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path: root/src/mesa/state_tracker
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* draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell2008-04-192-2/+2
* gallium: get rid of unnecessary surface mappingBrian Paul2008-04-181-7/+5
* gallium: Always pass colour clear value to driver as A8R8G8B8.Michel Dänzer2008-04-181-1/+1
* gallium: add missing pipe_surface_unmap() callBrian Paul2008-04-171-0/+2
* gallium: plug in a select_destroy() function (fixes segfault on exit)Brian Paul2008-04-171-0/+7
* gallium: reorder some of the destroy context codeBrian Paul2008-04-171-4/+6
* gallium: implement RGBA pixel maps in the pixel transfer fragment programBrian Paul2008-04-163-5/+146
* gallium: make choose_format() non-static: st_choose_format()Brian Paul2008-04-162-4/+9
* gallium: finish-up and fix support for GL_COLOR matrix on pixel xfer pathBrian Paul2008-04-162-22/+54
* gallium: fix semantic indexes for outputsBrian2008-04-141-2/+4
* gallium: fix multi drawbuffer fb stateBrian2008-04-141-6/+9
* gallium: set ctx->Const.MaxDrawBuffersBrian2008-04-141-0/+4
* gallium: Flush render cache at the beginning of fallback_copy_texsubimage().Michel Dänzer2008-04-111-0/+3
* gallium: fix readback of z16 valuesBrian Paul2008-04-101-1/+1
* gallium: more elaborate tracking of front color buffer stateBrian Paul2008-04-097-29/+54
* gallium: more flush/finish changesBrian Paul2008-04-091-30/+40
* gallium: reorder funcsBrian Paul2008-04-091-11/+12
* gallium: call_flush_front_buffer() from st_glFinish()Brian Paul2008-04-091-0/+2
* gallium: fold st_gl_flush() into st_glFlush()Brian Paul2008-04-091-12/+5
* gallium: refactor code, new flush_front_buffer() functionBrian Paul2008-04-091-17/+25
* gallium: remove unneeded st->haveFramebufferSurfaces field.Brian Paul2008-04-093-13/+1
* gallium: check ctx->DrawBuffer before flushing bitmap cache.Brian Paul2008-04-071-29/+31
* gallium: fix the texture case in default_deep_rgba_format()Brian Paul2008-04-071-1/+4
* gallium: slightly improved accum clear/mad operationsBrian Paul2008-04-071-33/+55
* gallium: accum buffer fixesBrian Paul2008-04-074-11/+84
* gallium: remove stray commentBrian Paul2008-04-071-5/+1
* gallium: clean-up in st_renderbuffer_alloc_storage()Brian Paul2008-04-071-11/+16
* gallium: always pass size=4 to make_immediate()Brian2008-04-041-2/+1
* gallium: adjust the code in update_textures() to look more like update_sample...Brian2008-04-041-8/+7
* gallium: state tracker fixes for compressed texturesRoland Scheidegger2008-04-042-0/+9
* gallium: add new call to st_flush_bitmap_cache() to fix recent regressionBrian Paul2008-04-041-0/+2
* gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shadersBrian Paul2008-04-043-0/+3
* gallium: Revert st_gl_flush() changes from when the **fence argument was added.Michel Dänzer2008-04-041-1/+10
* gallium: Call st_flush() instead of st_gl_flush() in st_finish().Michel Dänzer2008-04-041-1/+1
* gallium: fix two-side stencil handlingRoland Scheidegger2008-04-041-1/+2
* gallium: Always allocate new const buffers instead of modifying existing ones.Michel Dänzer2008-04-041-7/+6
* gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable GL_MESA_ycbc...Brian2008-04-032-8/+22
* gallium: set rasterizer.gl_rasterization_rules = 1 in a few more placesBrian2008-04-032-0/+2
* gallium: streamline viewport/raster/shader state for clearing with quadsBrian Paul2008-04-034-37/+45
* gallium: include st_cb_bitmap.h to silence warningBrian Paul2008-04-031-0/+1
* gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH codeBrian Paul2008-04-031-12/+0
* gallium: use identity viewport fix broken clear_with_quad() pathBrian Paul2008-04-031-7/+5
* gallium: call st_flush_bitmap_cache()Brian Paul2008-04-031-0/+2
* gallium: set gl_rasterization_rulesBrian Paul2008-04-031-0/+1
* gallium: add a flag to turn on gl rasterization rulesKeith Whitwell2008-04-021-0/+2
* gallium: add temporary facility for rasterization-time clamping of point sizesKeith Whitwell2008-04-021-0/+4
* gallium: init ctx->Const.MaxTextureUnitsBrian2008-04-011-1/+2
* handle IsPositionInvariant flagBen Skeggs2008-04-011-0/+4
* gallium: Fencing fix.Michel Dänzer2008-04-011-1/+1
* gallium: used inverted bitmap texture to simplify the fragment shader.Brian2008-03-311-29/+20