summaryrefslogtreecommitdiffstats
path: root/src/mesa/state_tracker
Commit message (Expand)AuthorAgeFilesLines
* st/mesa: init winsys buffers list only if context creation succeedsCharmaine Lee2017-07-111-3/+3
* st/mesa: Add support for KHR_no_error flagGrigori Goronzy2017-07-143-5/+14
* st/mesa: handle stfbi being NULL on entry of st_framebuffer_reuse_or_createLucas Stach2017-07-141-0/+3
* st/mesa: Handle st_framebuffer_create returning NULLMichel Dänzer2017-07-131-3/+5
* st/mesa: add a winsys buffers list in st_contextCharmaine Lee2017-07-114-10/+81
* gallium: use "ull" number suffix to keep the QtCreator parser happyMarek Olšák2017-07-101-2/+2
* st/mesa: Fix grabbing the wrong variant if glDrawPixels is calledMatias N. Goldberg2017-07-082-4/+22
* st/mesa: remove unused st_framebuffer::Private fieldBrian Paul2017-07-071-1/+0
* st/mesa: find proper mipmap level in st_ClearTexSubImage()Brian Paul2017-07-061-4/+56
* st/mesa: whitespace fixes in st_cb_fbo.cBrian Paul2017-07-061-29/+19
* st/mesa: whitespace fixes in st_texture.cBrian Paul2017-07-061-13/+15
* st/glsl_to_nir: fix edgeflag passthroughNicolai Hähnle2017-07-052-1/+6
* st/mesa: use pipe_shader_type_from_mesaNicolai Hähnle2017-07-051-21/+2
* tgsi,st/mesa: move varying slot to semantic mapping into a helper for VSNicolai Hähnle2017-07-052-99/+8
* st/mesa: release EGLImage on EGLImageTarget* errorPhilipp Zabel2017-07-041-0/+1
* st/mesa: fix tessellation shaders with no support for shareable shadersMarek Olšák2017-07-031-2/+2
* st/mesa: remove an obsolete commentNicolai Hähnle2017-07-031-1/+0
* st/mesa: fix texture image resource selection in st_render_texture()Brian Paul2017-06-301-1/+18
* st/mesa: check for incomplete texture in st_finalize_texture()Brian Paul2017-06-301-0/+12
* mesa/glthread: add glthread "perf" counters and pass them to gallium HUDMarek Olšák2017-06-261-2/+3
* st/mesa: don't set the border color if it's unusedMarek Olšák2017-06-221-4/+18
* st/mesa: don't set 16 scissors and 16 viewports if they're unusedMarek Olšák2017-06-224-6/+34
* st/mesa: fix pipe_rasterizer_state::scissor with multiple viewportsMarek Olšák2017-06-221-1/+1
* st/mesa: simplify st_update_viewportMarek Olšák2017-06-221-25/+10
* st/mesa: remove redundant sample_mask checkingMarek Olšák2017-06-222-7/+1
* st/mesa: use precomputed st_fb_orientationMarek Olšák2017-06-224-8/+8
* st/mesa: set st_context::...num_samplers to 0 when there are no samplersMarek Olšák2017-06-221-1/+3
* st/mesa: unify fail paths for update_single_textureMarek Olšák2017-06-222-7/+2
* st/mesa: don't call u_sampler_view_default_template for sampler viewsMarek Olšák2017-06-221-1/+2
* st/mesa: always set sampler swizzle according to the texture base formatMarek Olšák2017-06-221-32/+9
* st/mesa: samplers only need to track whether GLSL >= 130Marek Olšák2017-06-225-22/+25
* st/mesa: simplify get_texture_format_swizzleMarek Olšák2017-06-221-23/+20
* st/mesa: add an entirely separate codepath for setting up buffer viewsMarek Olšák2017-06-226-100/+134
* st/mesa: don't return an error from update_single_textureMarek Olšák2017-06-223-11/+7
* st/mesa: clean up trivial dereferences in update_texturesMarek Olšák2017-06-221-6/+7
* st/mesa: don't check MaxTextureImageUnits in update_texturesMarek Olšák2017-06-221-12/+2
* st/mesa: don't call st_shader_stage_to_ptarget in update_texturesMarek Olšák2017-06-221-8/+7
* st/mesa: sink and simplify texBaseFormat getting for sampler statesMarek Olšák2017-06-221-9/+9
* st/mesa: don't set sampler states for TBOsMarek Olšák2017-06-222-4/+12
* st/mesa: optimize sampler state translation codeMarek Olšák2017-06-221-48/+20
* st/mesa: sink code needed for apply_texture_swizzle_to_border_colorMarek Olšák2017-06-221-28/+33
* st/mesa: simplify update_shader_samplersMarek Olšák2017-06-221-16/+8
* st/mesa: when binding sampler states, don't check the max sampler limitMarek Olšák2017-06-221-8/+1
* st/mesa: don't unbind sampler states if none are usedMarek Olšák2017-06-221-1/+1
* st/mesa: unify update_gp/tcp/tep codeMarek Olšák2017-06-221-63/+28
* st/mesa: don't search through shader variants if there is only oneMarek Olšák2017-06-221-51/+90
* st/mesa: don't track shader variants in st_contextMarek Olšák2017-06-222-23/+14
* st/mesa: move blend color into its own state atomMarek Olšák2017-06-223-6/+10
* st/mesa: check correctly if multisampling is enabledMarek Olšák2017-06-222-3/+4
* st/mesa: don't invoke st_finalize_texture & st_convert_sampler for TBOsMarek Olšák2017-06-221-4/+6