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* glsl_to_tgsi: skip UARL for 1D registers if the driver doesn't need itMarek Olšák2017-10-062-9/+44
* glsl_to_tgsi: handle reladdr as TEMP in rename_temp_registers and dead_codeMarek Olšák2017-10-061-16/+44
* glsl_to_tgsi: each reladdr object should have only one parentMarek Olšák2017-10-062-5/+65
* glsl_to_tgsi: fix instruction order for bindless texturesMarek Olšák2017-10-061-4/+14
* glsl_to_tgsi: enable copy propagation for tessellation shadersMarek Olšák2017-10-061-4/+3
* mesa/st: Drop has_lib_dxtc argument from st_init_extensions()Matt Turner2017-10-024-11/+4
* mesa: Drop Mesa_DXTn from gl_contextMatt Turner2017-10-022-3/+3
* st/mesa: don't use pipe_surface for passing information about EGLImageMarek Olšák2017-10-031-46/+50
* st/mesa: use R10G10B10X2 format where applicableNicolai Hähnle2017-10-021-3/+8
* st/glsl_to_tgsi: use LDEXP when availableNicolai Hähnle2017-09-291-3/+7
* st/glsl_to_tgsi: fix conditional assignments to packed shader outputsNicolai Hähnle2017-09-291-1/+9
* st/glsl_to_tgsi: fix a use-after-free in merge_two_dstsNicolai Hähnle2017-09-291-1/+2
* st/mesa: don't call close() on WindowsBrian Paul2017-09-281-0/+2
* mesa/st: fix infinite loopsTimothy Arceri2017-09-211-1/+1
* glsl: Unify ir_constant::const_elements and ::componentsIan Romanick2017-09-191-1/+2
* glsl: Rename ir_constant::array_elements to ::const_elementsIan Romanick2017-09-191-1/+1
* gallium: add PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVENicolai Hähnle2017-09-181-1/+4
* st/glsl_to_tgsi: fix theoretical memory leakNicolai Hähnle2017-09-181-2/+5
* mesa/st/tests: Correct build flags and force -std=c++11Gert Wollny2017-09-151-9/+5
* st/mesa: set UseSTD430AsDefaultPacking const based on CAPTimothy Arceri2017-09-151-0/+3
* mesa/st: add LOAD support for UBOsTimothy Arceri2017-09-151-79/+119
* mesa/st: create add_buffer_to_load_and_stores() helperTimothy Arceri2017-09-151-19/+27
* st/glsl->tgsi: fix u64 to bool comparisons.Dave Airlie2017-09-151-1/+15
* st/glsl_to_tgsi: remove unused code in temprenameNicolai Hähnle2017-09-131-15/+1
* st/glsl_to_tgsi: be precise about merging scopesNicolai Hähnle2017-09-131-2/+2
* mesa/st: Include builddir/src/compiler/glsl to fix make checkAaron Watry2017-09-111-0/+1
* st/glsl_to_tgsi: only the first (inner-most) array reference can be a 2D indexNicolai Hähnle2017-09-111-1/+1
* mesa/st: Fix frontbuffer rendering regressionThomas Hellstrom2017-09-081-0/+3
* mesa/st/tests: Fix regressions with libunwind enabled introduced with 7be6d8fe12Gert Wollny2017-09-071-0/+1
* st/mesa: skip draw calls with pipe_draw_info::count == 0Marek Olšák2017-09-071-1/+6
* mesa/st/st_glsl_to_tgsi_temprename.cpp: Fix compilation with MSVCGert Wollny2017-09-061-1/+9
* mesa/st: glsl_to_tgsi: tie in new temporary register merge approachGert Wollny2017-09-061-50/+16
* mesa/st: glsl_to_tgsi: Add test set for evaluation of rename mappingGert Wollny2017-09-061-0/+169
* mesa/st: glsl_to_tgsi: add register rename mapping evaluatorGert Wollny2017-09-063-5/+137
* mesa/st: glsl_to_tgsi: add tests for the new temporary lifetime trackerGert Wollny2017-09-064-3/+1481
* mesa/st: glsl_to_tgsi: implement new temporary register lifetime trackerGert Wollny2017-09-062-0/+941
* mesa/st: glsl_to_tgsi move some helper classes to extra filesGert Wollny2017-09-063-287/+366
* st_glsl_to_tgsi: rewrite rename registers to use array fully.Dave Airlie2017-09-061-29/+26
* st/glsl_to_tgsi: inline src_register into translate_srcNicolai Hähnle2017-09-041-75/+77
* st/glsl_to_tgsi: ir_load_ubo always has a second indexNicolai Hähnle2017-09-041-2/+1
* st/drawpixels: always use two-dimensional constant referencesNicolai Hähnle2017-09-041-0/+2
* st/mesa: fix view template initialization in try_pbo_readpixelsRoland Scheidegger2017-09-031-1/+1
* st/mesa: only try to create 1x msaa surfaces for "fake" msaa driversBrian Paul2017-08-313-14/+24
* mesa/st: remove unwanted backup fileEric Engestrom2017-08-301-479/+0
* util: move string_to_uint_map to glslEmil Velikov2017-08-292-1/+480
* st/mesa: fix XPD lowering - don't read dstMarek Olšák2017-08-291-3/+6
* st/mesa: fix handling of vertex array double inputsIlia Mirkin2017-08-281-1/+3
* mesa: Implement GL_ARB_polygon_offset_clampAdam Jackson2017-08-251-1/+1
* mesa: Implement GL_ARB_texture_filter_anisotropicAdam Jackson2017-08-251-0/+4
* glsl: pass shader source keys to the disk cacheTimothy Arceri2017-08-251-1/+1