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* st/mesa: minor simplification of some state atom assignmentsBrian Paul2014-07-092-7/+4
* st/mesa: minor fix-up in st_GetSamplePosition()Brian Paul2014-07-091-2/+4
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-032-2/+2
* mesa/st: enable AMD_vertex_shader_viewport_indexIlia Mirkin2014-07-032-0/+6
* mesa/st: enable ARB_fragment_layer_viewportIlia Mirkin2014-07-021-0/+1
* st/mesa: add support for indirect drawingChristoph Bumiller2014-07-023-1/+14
* mesa: Add and use foreach_in_list_use_after.Matt Turner2014-07-011-5/+1
* mesa: Use typed foreach_in_list_safe instead of foreach_list_safe.Matt Turner2014-07-011-3/+1
* mesa: Use typed foreach_in_list instead of foreach_list.Matt Turner2014-07-011-51/+20
* st/mesa: fix incorrect size of UBO declarationsBrian Paul2014-07-011-1/+8
* st/mesa: don't use address register for constant-indexed ir_binop_ubo_loadBrian Paul2014-07-011-6/+11
* st/mesa: allow 2D indexing for all shader types in translate_src()Brian Paul2014-07-011-1/+4
* st/mesa: don't ignore const buf index in src_register()Brian Paul2014-07-011-1/+1
* mesa/st: add vertex stream supportIlia Mirkin2014-07-012-4/+8
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-0/+5
* gallium: add an index argument to create_queryIlia Mirkin2014-07-011-3/+3
* gallium: add support for stream in so infoIlia Mirkin2014-07-011-0/+1
* gallium: add vertex stream argument to EMIT/ENDPRIMIlia Mirkin2014-07-011-2/+2
* mesa/st: handle gl_Layer input semanticIlia Mirkin2014-06-231-0/+5
* gallium: implement ARB_texture_query_levelsMarek Olšák2014-06-192-7/+19
* st/mesa: set sampler_view::last_level correctlyMarek Olšák2014-06-192-6/+12
* st/mesa: handle array textures in st_texture_image_copyDave Airlie2014-06-191-0/+8
* st/mesa: fix geometry shader max texture limit in state validationMarek Olšák2014-06-191-1/+1
* Enable GL_ARB_explicit_uniform_location in the drivers.Tapani Pälli2014-06-161-0/+1
* st/mesa: remove extra calculation of sampler countTimothy Arceri2014-06-071-9/+2
* mesa/st: fix color outputs in presence of sample mask outputIlia Mirkin2014-05-261-13/+17
* glsl_to_tgsi: Make sure the 'shader' member is always initializedMichel Dänzer2014-05-161-0/+3
* mesa/st: fix number of ubos being declared in a shaderRoland Scheidegger2014-05-151-3/+5
* mesa/st: provide native integers implementation of ir_unop_anyIlia Mirkin2014-05-141-24/+76
* glsl_to_tgsi: remove unnecessary dead code elimination passBryan Cain2014-05-131-45/+5
* mesa/st: leave current query enabled during glBlitFramebufferIlia Mirkin2014-05-113-0/+4
* mesa/st: pass 4-offset TG4 without lowering if supportedIlia Mirkin2014-05-071-14/+41
* mesa/st: implement ARB_stencil_texturingIlia Mirkin2014-05-042-0/+9
* mesa/st: enable carry/borrow lowering passIlia Mirkin2014-05-021-0/+2
* mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objectsIan Romanick2014-05-021-7/+0
* gallium: Drop use of _ReallyEnabled.Eric Anholt2014-04-301-2/+4
* mesa/st: implement new bit manipulation opcodesIlia Mirkin2014-04-281-17/+56
* st/mesa: Fix NULL pointer dereference for incomplete framebuffersMichel Dänzer2014-04-281-1/+6
* mesa: use accessors for struct gl_debug_stateChia-I Wu2014-04-271-3/+1
* mesa/st: translate gl_InvocationID to INVOCATIONID semanticIlia Mirkin2014-04-261-0/+1
* mesa/st: translate gl_SampleMaskIn to SAMPLEMASK semanticIlia Mirkin2014-04-261-0/+1
* mesa/st: add support for ARB_sample_shadingIlia Mirkin2014-04-267-11/+57
* gallium/util: use ui[4] instead of ui in union util_colorRoland Scheidegger2014-04-251-1/+1
* st/mesa: remove trailing NULL colorbuffersMarek Olšák2014-04-251-0/+6
* mesa/st: Handle empty frame-buffers without asserting.José Fonseca2014-04-241-5/+4
* mesa/st: Fix pipe_framebuffer_state::height for PIPE_TEXTURE_1D_ARRAY.José Fonseca2014-04-231-2/+33
* mesa/st: enable EXT_shader_integer_mix when NativeIntegers is onIlia Mirkin2014-04-221-0/+4
* st/mesa: fix invalid pointer use in st_texture_get_sampler_view()Brian Paul2014-04-211-3/+3
* gallium glsl: Fix crash with piglit fs-deref-literal-array-of-structs.shader_...Maarten Lankhorst2014-04-171-1/+4
* glsl: Drop do_common_optimization's max_unroll_iterations parameter.Kenneth Graunke2014-04-111-3/+1