | 2013-12-18 | 1 | -0/+3 |
* | st/mesa: only set up sampler compare mode for depth textures | Brian Paul | 2013-12-13 | 1 | -9/+12 |
* | st/mesa: add const qualifiers in sampler validation code | Brian Paul | 2013-12-13 | 2 | -3/+9 |
* | st/mesa: add const qualifier to st_translate_color() | Brian Paul | 2013-12-13 | 2 | -4/+4 |
* | st/mesa: simplify integer texture check | Brian Paul | 2013-12-13 | 1 | -5/+2 |
* | st/mesa: set correct PIPE_CLEAR_COLORn flags | Marek Olšák | 2013-12-12 | 1 | -11/+26 |
* | st/mesa: fix glClear with multiple colorbuffers and different formats | Marek Olšák | 2013-12-12 | 1 | -24/+9 |
* | glsl: move variables in to ir_variable::data, part II | Tapani Pälli | 2013-12-12 | 1 | -6/+7 |
* | glsl: move variables in to ir_variable::data, part I | Tapani Pälli | 2013-12-12 | 1 | -9/+9 |
* | glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound. | Paul Berry | 2013-12-09 | 1 | -7/+0 |
* | glsl/loops: replace loop controls with a normative bound. | Paul Berry | 2013-12-09 | 1 | -2/+4 |
* | glsl/loops: consolidate bounded loop handling into a lowering pass. | Paul Berry | 2013-12-09 | 1 | -42/+4 |