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* st/mesa: enable stencil shader export extension if supportedDave Airlie2010-10-131-0/+4
* st/mesa: use shader stencil export to accelerate shader drawpixels.Dave Airlie2010-10-134-57/+158
* st/mesa: add option to choose a texture format that we won't render to.Dave Airlie2010-10-133-8/+22
* st/mesa: replace assertion w/ conditional in framebuffer invalidationBrian Paul2010-10-051-2/+11
* mesa/st: initial attempt at RG support for gallium driversDave Airlie2010-10-024-1/+93
* st: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* Remove unnescessary initializations of UpdateTexturePaletteIan Romanick2010-09-271-1/+0
* st/mesa: use the wrapped renderbuffer in CopyPixels()Brian Paul2010-09-241-1/+11
* st/mesa: add missing MESA_FORMAT_S8 case in st_mesa_format_to_pipe_format()Brian Paul2010-09-241-0/+2
* mesa: Remove EXT_convolution.Eric Anholt2010-09-232-8/+0
* mesa: Remove SGI_color_matrix.Eric Anholt2010-09-232-129/+2
* mesa: Remove the non-required ARB_imaging extension.Eric Anholt2010-09-231-1/+0
* egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6eDave Airlie2010-09-231-1/+1
* mesa: don't advertise bogus GL_ARB_shading_language_120 extensionBrian Paul2010-09-211-1/+5
* Merge branch 'sprite-coord'Brian Paul2010-09-212-12/+19
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| * gallium: rework handling of sprite_coord_enable stateBrian Paul2010-09-172-12/+19
* | st/mesa: fix assertion failure in GetTexImage for cubemapsMarek Olšák2010-09-201-0/+6
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* mesa/st: Silence uninitialized variable warning.Vinson Lee2010-09-151-1/+4
* mesa/st: ask GLSL to not emit noise since we have a dummy implementationLuca Barbieri2010-09-141-0/+2
* mesa/st: set compiler options based on Gallium shader capsLuca Barbieri2010-09-141-0/+9
* gallium: introduce get_shader_param (ALL DRIVERS CHANGED) (v3)Luca Barbieri2010-09-141-24/+28
* gallium: Remove ST_API_OPENGL_ES1 and ST_API_OPENGL_ES2.Chia-I Wu2010-09-102-66/+0
* gallium: Add context profile support to st_api.Chia-I Wu2010-09-101-20/+55
* glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri2010-09-081-4/+1
* glsl: make compiler options per-targetLuca Barbieri2010-09-081-2/+4
* mesa/st: add missing _mesa_set_fetch_functions in st_get_tex_imageLuca Barbieri2010-09-041-0/+2
* st/mesa: clamp gl_constants::MaxVarying against MAX_VARYINGBrian Paul2010-09-021-0/+1
* mesa/st: remove check for buffer/elements = 0Dave Airlie2010-09-021-3/+0
* st/mesa: set the MaxVarying GLSL constantMarek Olšák2010-08-301-0/+7
* st/mesa: Include missing header in st_mesa_to_tgsi.c.Vinson Lee2010-08-281-1/+2
* st/mesa: Remove unnecessary header.Vinson Lee2010-08-261-1/+0
* st/mesa: add missing packed depth/stencil formats in st_format_datatype()Brian Paul2010-08-261-1/+3
* st/mesa: Fix glEGLImageTargetTexture2DOES.Chia-I Wu2010-08-262-1/+10
* st/mesa: Add support for surfaceless current contexts.Chia-I Wu2010-08-261-4/+27
* st/mesa: Remove unnecessary header.Vinson Lee2010-08-251-1/+0
* gallium: Use draw_set_index_buffer and others.Chia-I Wu2010-08-251-20/+26
* st/mesa: implement depth-only blit for BlitFramebufferMarek Olšák2010-08-221-2/+7
* st/mesa: fix BlitFramebuffer for D24S8 texturesMarek Olšák2010-08-221-21/+17
* st/mesa: added st_is_depth_stencil_combined() functionBrian Paul2010-08-222-0/+29
* st/mesa: fix ReadPixels crashes when reading depth/stencil from a FBOBrian Paul2010-08-221-0/+7
* st/mesa: clean-up pipe_get_transfer() callsBrian Paul2010-08-221-12/+12
* mesa: Removed another unused variable.José Fonseca2010-08-221-1/+0
* mesa: Remove unsused local variable.José Fonseca2010-08-211-1/+0
* mesa: Include compiler.h for ASSERT.Chia-I Wu2010-08-201-0/+2
* st/mesa: fix code/declaration mixingKeith Whitwell2010-08-201-3/+2
* mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLELuca Barbieri2010-08-202-3/+5
* mesa/st: support using PIPE_TEXTURE_RECT internallyLuca Barbieri2010-08-205-43/+32
* gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri2010-08-201-1/+1
* Merge branch 'glsl2'Ian Romanick2010-08-161-0/+8
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| * st/mesa: remove output register reads inside shadersMarek Olšák2010-08-161-0/+8