| Commit message (Collapse) | Author | Age | Files | Lines |
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MESA_FORMAT_x8y8z8w8 puts the x channel in the least significant part of
the containing 32-bit integer, which is equivalent to PIPE_FORMAT_xyzw8888.
PIPE_FORMAT_x8y8z8w8 puts the x channel first in memory.
This patch fixes up the mesa<->gallium mapping accordingly.
Signed-off-by: Richard Sandiford <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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MESA_FORMAT_LnAn puts the luminance in the least significant part of
the containing integer, which is equivalent to PIPE_FORMAT_LAnn.
PIPE_FORMAT_LnAn puts the luminance first in memory.
This patch fixes up the mesa<->gallium mapping accordingly.
Signed-off-by: Richard Sandiford <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Coverity reported this.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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If the glx/wgl state tracker requested a core profile but the gallium
driver did not support some feature of GL 3.1 or later, we were setting
ctx->Version=0 and then failing the assertion in
_mesa_initialize_exec_table().
With this change we check for ctx->Version=0 and tear down the context
and return NULL from st_create_context().
Reviewed-by: Marek Olšák <[email protected]>
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This system value represents the basevertex value passed to
glDrawElementsBaseVertex and related functions.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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There exists hardware, such as i965, that does not implement the OpenGL
semantic for gl_VertexID. Instead, that hardware does not include the
value of basevertex in the gl_VertexID value.
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE is the system value that represents
this semantic.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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As long as we don't have a workaround for frame based
decoding in VDPAU we should not advertise NV_vdpau_interop.
v2: fix commit message, check if get_video_param is present
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82882
Cc: 10.2 10.3 [email protected]
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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A bool is 0 or ~0, and KILL_IF takes a float arg that's <0 for discard or
>= 0 for not. By negating it, we ended up doing a floating point subtract
of (0 - ~0), which ended up as an inf. To make this actually work, we
need to convert the bool to a float.
Reviewed-by: Brian Paul <[email protected]>
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i965 will have more than 32 bits when BRW_STATE_COMPUTE_PROGRAM is added.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This fixes crashes if the number of temporaries is greater than 4096.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66184
v2: added fail paths for realloc failures
Cc: 10.2 10.3 [email protected]
Reviewed-by: Ilia Mirkin <[email protected]>
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Now that saturate is implemented natively as instruction,
we can cut down on unneeded functionality.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Abdiel Janulgue <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Abdiel Janulgue <[email protected]>
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Needed when vertex programs doesn't allow saturate
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Abdiel Janulgue <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The ARB_gpu_shader5 extension is made up of a lot of small sub-parts.
Instead of adding PIPE_CAP's for each of these, just rely on the GLSL
version reported by the pipe driver. The remaining extensions lend
themselves naturally to being checked through a single CAP.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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To fix MSVC build failure.
Trivial.
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Replace the plain sampler index with a register reference to a sampler.
We also need to keep track of the sampler array size when there is a
relative reference so that we can mark the whole array used.
To facilitate implementation, we add a separate ADDR register that
exclusively handles the sampler relative address. Other approaches would
be more invasive.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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This limit is fixed in Mesa core and cannot be changed.
It only affects ARB_vertex_program and ARB_fragment_program.
The minimum value for ARB_vertex_program is 1 according to the spec.
The maximum value for ARB_vertex_program is limited to 1 by Mesa core.
The value should be zero for ARB_fragment_program, because it doesn't
support ARL.
Finally, drivers shouldn't mess with these values arbitrarily.
Reviewed-by: Ilia Mirkin <[email protected]>
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This computes all GL versions before any context is created.
It's a requirement for GLX_MESA_query_renderer.
Reviewed-by: Ilia Mirkin <[email protected]>
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So move it from dri_context to dri_screen.
This will be needed for version computations.
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Setting Const.MaxSamples needed a rework, so that it doesn't call
st_choose_format, which depends on st_context.
Other than that, there is no change in functionality.
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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All flags are set for st/mesa, so the state tracker doesn't have to check
them.
Reviewed-by: Ilia Mirkin <[email protected]>
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I don't know of any hardware which supports it.
With this, GL_OES_compressed_ETC1_RGB8_texture is supported if RGBA8
is supported.
Reviewed-by: Glenn Kennard <[email protected]>
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This will be used by the next commit.
Reviewed-by: Glenn Kennard <[email protected]>
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The formats are emulated by translating them into plain uncompressed
formats, because I don't know of any hardware which supports them.
This is required for GLES 3.0 and ARB_ES3_compatibility (GL 4.3).
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v2: use signed types/formats
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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This fixes piglit spec/EXT_texture_array/render-1darray.
Cc: [email protected]
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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This is a bug which was probably uncovered recently by Jason's commits
and broke this.
The problem is _mesa_base_tex_format(GL_STENCIL_INDEX) returns -1.
Tested-by: Michel Dänzer <[email protected]>
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If the driver crashes in create_xx_shader, you want to see the shader.
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Future patches will rearrange the values in gl_system_value, and I want
to catch errors. Designated initializers would make all of this
unnecessary.
v2: Don't use STATIC_ASSERT. Not only does it not work, but GCC doesn't
tell you that it's not going to work. Thanks for nothing!
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Future patches will necessitate changes to the table, and I only want to
update one.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Specify the quad's Z position in clip coordinate space, not
normalized Z space. Use viewport scale, translation = 0.5, 0.5.
Before, we were specifying the quad's Z position in [0,1] and using
viewport scale=1.0, translate=0.0. That works fine, unless your
driver needs to work in clip coordinate space and needs to
reconstruct viewport near/far values from the scale/translation
factors. The VMware svga driver falls into that category.
When we did that reconstruction we wound up with near=-1 and far=1
which are outside the limits of [0,1]. In some cases, this caused
the quad to be drawn at the wrong depth. In other cases it was
clipped away.
Fixes some scissored depth clears with VMware driver. This should
have no effect on other drivers. We're already using these values
for the glBitmap and glDraw/CopyPixels code.
Reviewed-by: Roland Scheidegger <[email protected]>
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This was a regression introduced by commit
f4b0ab7afd83c811329211eae8167c9bf238870c ('st/mesa: fix incorrect size
of UBO declarations') which caused an assertion failure while compiling
shaders of e.g. UE4 demos.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81834
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Historically, we've implemented the rules for overriding built-in
functions by creating multiple ir_functions and relying on the symbol
table to hide the one containing built-in functions. That works, but
has a few drawbacks, so the next patch will change it.
Instead, we'll have a single ir_function for a particular name, which
will contain both built-in and user-defined signatures. Passing an
extra parameter to matching_signature makes it easy to ignore built-ins
when they're supposed to be hidden.
I didn't add the parameter to exact_matching_signature since it wasn't
necessary.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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both array and index are unsigned types
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Native integers imply a somewhat different handling of booleans. Instead
of being 1.0/0.0 floats, they are 0 (true) / -1 (false) integers. As such
the original optimization no longer applies.
Reported-by: Glenn Kennard <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: "10.2" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v1)
v2: fix src register, use index2D for base of 1
Acked-by: Marek Olšák <[email protected]>
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This new name isn't so confusing.
I also changed the gallivm limit, because it looked wrong.
Reviewed-by: Brian Paul <[email protected]>
v2: use sizeof(float[4])
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