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* mesa/formats: remove compressed formats from matching functionNanley Chery2015-08-253-5/+5
| | | | | | | | | | | | | | | All compressed formats return GL_FALSE and there isn't any evidence to support that this behaviour would change. Remove all switch cases for compressed formats. v2. Since the exhaustive switch is removed, add a gtest to ensure all formats are handled. v3. Ensure that GL_NO_ERROR is set before returning. v4. Fix an arg to _mesa_uncompressed_format_to_type_and_comps(); fix formatting and misc improvements (Chad). Reviewed-by: Chad Versace <[email protected]> Signed-off-by: Nanley Chery <[email protected]>
* gallium: Add blending to pipe blitChristoph Bumiller2015-08-211-0/+1
| | | | | | This type of blending is used for gallium nine software cursor Signed-off-by: David Heidelberg <[email protected]>
* st/mesa: pass through 4th opcode argument in bitmap/pixel visitorsIlia Mirkin2015-08-211-6/+6
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.6" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: fix assignments with 4-operand arguments (i.e. BFI)Ilia Mirkin2015-08-211-1/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.6" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: add fake ARB_copy_image support in GalliumIlia Mirkin2015-08-191-0/+27
| | | | | | | | | | | | | | | This support should be removed in favor of something that actually works in all the weird cases. However this is simple and is enough to allow Bioshock Infinite to render properly on nvc0. Since the functionality is not implemented correctly, the extension will not appear in the extension string and mesa will still return INVALID_OPERATION for any glCopyImageSubData calls. In order to make use of this functionality, run with MESA_EXTENSION_OVERRIDE=GL_ARB_copy_image Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: also move yoffset to zoffset for 1d array texturesIlia Mirkin2015-08-171-0/+2
| | | | | | | | | Do the same as in st_TexSubImage. This fixes arb_get_texture_sub_image-get on llvmpipe when it is set to prefer blits, and nouveau when it uses the 3d engine for blits. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: add EXT_depth_bounds_testMarek Olšák2015-08-142-4/+12
| | | | Reviewed-by: Brian Paul <[email protected]>
* st/mesa: small cleanup in st_extensions.cMarek Olšák2015-08-141-31/+9
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Edward O'Callaghan <eocallaghan at alterapraxis.com>
* gallium: add support for GLES texture float extensions (v3)Marek Olšák2015-08-141-0/+8
| | | | | | | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74329 v2: add a CAP for half floats drivers should not expose the CAPs if they don't support the formats v3: update relnotes Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* st/mesa: implement DrawTransformFeedbackStreamMarek Olšák2015-08-063-31/+34
| | | | Reviewed-by: Dave Airlie <[email protected]>
* vbo: pass the stream from DrawTransformFeedbackStream to driversMarek Olšák2015-08-064-1/+5
| | | | Reviewed-by: Dave Airlie <[email protected]>
* st/mesa: don't draw instead of asserting in transform feedbackDave Airlie2015-07-313-4/+7
| | | | | | | | | | | | if we get a request to take the count from feedback, but there is no buffer to take it from, just draw as if we got 0 vertices so nothing. This fixes this assert killing the ogl conform, and a piglit test I've sent. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: Use floats for viewport bounds.Matt Turner2015-07-291-1/+1
| | | | | | | | | | | | | | | | | | ARB_viewport_array specifies that DEPTH_RANGE consists of double- precision parameters (corresponding commit d4dc35987), and a preparatory commit (6340e609a) added _mesa_get_viewport_xform() which returned double-precision scale[3] and translate[3] vectors, even though X, Y, Width, and Height were still floats. All users of _mesa_get_viewport_xform() immediately convert the double scale and translation vectors into floats (which were floats originally, but were converted to doubles in _mesa_get_viewport_xform(), sigh). i965 at least cannot consume doubles (see SF_CLIP_VIEWPORT). If we want to pass doubles to hardware, we should have a different function that does that. Acked-by: Mathias Froehlich <[email protected]>
* st/mesa: remove st_context::missing textures and get_passthrough_fsMarek Olšák2015-07-292-28/+2
| | | | Reviewed-by: Brian Paul <[email protected]>
* st/mesa: remove st_finalize_textures atomMarek Olšák2015-07-293-47/+0
| | | | | | | | | It only checks fragment textures and ignores other shaders, which makes it incomplete, and textures are already finalized in update_single_texture. There are no piglit regressions. Reviewed-by: Brian Paul <[email protected]>
* st/mesa: add shader dumping for shader-dbMarek Olšák2015-07-291-0/+66
| | | | Reviewed-by: Brian Paul <[email protected]>
* st/mesa: fix GLSL 1.30 texture shadow functions with the GL_ALPHA depth mode ↵Marek Olšák2015-07-293-47/+77
| | | | | | | | | | | | (v2) Fixes piglit: [email protected]@execution@fs-texture-sampler2dshadow-10 [email protected]@execution@fs-texture-sampler2dshadow-11 v2: use st_shader_stage_to_ptarget Reviewed-by: Brian Paul <[email protected]>
* st/mesa: don't ignore texture buffer state changesMarek Olšák2015-07-253-5/+7
| | | | | | | | Fixes piglit: spec@arb_texture_buffer_range@ranges-2 Cc: [email protected] Reviewed-by: Brian Paul <[email protected]>
* st/mesa: remove unused 'samp' function parametersBrian Paul2015-07-231-5/+3
| | | | Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: add comments on a few sampler view functionsBrian Paul2015-07-231-0/+10
| | | | Trivial.
* st/mesa: enable shader subroutineDave Airlie2015-07-231-0/+1
| | | | | | | since this touches drivers, only enable it on gallium for now for drivers reporting GLSL 1.30 or above. Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: add subroutine bits (v1.1)Dave Airlie2015-07-231-1/+1
| | | | | | | | | | Just add support for the subroutine type to the glsl->tgsi convertor. v1.1: add subroutine to int support. Acked-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl/types: add new subroutine type (v3.2)Dave Airlie2015-07-231-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | This type will be used to store the name of subroutine types as in subroutine void myfunc(void); will store myfunc into a subroutine type. This is required to the parser can identify a subroutine type in a uniform decleration as a valid type, and also for looking up the type later. Also add contains_subroutine method. v2: handle subroutine to int comparisons, needed for lowering pass. v3: do subroutine to int with it's own IR operation to avoid hacking on asserts (Kayden) v3.1: fix warnings in this patch, fix nir, fix tgsi v3.2: fixup tests Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]> tests: fix warnings
* st/mesa: enable tessellation if the driver supports itMarek Olšák2015-07-231-0/+5
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* st/mesa: set default tessellation levelsMarek Olšák2015-07-235-1/+66
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* st/mesa: add barrier supportIlia Mirkin2015-07-231-1/+4
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* st/mesa: disable copy propagation for tessellation shadersIlia Mirkin2015-07-231-1/+5
| | | | This can't work due to shared inputs and outputs and barriers.
* st/mesa: set vertices_per_patch when drawingIlia Mirkin2015-07-231-0/+2
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* st/mesa: add 2d indexing support to outputsIlia Mirkin2015-07-231-10/+37
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* st/mesa: handle tessellation 2D varyings correctlyMarek Olšák2015-07-231-8/+20
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* st/mesa: lower gl_TessLevel from float[] to vecnIlia Mirkin2015-07-231-0/+2
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* st/mesa: query shader CAPs for tessellationIlia Mirkin2015-07-231-0/+15
| | | | The MaxTessPatchComponents query added by Marek.
* st/mesa: add texture updates for tessellation programsIlia Mirkin2015-07-234-0/+72
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* st/mesa: handle constbufs/ubos for tessellation shadersIlia Mirkin2015-07-233-1/+95
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* st/mesa: add conversion for tessellation shadersMarek Olšák2015-07-232-98/+274
| | | | Based on code from Ilia Mirkin <[email protected]>.
* st/mesa: add tessellation shader statesIlia Mirkin2015-07-239-1/+459
| | | | additional fixes by Marek
* glsl: pass shader stage to lower_output_reads and handle tess controlIlia Mirkin2015-07-231-1/+1
| | | | | | | | | | | | | Tessellation control outputs can be read in directly without first having been written. Accessing these will require some special logic anyways, so just let them through. V2: Never lower tess control output reads, whether patch or not -- both can be read back by other threads. Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: don't lower variable indexing on non-patch tessellation inputs/outputsMarek Olšák2015-07-231-1/+1
| | | | | | | | | | | | There is no way to lower them, because the array sizes are unknown at compile time. Based on a patch from: Fabian Bieler <[email protected]> v2: add comments Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* st/mesa: use cso_set_samplersMarek Olšák2015-07-232-10/+8
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* cso: remove clip state handlingMarek Olšák2015-07-231-2/+5
| | | | | | There is no need for this. v2: handle redundant clip state changes in st/mesa
* cso: only allow saving and restoring fragment sampler statesMarek Olšák2015-07-222-4/+4
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* cso: only allow saving and restoring fragment sampler viewsMarek Olšák2015-07-222-4/+4
| | | | Not needed for other shader stages.
* st/mesa: don't call st_validate_state in BlitFramebufferMarek Olšák2015-07-221-2/+2
| | | | | | | | | None of the draw states are used here. This fixes a crash in piglit: ext_framebuffer_blit/blit-early Calling st_manager_validate_framebuffers is the minimum requirement here. Cc: [email protected]
* st/dri: expose sRGB visuals (v2)Marek Olšák2015-07-221-0/+1
| | | | | | | v2: The fix for the darkness in Ubuntu Unity is in the hunk with the 4-line comment. Reviewed-by: Emil Velikov <[email protected]>
* mesa: replace Driver.GetCompressedTexImage() w/ GetCompressedTexSubImage()Brian Paul2015-07-211-1/+1
| | | | | | | For now, pass offsets of zero and width/height/depth equal to the whole image. Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: replace Driver.GetTexImage with GetTexSubImage()Brian Paul2015-07-211-13/+20
| | | | | | | | | | | | | | | The new driver hook has x/y/zoffset and width/height/depth parameters for the new glGetTextureSubImage() function. The meta code and gallium state tracker are updated to handle the new parameters. Callers to Driver.GetTexSubImage() pass in offsets=0 and sizes equal to the whole texture size. v2: update i965 driver code, s/GLint/GLsizei/ in GetTexSubImage hook Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-1/+1
| | | | | | | | | | | | | | | | Generated by running: git grep -l INLINE src/gallium/ | xargs sed -i 's/\bINLINE\b/inline/g' git grep -l INLINE src/mesa/state_tracker/ | xargs sed -i 's/\bINLINE\b/inline/g' git checkout src/gallium/state_trackers/clover/Doxyfile and manual edits to src/gallium/include/pipe/p_compiler.h src/gallium/README.portability to remove mentions of the inline define. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Marek Olšák <[email protected]>
* st/mesa: Silence GCC unused-variable warning.Vinson Lee2015-07-211-0/+1
| | | | | | | | | | | | Silence a release build warning. st_glsl_to_tgsi.cpp: In function 'pipe_error st_translate_program(gl_context*, uint, ureg_program*, glsl_to_tgsi_visitor*, const gl_program*, GLuint, const GLuint*, const GLuint*, const ubyte*, const ubyte*, const GLuint*, const GLuint*, GLuint, const GLuint*, const GLuint*, const ubyte*, const ubyte*, boolean, boolean)': st_glsl_to_tgsi.cpp:5461:36: warning: unused variable 'pscreen' [-Wunused-variable] struct pipe_screen *pscreen = st->pipe->screen; ^ Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: if a fence isn't returned, assume it's signalledMarek Olšák2015-07-051-1/+13
| | | | | The reason might be that no commands have been submitted before the flush and the GPU is idle.
* gallium: use fence_finish instead of fence_signalled in state trackersMarek Olšák2015-07-051-1/+1
| | | | Reviewed-by: Brian Paul <[email protected]>