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* st/mesa: implement ARB_clear_textureIlia Mirkin2015-11-112-0/+30
* glsl: Lower UBO and SSBO access in glsl linkerKristian Høgsberg Kristensen2015-11-102-1/+1
* glsl: Drop exec_list argument to lower_ubo_referenceKristian Høgsberg Kristensen2015-11-101-1/+1
* st/mesa: Destroy buffer object's mutex.Jose Fonseca2015-11-101-0/+1
* st/mesa: set debug callback for debug contextsIlia Mirkin2015-11-051-0/+57
* st/mesa: account for texture views when doing CopyImageSubDataIlia Mirkin2015-11-051-0/+8
* st/mesa: fix mipmap generation for immutable textures with incomplete pyramidsNicolai Hähnle2015-10-291-32/+36
* st/mesa: create temporary textures with the same nr_samples as sourceIlia Mirkin2015-10-291-2/+6
* st/mesa: implement ARB_copy_imageMarek Olšák2015-10-285-51/+614
* st/mesa: don't load state parameters if there are noneMarek Olšák2015-10-241-1/+2
* st/mesa: use _mesa_RasterPos() when possibleBrian Paul2015-10-221-0/+10
* st/mesa: optimize 4-component ubyte glDrawPixelsBrian Paul2015-10-201-9/+95
* st/mesa: check for out-of-memory in st_DrawPixels()Brian Paul2015-10-201-32/+44
* st/mesa: use MAX3() instead of MAX2(MAX2) in draw_textured_quad()Brian Paul2015-10-201-1/+2
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-201-0/+3
* st/mesa: pass the clip distance array size to driversMarek Olšák2015-10-201-0/+8
* st/mesa: create shaders which have only one variant immediatelly (v2)Marek Olšák2015-10-203-2/+24
* st/mesa: negate the can_force_persample_interp flagMarek Olšák2015-10-204-5/+6
* st/mesa: decouple shaders from contexts if they are shareableMarek Olšák2015-10-206-13/+21
* glsl_to_tgsi: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-191-2/+2
* st/mesa: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-191-2/+2
* st/mesa: fix clip state dependenciesMarek Olšák2015-10-171-1/+4
* st/mesa: fix incorrect pointer type arguments in st_new_program()Brian Paul2015-10-161-5/+5
* program: convert _mesa_init_gl_program() to take struct gl_program *Emil Velikov2015-10-151-18/+20
* st/fbo: use pipe_surface_release instead of pipe_surface_referenceKrzysztof Sobiecki2015-10-141-1/+1
* mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-142-4/+4
* program: remove _mesa_init_*_program wrappersMarek Olšák2015-10-091-25/+18
* st/mesa: release the glsl_to_tgsi visitor after translationMarek Olšák2015-10-091-2/+17
* st/mesa: translate tessellation shaders into TGSI when we get themMarek Olšák2015-10-093-36/+64
* st/mesa: translate geometry shaders into TGSI when we get themMarek Olšák2015-10-093-15/+30
* st/mesa: translate fragment shaders into TGSI when we get themMarek Olšák2015-10-094-37/+55
* st/mesa: translate vertex shaders into TGSI when we get themMarek Olšák2015-10-093-36/+44
* st/mesa: fix glDrawPixels with a textureMarek Olšák2015-10-095-29/+111
* st/mesa: implement DrawPixels shader transformation using tgsi_transform_shaderMarek Olšák2015-10-099-504/+302
* st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR v2Marek Olšák2015-10-095-136/+60
* st/mesa: implement glBitmap shader transformation using tgsi_transform_shaderMarek Olšák2015-10-096-244/+201
* st/mesa: remove old emulation for VS and FS variantsMarek Olšák2015-10-095-107/+17
* st/mesa: use TGSI utility to emulate features for FS variantsMarek Olšák2015-10-091-6/+21
* st/mesa: use TGSI utility to emulate features for VS variantsMarek Olšák2015-10-091-12/+29
* st/mesa: decrease the size of st_vertex_programMarek Olšák2015-10-092-51/+48
* st/mesa: inline st_prepare_vertex_programMarek Olšák2015-10-092-40/+11
* st/mesa: Don't override NewFramebuffer just to call _mesa_new_framebufferIan Romanick2015-10-061-12/+1
* st/mesa: automatically set per-sample interpolation if using SampleID/PosMarek Olšák2015-10-032-2/+10
* st/mesa: set force_persample_interp if ARB_sample_shading is usedMarek Olšák2015-10-034-0/+12
* st/mesa: add ST_DEBUG=precompile support for tessellation shadersMarek Olšák2015-10-031-0/+20
* mesa: remove Driver.DeleteArrayObjectMarek Olšák2015-10-031-3/+0
* mesa: remove Driver.NewArrayObjectMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.AccumMarek Olšák2015-10-031-2/+0
* st/mesa: clean up #includes in st_draw.cBrian Paul2015-10-011-2/+2
* st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formatsBrian Paul2015-09-291-1/+5