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* mesa: initialize gl_geometry_program Invocations fieldJordan Justen2014-02-202-0/+2
* mesa/st: hardcode the viewport bounds rangeIlia Mirkin2014-02-131-2/+2
* glsl: Add image type to the GLSL IR.Francisco Jerez2014-02-121-0/+1
* mesa: GL_ARB_half_float_pixel is not optionalIan Romanick2014-02-111-1/+0
* st/mesa: add support for GL_ARB_viewport_array (v0.2)Dave Airlie2014-02-115-56/+73
* st/mesa: add support for viewport index semanticDave Airlie2014-02-111-0/+9
* mesa: Fix MESA_FORMAT_Z24_UNORM_S8_UINT vs. X8_UINT mix-up.Kenneth Graunke2014-02-091-4/+4
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+2
* mesa: allocate gl_debug_state on demandBrian Paul2014-02-081-2/+7
* st/mesa: avoid sw fallback for getting/decompressing texturesBrian Paul2014-02-071-1/+3
* st/vdpau: add flush on unmapChristian König2014-02-061-0/+4
* gallium: remove PIPE_USAGE_STATICMarek Olšák2014-02-061-3/+2
* st/mesa: fix crash when a shader uses a TBO and it's not boundMarek Olšák2014-02-061-0/+6
* st/mesa: add MESA_SHADER_COMPUTE case in shader_stage_to_ptarget()Brian Paul2014-02-051-0/+2
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-4/+6
* mesa: Rename _mesa_..._array_obj functions to _mesa_..._vao.Kenneth Graunke2014-02-031-2/+2
* st/mesa: use _mesa_get_current_tex_object() in st_context_teximage()Brian Paul2014-02-021-2/+2
* mesa: GL_ARB_map_buffer_alignment is not optionalSiavash Eliasi2014-01-291-2/+0
* mesa/st: Unconditionally enable ARB_map_buffer_alignment.Siavash Eliasi2014-01-291-3/+3
* mesa: Fix Type A _INT formats to MESA_FORMAT naming standardMark Mueller2014-01-271-40/+40
* mesa: Fix MESA_FORMAT names containg SIGNEDMark Mueller2014-01-271-28/+28
* mesa: Fix MESA_FORMAT names with ALPH, INTENSITY, and LUMINANCEMark Mueller2014-01-271-64/+64
* mesa: Change many Type P MESA_FORMATs to meet naming specMark Mueller2014-01-271-54/+54
* mesa: Change many Type A MESA_FORMATs to meet naming standardMark Mueller2014-01-271-50/+50
* mesa: Rename 4 color component unsigned byte MESA_FORMATsMark Mueller2014-01-271-16/+16
* mesa: change gl_format to mesa_formatMark Mueller2014-01-278-18/+18
* mesa: GL_EXT_framebuffer_blit is not optionalIan Romanick2014-01-271-1/+0
* mesa/st: expose ARB_texture_rgb10_a2ui if R10G10B10A2_UINT is supported v2Christoph Bumiller2014-01-272-2/+8
* st/mesa: fix GS varyings for PIPE_CAP_TGSI_TEXCOORDChristoph Bumiller2014-01-271-10/+9
* st/mesa: add a simple sanity check assertion in st_validate_attachment()Brian Paul2014-01-241-0/+6
* st/mesa: fix glReadBuffer(GL_NONE) segfaultBrian Paul2014-01-231-1/+2
* mesa: Remove ad-hoc arrays of gl_shader_program.Paul Berry2014-01-212-10/+2
* mesa: Fold long lines introduced by the previous patch.Paul Berry2014-01-211-3/+6
* mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...Paul Berry2014-01-215-11/+11
* mesa: Replace _mesa_program_index_to_target with _mesa_shader_stage_to_program.Paul Berry2014-01-211-1/+1
* mesa: rename PreferDP4 to OptimizeForAOS.Matt Turner2014-01-211-1/+1
* mesa: Convert gl_context::Viewport to gl_context::ViewportArrayCourtney Goeltzenleuchter2014-01-201-6/+6
* mesa: Converty gl_viewport_attrib::X, ::Y, ::Width, and ::Height to floatCourtney Goeltzenleuchter2014-01-201-4/+4
* mesa: Update gl_scissor_attrib to support ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-205-15/+15
* s/Tungsten Graphics/VMware/José Fonseca2014-01-1770-155/+155
* mesa: Eliminate parameters to dd_function_table::ViewportIan Romanick2014-01-151-2/+1
* st/mesa: use signed temporary variable to store _ColorDrawBufferIndexesEmil Velikov2014-01-151-1/+1
* glsl: Use a new foreach_two_lists macro for walking two lists at once.Kenneth Graunke2014-01-131-14/+8
* glsl: Replace foreach_iter and iter.remove() with foreach_list_safe.Kenneth Graunke2014-01-131-6/+6
* glsl: Convert piles of foreach_iter to the newer foreach_list macro.Kenneth Graunke2014-01-131-41/+40
* st/mesa: bind NULL colorbuffers as specified by glDrawBuffersMarek Olšák2014-01-134-14/+15
* st/mesa: use sRGB formats for MSAA resolving if destination is sRGBMarek Olšák2014-01-131-0/+32
* st/mesa: check depth and stencil writemask before clearingMarek Olšák2014-01-131-2/+15
* st/mesa: always prefer pipe->clear over clear_with_quad (v2)Marek Olšák2014-01-131-5/+14
* st/mesa: fix breakage from gl_constant::Program[] changeBrian Paul2014-01-091-13/+13