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* gallium: add support for stream in so infoIlia Mirkin2014-07-011-0/+1
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add vertex stream argument to EMIT/ENDPRIMIlia Mirkin2014-07-011-2/+2
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa/st: handle gl_Layer input semanticIlia Mirkin2014-06-231-0/+5
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: implement ARB_texture_query_levelsMarek Olšák2014-06-192-7/+19
| | | | | | | | | The extension is always supported if GLSL 1.30 is supported. Softpipe and llvmpipe support is also added (trivial). Radeon and nouveau support is already done. Reviewed-by: Roland Scheidegger <[email protected]>
* st/mesa: set sampler_view::last_level correctlyMarek Olšák2014-06-192-6/+12
| | | | | | | | | It was set to pipe_resource::last_level and _MaxLevel was embedded in max_lod, that's why it worked for ordinary texturing. However, min_lod doesn't have any effect on texelFetch and textureQueryLevels, so we must still set last_level correctly. Reviewed-by: Roland Scheidegger <[email protected]>
* st/mesa: handle array textures in st_texture_image_copyDave Airlie2014-06-191-0/+8
| | | | | | | Marek: also handle cube arrays Signed-off-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* st/mesa: fix geometry shader max texture limit in state validationMarek Olšák2014-06-191-1/+1
| | | | Reviewed-by: Brian Paul <[email protected]>
* Enable GL_ARB_explicit_uniform_location in the drivers.Tapani Pälli2014-06-161-0/+1
| | | | | | | v2: enable also for i915 (Ian) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Petri Latvala <[email protected]>
* st/mesa: remove extra calculation of sampler countTimothy Arceri2014-06-071-9/+2
| | | | | | | This code was originally introduced to fix https://bugs.freedesktop.org/show_bug.cgi?id=53617. The comment says you need to pass NULL in order to unref old views however cso_set_sampler_views() already takes care of old views with the second for loop. Also as of 2355a6441435b8e66a032c44f0794066338e30a3 cso_set_sampler_views() passes the max of the old and new views to the driver for all state trackers making this code obsolete. Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/st: fix color outputs in presence of sample mask outputIlia Mirkin2014-05-261-13/+17
| | | | | | | | | | Commit c5d822dad90 added support for sample mask incorrectly. It became treated as a color output, and messed up the color output indices. Revert the hunk that did that, and add explicit support just like for depth/stencil writes. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Marek Olšák <[email protected]>
* glsl_to_tgsi: Make sure the 'shader' member is always initializedMichel Dänzer2014-05-161-0/+3
| | | | | | | | | | | | | | | | | | | | | | | Fixes the valgrind report below and random crashes with piglit on radeonsi. ==30005== Conditional jump or move depends on uninitialised value(s) ==30005== at 0xB13584E: st_translate_program (st_glsl_to_tgsi.cpp:5100) ==30005== by 0xB14698B: st_translate_fragment_program (st_program.c:747) ==30005== by 0xB14777D: st_get_fp_variant (st_program.c:824) ==30005== by 0xB11219C: get_color_fp_variant (st_cb_drawpixels.c:1042) ==30005== by 0xB1131AE: st_DrawPixels (st_cb_drawpixels.c:1154) ==30005== by 0xAFF8806: _mesa_DrawPixels (drawpix.c:162) ==30005== by 0x4EB86DB: stub_glDrawPixels (generated_dispatch.c:6640) ==30005== by 0x4F1DF08: piglit_visualize_image (piglit-util-gl.c:1574) ==30005== by 0x40691D: draw_image_to_window_system_fb(int, bool) (draw-buffers-common.cpp:733) ==30005== by 0x406C8B: draw_reference_image(bool, bool) (draw-buffers-common.cpp:854) ==30005== by 0x40722A: piglit_display (alpha-to-coverage-dual-src-blend.cpp:117) ==30005== by 0x4EA7168: run_test (piglit_fbo_framework.c:52) Cc: "10.1 10.2" <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa/st: fix number of ubos being declared in a shaderRoland Scheidegger2014-05-151-3/+5
| | | | | | | | | | | | Previously the code used the total number of ubos being declared in the linked program (so the ubos of all shaders combined), use the number from the particular shader instead. This fixes an assertion failure with piglit arb_uniform_buffer_object-maxblocks seen in llvmpipe since 8a9f5ecdb116d0449d63f7b94efbfa8b205d826f as it now emits code for each declared buffer, not just the ones actually used. CC: "10.1 10.2" <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/st: provide native integers implementation of ir_unop_anyIlia Mirkin2014-05-141-24/+76
| | | | | | | | | | | Previously, ir_unop_any was implemented via a dot-product call, which uses floating point multiplication and addition. The multiplication was completely pointless, and the addition can just as well be done with an or. Since we know that the inputs are booleans, they must already be in canonical 0/~0 format, and the final SNE can also be avoided. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* glsl_to_tgsi: remove unnecessary dead code elimination passBryan Cain2014-05-131-45/+5
| | | | | | | | | With the more advanced dead code elimination pass already being run, eliminate_dead_code was making no difference in instruction count, and had an undesirable O(n^2) runtime. So remove it and rename eliminate_dead_code_advanced to eliminate_dead_code. Reviewed-by: Marek Olšák <marek.olsak at amd.com>
* mesa/st: leave current query enabled during glBlitFramebufferIlia Mirkin2014-05-113-0/+4
| | | | | | | | | Also make sure that pipe_blit_info gets zero'd out so that query isn't accidentally left enabled. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: pass 4-offset TG4 without lowering if supportedIlia Mirkin2014-05-071-14/+41
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa/st: implement ARB_stencil_texturingIlia Mirkin2014-05-042-0/+9
| | | | | | | | If StencilSampling is enabled on the texture object, pass in an equivalent stencil-only format. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: enable carry/borrow lowering passIlia Mirkin2014-05-021-0/+2
| | | | | | | This handles the last of the ARB_gs5 instructions currently present in mesa. Signed-off-by: Ilia Mirkin <[email protected]>
* mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objectsIan Romanick2014-05-021-7/+0
| | | | | | | | | | | | | | | | I don't know of any applications that actually use it. Now that Mesa supports GL_ARB_separate_shader_objects in all drivers, this extension is just cruft. The entrypoints for the extension remain in the XML. This is done so that a new libGL will continue to provide dispatch support for old drivers that try to expose this extension. Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but that's a different thing. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* gallium: Drop use of _ReallyEnabled.Eric Anholt2014-04-301-2/+4
| | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/st: implement new bit manipulation opcodesIlia Mirkin2014-04-281-17/+56
| | | | | | | | | Also pipe through [IU]MUL_HI, MAD, and lower ldexp. This provides coverage of all new ARB_gpu_shader5 functions except uaddCarry, usubBorrow and interpolateAt*. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* st/mesa: Fix NULL pointer dereference for incomplete framebuffersMichel Dänzer2014-04-281-1/+6
| | | | | | | | This can happen with glamor, which uses EGL_KHR_surfaceless_context and only explicitly binds GL_READ_FRAMEBUFFER for glReadPixels. Cc: [email protected] Reviewed-by: Brian Paul <[email protected]>
* mesa: use accessors for struct gl_debug_stateChia-I Wu2014-04-271-3/+1
| | | | | | | | | | | | | | | | When GL_DEBUG_OUTPUT_SYNCHRONOUS is GL_TRUE, drivers are allowed to log debug messages from other threads. That requires gl_debug_state to be protected by a mutex, even when it is a context state. While we do not spawn threads in Mesa yet, this commit makes it easier to do when we want to. Since the definition of struct gl_debug_state is no longer needed by the rest of the driver, move it to main/errors.c. This should make it even harder to use the struct incorrectly. v2: add comments for the accessors Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/st: translate gl_InvocationID to INVOCATIONID semanticIlia Mirkin2014-04-261-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: translate gl_SampleMaskIn to SAMPLEMASK semanticIlia Mirkin2014-04-261-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: add support for ARB_sample_shadingIlia Mirkin2014-04-267-11/+57
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/util: use ui[4] instead of ui in union util_colorRoland Scheidegger2014-04-251-1/+1
| | | | | | | | util_color often merely represents a collection of bytes, however it is inconvenient if those bytes can only be accessed as floats/doubles for int formats exceeding 32bits. (Note that since rgba8 formats use one uint, not 4 bytes, hence the byte and short member were left as is.)
* st/mesa: remove trailing NULL colorbuffersMarek Olšák2014-04-251-0/+6
| | | | | Cc: [email protected] Reviewed-by: Brian Paul <[email protected]>
* mesa/st: Handle empty frame-buffers without asserting.José Fonseca2014-04-241-5/+4
| | | | | | Fixes assertion failures with radeonsi. Tested-by: Marek Olšák <[email protected]>
* mesa/st: Fix pipe_framebuffer_state::height for PIPE_TEXTURE_1D_ARRAY.José Fonseca2014-04-231-2/+33
| | | | | | | | | | | | | This prevents buffer overflow w/ llvmpipe when running piglit bin/gl-3.2-layered-rendering-clear-color-all-types 1d_array single_level -fbo -auto v2: Compute the framebuffer size as the minimum size, as pointed out by Brian; compacted code; ran piglit quick test list (with no regressions.) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa/st: enable EXT_shader_integer_mix when NativeIntegers is onIlia Mirkin2014-04-221-0/+4
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: fix invalid pointer use in st_texture_get_sampler_view()Brian Paul2014-04-211-3/+3
| | | | | | | | | | | The '**used' pointer was pointing into the stObj->sampler_views array. If 'free' was null, we'd realloc that array, thus making the 'used' pointer invalid. This soon led to memory errors. Just change the pointer to be '*used' so it points directly at the pipe_sampler_view. Reviewed-by: Michel Dänzer <[email protected]>
* gallium glsl: Fix crash with piglit ↵Maarten Lankhorst2014-04-171-1/+4
| | | | | | | | | | | | | | fs-deref-literal-array-of-structs.shader_test This allows the following shader code to work without a weird crash: struct Foo { int value[1]; }; int actual_value = Foo[2](Foo(int[1](100)), Foo(int[1](200)))[i].value[0]; Signed-off-by: Maarten Lankhorst <[email protected]>
* glsl: Drop do_common_optimization's max_unroll_iterations parameter.Kenneth Graunke2014-04-111-3/+1
| | | | | | | | | | | | Now that we pass in gl_shader_compiler_options, it makes sense to just use options->MaxUnrollIterations, rather than passing a separate parameter. Half of the invocations already passed options->MaxUnrollIterations, while the other half passed in a hardcoded value of 32. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/st: set min/max texture gather offset to driver-reported valueIlia Mirkin2014-04-101-0/+3
| | | | | | | | It was always getting set to -8/7 unconditionally. Use the driver-reported value instead. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/u_gen_mipmap: rewrite using pipe->blit (v2)Marek Olšák2014-04-104-73/+11
| | | | | | | | | | | | | | | This replaces u_gen_mipmap with an extremely simple implementation based on pipe->blit. st/mesa is also cleaned up. Pros: - less code - correct mipmap generation for NPOT 3D textures (u_blitter uses a better formula) - queries are not affected by mipmap generation if drivers disable them v2: add "first_layer", "last_layer" parameters, drop "face" v2.1: add format v2.2: document the format parameter
* st/mesa: properly implement MapTextureImage with multiple mapped slices (v2)Marek Olšák2014-04-103-21/+53
| | | | | | | | | This is needed by _mesa_generate_mipmap. This adds an array of pipe_transfers to st_texture_image. Each transfer is for mapping a single layer. v2: allocate the array of transfers on demand
* st/mesa: fix sampler_view REALLOC/FREE macro mix-upBrian Paul2014-04-103-1/+16
| | | | | | | | | | | We were using REALLOC() from u_memory.h but FREE() from imports.h. This mismatch caused us to trash the heap on Windows after we deleted a texture object. This fixes a regression from commit 6c59be7776e4d. Reviewed-by: Christian König <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
* glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().Kenneth Graunke2014-04-081-1/+3
| | | | | | | | | | | The next few patches will introduce an optimization that only works when integers are not represented as floating point values. v2: Re-word-wrap a line, as requested by Ian Romanick. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* st/mesa: add support for ARB_texture_query_lodDave Airlie2014-04-072-2/+4
| | | | | | | Add support for the LODQ texture instruction. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: improve sampler view handlingChristian König2014-04-048-56/+140
| | | | | | | | | | | Keep a dynamically increasing array of all the views created for a texture instead of just the last one. v2: add comments, fix array size calculation, release only the first sampler view found Signed-off-by: Christian König <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+7
| | | | | | | | This adds a gallium cap that allows us to fake GL3.0 by not exposing MSAA on sw rendering. It also forces the extra extensions needed for GL3.2. Signed-off-by: Dave Airlie <[email protected]>
* mesa/st: Accelerate ARB_clear_buffer_object with clear_bufferIlia Mirkin2014-03-311-0/+28
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st: fix st_choose_matching_format to ignore intensityChris Forbes2014-04-011-0/+6
| | | | | | | | | | | | | _mesa_format_matches_format_and_type() returns true for GL_RED/GL_RED_INTEGER (with an appropriate type) into an intensity mesa_format. We want the `red`-based format instead, regardless of the order we find them in our walk of the mesa formats list. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: overhaul texture / sample swizzle codeBrian Paul2014-03-271-53/+114
| | | | | | | | | | | | | | | | | | | | | | Previously we only examined the GL_DEPTH_MODE state to determine the sampler view swizzle for depth textures. Now we also consider the texture base format for color textures too. The basic idea is if we're sampling from a RGB texture we always want to get A=1, even if the actual hardware format might be RGBA. We had assumed that the texture's A values were always one since that's what Mesa's texstore code does. But if we render to the RGBA texture, the A values might not be 1. Subsequent sampling didn't return the right values. Now we examine the user-specified texture base format vs. the actual gallium format to determine the right swizzle. Fixes several fbo-blending-formats, fbo-clear-formats and fbo-tex-rgbx failures with VMware/svga driver (and possibly other drivers). No other piglit regressions with softpipe or VMware/svga. Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: simplify apply_depthmode()Brian Paul2014-03-271-38/+47
| | | | | | | In preparation for following changes. I used a temporary test harness to compare the old code to the new for all possible swizzle inputs. No change in results.
* st/mesa: add null pointer checking in query object functionsBrian Paul2014-03-261-2/+16
| | | | | | | | | Don't pass null query object pointers into gallium functions. This avoids segfaulting in the VMware driver (and others?) if the pipe_context::create_query() call fails and returns NULL. Cc: "10.0" "10.1" <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* st/mesa: fix sampler view handling with shared textures v4Christian König2014-03-263-0/+28
| | | | | | | | | | | | | Release the references to the sampler views before destroying the pipe context. v2: remove TODO and unrelated change v3: move to st_texture.[ch], rename callback, add comment v4: fix rebase mess up and add further cleanups Signed-off-by: Christian König <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: "10.0 10.1" <[email protected]>
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-256-8/+8
| | | | | | | | | | | | | | | | Basically a sed but shaderapi.c and get.c. get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior shaderapi.c => the old api stil update the Shader object directly V2: formatting improvement V3 (idr): * Rebase fixes after a block of code was moved from ir_to_mesa.cpp to shaderapi.c. * Trivial reformatting. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* st/mesa: recreate sampler view on context change v3Christian König2014-03-241-0/+10
| | | | | | | | | | | | | With shared glx contexts it is possible that a texture is create and used in one context and then used in another one resulting in incorrect sampler view usage. v2: avoid template copy v3: add XXX comment Signed-off-by: Christian König <[email protected]> Cc: "10.0 10.1" <[email protected]> Reviewed-by: Brian Paul <[email protected]>