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* st/mesa: fix breakage from gl_constant::Program[] changeBrian Paul2014-01-091-13/+13
* mesa: Use functions to convert gl_shader_stage to PROGRAM enum or pipe target.Paul Berry2014-01-091-20/+20
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-094-9/+9
* mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.Paul Berry2014-01-081-1/+1
* glsl: Make more use of gl_shader_stage enum in ir_set_program_inouts.cpp.Paul Berry2014-01-081-1/+1
* mesa: Store gl_shader_stage enum in gl_shader objects.Paul Berry2014-01-081-0/+1
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-6/+6
* Rename overloads of _mesa_glsl_shader_target_name().Paul Berry2013-12-301-1/+1
* st/mesa: use pipe_sampler_view_release()Jonathan Liu2013-12-221-1/+1
* mesa: GL_EXT_packed_depth_stencil is not optionalIan Romanick2013-12-201-7/+1
* st_glsl_to_tgsi: add support for prim id fragment shader inputDave Airlie2013-12-181-0/+5
* st/mesa: plug in default buffer object driver functionsBrian Paul2013-12-181-0/+3
* st/mesa: only set up sampler compare mode for depth texturesBrian Paul2013-12-131-9/+12
* st/mesa: add const qualifiers in sampler validation codeBrian Paul2013-12-132-3/+9
* st/mesa: add const qualifier to st_translate_color()Brian Paul2013-12-132-4/+4
* st/mesa: simplify integer texture checkBrian Paul2013-12-131-5/+2
* st/mesa: set correct PIPE_CLEAR_COLORn flagsMarek Olšák2013-12-121-11/+26
* st/mesa: fix glClear with multiple colorbuffers and different formatsMarek Olšák2013-12-121-24/+9
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-121-6/+7
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-9/+9
* glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound.Paul Berry2013-12-091-7/+0
* glsl/loops: replace loop controls with a normative bound.Paul Berry2013-12-091-2/+4
* glsl/loops: consolidate bounded loop handling into a lowering pass.Paul Berry2013-12-091-42/+4
* mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_arrayIan Romanick2013-12-041-1/+0
* mesa: modified _mesa_align_free() to accept NULL pointerSiavash Eliasi2013-12-041-4/+2
* st/mesa: implement layered framebuffer clear for the clear_with_quad fallbackMarek Olšák2013-12-032-16/+43
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-032-0/+11
* st/mesa: add support for layered framebuffers and consolidate codeMarek Olšák2013-12-036-93/+99
* mesa: add indirect drawing buffer parameter to draw functionsChristoph Bumiller2013-11-254-5/+9
* st/mesa: respect higher GLSL levels. (v2)Dave Airlie2013-11-251-7/+3
* st/mesa: simplify writemask for emitting fog resultBrian Paul2013-11-222-2/+2
* gallium: Make TGSI_SEMANTIC_FOG register four-component wide.José Fonseca2013-11-212-0/+14
* st/mesa: fix GL_FEEDBACK mode inverted Y coordinate bugBrian Paul2013-11-191-2/+4
* st/mesa: pass correct pipe_texture_target to st_choose_format()Brian Paul2013-11-181-2/+4
* mesa: Remove PROGRAM_ENV_PARAM enum.Eric Anholt2013-11-152-10/+2
* mesa: Remove PROGRAM_LOCAL_PARAM enum.Eric Anholt2013-11-152-10/+2
* st/mesa: Add support for ARB_vertex_type_10f_11f_11f_revFredrik Höglund2013-11-072-1/+12
* st/mesa: fix _mesa_init_transform_feedback_object() argumentBrian Paul2013-11-011-1/+1
* st/mesa: Use the new _mesa_init_transform_feedback_object() helper.Kenneth Graunke2013-10-311-2/+2
* st/draw: silence Mingw warning in pointer_to_offset()Brian Paul2013-10-311-1/+1
* glsl: Add new atomic_uint built-in GLSL type.Francisco Jerez2013-10-291-0/+1
* st/mesa: move out of memory check in st_draw_vbo()Brian Paul2013-10-291-3/+4
* implement NV_vdpau_interop v7Christian König2013-10-264-0/+227
* mesa/st: disable ARB_framebuffer_object when no driver support.Ilia Mirkin2013-10-261-2/+5
* st/mesa: minor whitespace, comment changes in st_draw.cBrian Paul2013-10-221-8/+11
* gallium: Enable ARB_texture_mirror_clamp_to_edge.Rico Schüller2013-10-201-0/+1
* st/mesa: add a few comments in st_create_context_priv()Brian Paul2013-10-171-1/+5
* st/mesa: handle layer and primitive id output and point size inputDave Airlie2013-10-171-0/+12
* st/mesa: add geometry shader ubo supportDave Airlie2013-10-173-0/+19
* mesa/st: Allow geometry shaders without gl_Position export.Fabian Bieler2013-10-171-2/+0